ZeroGear: A kart-racing game using Ogre
- Ruud v A
- Gremlin
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- Goblin
- Posts: 251
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Re: ZeroGear: A kart-racing game using Ogre
New beta is live on Steam:
1.0.1.4 Change Log
* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don't have
* Texture filter mode now saves when changed in the settings GUI
* Other player's ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn't supported on the player's computer, it will ask the user if they want to try running the game anyway
1.0.1.4 Change Log
* New race map added: Zero Circuit!!!
* Network bandwidth usage optimized, uses up to 75% less data
* Skate now has a simple point based game mode
* Puncher can be used behind kart, has better range, and causes the punched object to spin more
* Reduced the time it takes for a twister to become active once deployed from 2 seconds to 1
* Soccer ball mass increased slightly
* Forced race mode back to warmup if there is only one racing player left
* Camera follow rotation is now 3 times faster when the kart is moving slowly
* Changed quick play to look through the first 3 lobbies for a valid server instead of just the top lobby
* The server browser now only shows how many humans players are in a server
* Added dialog box to warn the user when they connect to a server running a map they don't have
* Texture filter mode now saves when changed in the settings GUI
* Other player's ping times displayed in the player roster GUI will be more responsive
* Upon detecting that the required shader model 2.0 isn't supported on the player's computer, it will ask the user if they want to try running the game anyway
- Jerky
- Orc Shaman
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Re: ZeroGear: A kart-racing game using Ogre
Nice work. I'll take a look. Good luck at IGF!
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- Goblin
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Re: ZeroGear: A kart-racing game using Ogre
New build out on steam:
* Added Eight Iron race map
* Added Space Race race map
* Added Touchdown goal map
* 44 Achievements!!!
* The server browser now reports ping times for servers
* Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu
* Experimental Steam Cloud support saves your kart setup and key layout between multiple computers
* "Find Game" button added to the escape menu to browser servers while in a server
* Friends only games now supported (your server won't show up on the server list, you must invite your friends into your game)
* Alt tab crash fixed (it appears there is still a problem if you have multiple monitors hooked up, will fix ASAP)
* Fixed problem with wheels rotating erratically when the client was lagging
* Added support for keys above arrow keys and in number pad
* A minimum resolution of 800x600 is now enforced correctly in the settings GUI
* Removed the dialog box asking the user if they wanted to run the game even though their video card doesn't support SM 2.0
* Added Eight Iron race map
* Added Space Race race map
* Added Touchdown goal map
* 44 Achievements!!!
* The server browser now reports ping times for servers
* Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu
* Experimental Steam Cloud support saves your kart setup and key layout between multiple computers
* "Find Game" button added to the escape menu to browser servers while in a server
* Friends only games now supported (your server won't show up on the server list, you must invite your friends into your game)
* Alt tab crash fixed (it appears there is still a problem if you have multiple monitors hooked up, will fix ASAP)
* Fixed problem with wheels rotating erratically when the client was lagging
* Added support for keys above arrow keys and in number pad
* A minimum resolution of 800x600 is now enforced correctly in the settings GUI
* Removed the dialog box asking the user if they wanted to run the game even though their video card doesn't support SM 2.0
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- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
Starting today, Zero Gear is available for pre-order! Players who pre-order will get 25% off the price of the game, as well as immediate access to the beta version! Visit the Zero Gear product page for pricing information. Zero Gear is slated for release on January 12th, 2010. Stay tuned for more release information in the weeks ahead, including a 4 package deal!
Also included in the latest beta update (which you can access by pre-order), is a new goal mode map, Hoops.
A special thanks goes out from us here at NimbleBit to everyone who has helped us beta testing the game. We hope you will pre-order and continue to be the foundation of the Zero Gear player community!
Also included in the latest beta update (which you can access by pre-order), is a new goal mode map, Hoops.
A special thanks goes out from us here at NimbleBit to everyone who has helped us beta testing the game. We hope you will pre-order and continue to be the foundation of the Zero Gear player community!
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- Ogre Magi
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Re: ZeroGear: A kart-racing game using Ogre
Congrats! My main issue is I can't play on any servers except very local ones due to the server side only physics. It's almost like another game trying to predict movements 400ms ahead of time Clientside prediction would be a major addition of course though.
- zarfius
- Gnome
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Re: ZeroGear: A kart-racing game using Ogre
I just read about the release of Zero Gear over on gamedev.net
Congrats
Congrats
Craftwork Games - hand crafted entertainment.
http://www.craftworkgames.com/
http://www.craftworkgames.com/
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- Gnoblar
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Re: ZeroGear: A kart-racing game using Ogre
I have same problem. And also it would be nice to add ZeroGearServer.exe to the windows firewall exceptions during installation on steam , otherwise the game freezes when create server.Vectrex wrote:Congrats! My main issue is I can't play on any servers except very local ones due to the server side only physics. It's almost like another game trying to predict movements 400ms ahead of time Clientside prediction would be a major addition of course though.
Great game, but lil buggy. Congrats!
- razi
- Greenskin
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Re: ZeroGear: A kart-racing game using Ogre
Loved all sport maps, great game, congrats!
Only bad thing is occasional bugging through the wall out of the map, but I take it its difficult to resolve.
Only bad thing is occasional bugging through the wall out of the map, but I take it its difficult to resolve.
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- Goblin
- Posts: 251
- Joined: Thu May 31, 2007 5:41 am
Re: ZeroGear: A kart-racing game using Ogre
Is there a guide for how do to this during installation in windows?AwHDRi wrote:Vectrex wrote:And also it would be nice to add ZeroGearServer.exe to the windows firewall exceptions during installation on steam , otherwise the game freezes when create server.
Great game, but lil buggy. Congrats!
- OpenMW
- Halfling
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Re: ZeroGear: A kart-racing game using Ogre
Is there any chance of this getting included in a humble indie bundle? Also, for anyone still playing the game, there is an unofficial track editor available on moddb for zero gear.
OpenMW is an ambitious project and with your help we can help make it a reality. To join us head over to http://openmw.org/forum/ and register, announce yourself to the team and grab a coding assignment.
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- Halfling
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Re: ZeroGear: A kart-racing game using Ogre
Should at least be dropped to $5 or something in Steam store, maybe even $2.50.
As it is now I don't think they are probably making many sales (due to unfixed bugs and dropped support). If they dropped it to $2.50 they would make tons of sales.
Wouldn't mind seeing source code released or something too.
I know there's a point where people want to keep their work, etc... But Nimble Bit did pretty much just drop it all together, why not let fans patch it up. Is sitting on an almost polished game that is really fun doing any good? Are they still making enough on it to justify the price tag? There are no 'positive' forums left. Nobody's modding for it.
As far as I can tell they killed the game by giving up and just ignoring it altogether.
As it is now I don't think they are probably making many sales (due to unfixed bugs and dropped support). If they dropped it to $2.50 they would make tons of sales.
Wouldn't mind seeing source code released or something too.
I know there's a point where people want to keep their work, etc... But Nimble Bit did pretty much just drop it all together, why not let fans patch it up. Is sitting on an almost polished game that is really fun doing any good? Are they still making enough on it to justify the price tag? There are no 'positive' forums left. Nobody's modding for it.
As far as I can tell they killed the game by giving up and just ignoring it altogether.