DevCell Software - StemCell Game Engine (Oil Platform Demo)

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DevCell Software - StemCell Game Engine (Oil Platform Demo)

Post by DevCell Software »

[edit]
A new StemCell Game Engine-powered demo is available for download: www.devcellsoftware.com/demos.php

It emphasize on soft shadows and good illumination, physically driven player control, in-game extensible and configurable GUI, realtime physics and controllable physical machineries, in-game scene loading, multiple rendering viewports, immersive 3d sounds and a lot more.

Here there is an youtube video to this demo:
http://www.youtube.com/watch?v=9LAmXVLrUMM

and here we have 2 videos from the CellBuilder editor with this project
http://www.youtube.com/watch?v=iOXuJpCn ... re=channel
http://www.youtube.com/watch?v=Vw_gxRAm ... re=channel

DevCell Software is a software company focused on developing game engine technology that’s extensible, flexible and entirely tool driven.

StemCell Game Engine is a complete platform for creating A to AAA games and 3d applications. The engine is designed around the goal of reducing development time and cost, while giving designers and artists the tools they need to create rich and immersive worlds.
The user experience is the most important goal in our development. We make sure the user’s game development process is short, fun and painless. Our CellBuilder all-in-one tool architecture is alowing complete game construction, testing and running in an easy to use visual environment.

We are using Ogre for the rendering component therefore the reason im posting it here.

If you want to know more details about it follow the site link
http://www.devcellsoftware.com/

And here there are some screenshots from some demos we are working on:
Image
http://www.devcellsoftware.com/images/S ... reen01.jpg
Image
http://www.devcellsoftware.com/images/S ... ilder5.JPG
Image
http://www.devcellsoftware.com/images/S ... 008_05.jpg
Image
http://www.devcellsoftware.com/images/S ... lder12.JPG[/url]
Last edited by DevCell Software on Thu Nov 27, 2008 12:37 am, edited 10 times in total.
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Post by Dutchie »

omg... that looks good :|

the engine really has many features...

good job with it.
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triton
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Post by triton »

It seems really nice, good job.
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Post by Xavyiy »

Very good job!!
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Post by sinbad »

Looks really nice, great work. :)

I don't see any references to Ogre on your site, which is ok, but please do remember to include the (modified, if you altered it) Ogre source code in your distribution when you start sending it out. If you didn't have to alter Ogre at all then you just need to link to www.ogre3d.org in the case of downloadble software (physical media must contain the Ogre source).

Well done anyway, I look forward to seeing more from this one.
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Post by lithander »

sinbad wrote:physical media must contain the Ogre source.
Does that mean a commercial game that is sold in retail stores has to have the ogre source on the DVD if ogre has been used? Like Ankh, Jack Keane... or our game?
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Post by spookyboo »

Looks great. I thought eugen would do the honour of revealing this engine.
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Post by PolyVox »

That looks like a seriously nice product. But I couldn't work out how to download the demos - I found the page describing the 'outpost demo' but no apparent download links...
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Post by Falagard »

lithander wrote:
sinbad wrote:physical media must contain the Ogre source.
Does that mean a commercial game that is sold in retail stores has to have the ogre source on the DVD if ogre has been used? Like Ankh, Jack Keane... or our game?
You only have to make your modified Ogre source code available if you've actually modified Ogre. I'm also under the impression that you don't need to include it with physical media, but do have to provide a way for someone to get it if they request it and inform the user that your product is using Ogre under the LGPL license in any of your readme or information files. For example, you could provide a web site address where the source is available. That's my understanding.

There's also the alternative Ogre Unrestrictive License where you purchase a license for a fee and don't have to abide by the LGPL.

SpookyBoo - eugen worked on this? Cool.
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Post by Kentamanos »

Looks awesome :).
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Post by Jabberwocky »

Looks fantastic!
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Post by pratty70 »

Awesome! When are demos gonna be available?
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Post by sinbad »

Falagard wrote:I'm also under the impression that you don't need to include it with physical media, but do have to provide a way for someone to get it if they request it and inform the user that your product is using Ogre under the LGPL license in any of your readme or information files. For example, you could provide a web site address where the source is available. That's my understanding.
Recent advice I've read has indicated that strictly speaking you shouldn't assume people have an internet connection if you provide physical media. On reading the license again this would seem to be the case:
If distribution of object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place satisfies the requirement to distribute the source code, even though third parties are not compelled to copy the source along with the object code.
I.e. you can make the source a download (from your own site or www.ogre3d.org) IF you electronically distribute, but if the binary came on the CD the source should really be with it.

I'm not going to make a fuss over anyone who hasn't included the source on the CD/DVD but has linked to ogre3d.org instead, because let's face it, everyone has internet access these days. I don't consider not including the source on the physical media to be a barrier to openness, and I'd told people linking was fine in all cases in the past anyway - just making sure they link to ogre3d.org and make modified versions available is complying with the spirit of the license and fine with me. But strictly, the license conditions require physical media to include the source so I'll be advising people of that from now on. I'll revise the license pages to make this clearer too.
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Post by DevCell Software »

Thanks for kind words and the clarifications.
We will make video information and demos available soon on the site, we will update this thread with new information.
Ogre has such a great comunity!
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cybereality
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Post by cybereality »

That editor looks pretty robust. Nice work.
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Post by DevCell Software »

Videos and a short presentation for the CellBuilder application are up on our web site. Check it out, you might find it interesting!
http://www.devcellsoftware.com/news/sho ... &template=
http://www.devcellsoftware.com/screenshots.php
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Post by JamesKilton »

That domain seems to have expired.
Ogre.rb Project Lead
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Post by eugen »

I speak in the name of the DevCell Software team that the site is not expired or anything but the provider is not able to keep it online. As they say they are number one in USA on this job, i wouldnt even think to see number two and three.
Is pretty unexpected and very frustrating for us mostly in this time period when we just came back from GDC Paris.

We are thinking in pressing charges of some sort since they were very unprofessional from the start up trying to substract money from one of our account without even asking and now not being able to fulfill the contractual duties.

I would let ppl know in here when it will be online.
Thanks for understanding!
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Post by eugen »

The problems with the site are fixed.
Everything is working as expected now.
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Post by Samuelgames »

Is that the Steam Logo i see in the CellBuilder screenshot? 8)

Anyway, you got a awesome work there.
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Post by DevCell Software »

DevCell Software, developer of the StemCell Game Engine, announced an international prototyping programme starting on the first of July, 2008. In the scope of this campaign, DevCell Software plans to provide professional game studios with its StemCell Game Engine SDK at a fraction of the regular StemCell license fee for prototyping purposes, and thus give them the opportunity to rapidly create high-quality game prototypes prior to signing a publishing deal.

DevCell Software's new prototyping campaign is open for professional development teams all over the world and ends on the 31st of December 2008.
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Post by DevCell Software »

Check out real-time videos directly on our web page http://www.devcellsoftware.com/screenshots.php from StemCell Engine and CellBuilder World Editor
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Post by chmod »

Very nice videos. The real-time physics editing is spectacular.
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Post by spookyboo »

Looks good. Interesting to see a complete engine based on Ogre. I wonder how 'complete' the toolchain really is.
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Post by DevCell Software »

Here we've made public some of our basic tutorials of working with the CellBuilder and the StemCell engine, take a look at these videos if interested:

http://www.youtube.com/watch?v=EDoerVb3VUE
http://www.youtube.com/watch?v=BxjuBsahNXE
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