http://www.ogre3d.org/forums/viewtopic. ... 66#p438066
-->>UPDATE APRIL 2010: Screens page 3:<<--
http://www.ogre3d.org/forums/viewtopic. ... 8&start=50
This game of mine has actually been in design for almost 10 years as I learned game development, restarted 3 times, got sidetracked by jobs, and lost 3 years to RSI, and lost another 2 years to Scythe Physics Editor. I actually work on it full-time, and get by on a part-time job on the weekends. Its my dream, and I have so far turned down 2 game industry job offers so that I can pursue it.Kenshi is a free-roaming Role-Playing Real-Time Strategy. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic.
Its basically a combination of all the best elements of my favorite games. Its got the squad-based adventure of Jagged Alliance 2, the depth and management of X-com, the freedom of Oblivion, the purpose of Elite, and the soul of Fallout.
FEATURES
400sq/km of seamless terrain
GOAP AI system that allows planning for long-term goals
Motion captured real-time combat system
Totally free-form gameplay
PROGRESS
Physics, Scythe and ragdolls
Terrain and collision
Combat System
Paper-doll inventory system
GOAP AI system
RTS-style building and level editing
Movement, mass combat
Game Construction Set
Stuff I'm using:
Ogre (duh)
Scythe Physics Editor
AdVantage Terrain, with Falagards wrapper
PhysX
Caelum
QuickGui
http://www.lofigames.com
Very old screenshots now:
See the cut over her eye? thats dynamically generated:
The game has a construction set similar to the Elder Scrolls games. Its designed to be flexible, so I can easily add new item types and properties without affecting the file format, it just goes straight to the game code.