Book of Unwritten Tales -- now in English & for Mac!

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Re: Book of Unwritten Tales

Postby JTheysen » Thu Mar 26, 2009 6:35 pm

Now there are two in-game videos on our web-site http://www.book-of-unwritten-tales.de ("Downloads").

Lots of German dialogue but some eye candy, too.

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Re: Book of Unwritten Tales

Postby Caphalor » Thu Mar 26, 2009 7:13 pm

I watched "Lebendbestattungen", it's great! :D And also impressive graphics, good job.

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Musste bei einigen Stellen wirklich lachen, vor allen Dingen bei dem Bezug zu den globalen Finanzmärkten. "Sich lebendig begraben lassen? Wer wird das kaufen?" - "Ist doch egal, die Anleger werden Schlange stehen!" :D. Und kann es sein, dass der Held (Wilbur?) vom selben Sprecher vertont wurde, der auch den Assil aus Ankh gesprochen hat? Vielleicht täusch ich mich aber auch. Ich freu mich auf jeden Fall auf das Spiel und werds wahrscheinlich kaufen. :)
Edit: Rinderwahnsinn ist auch klasse. :P
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Re: Book of Unwritten Tales

Postby Tohan » Thu Mar 26, 2009 7:34 pm

:shock: wow :shock:
I love the dialogs and the sense of humor!

Hopefully i have to spend a lot of "Gehirnschmalz" in that game.

Greetings and good luck to you guys
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Re: Book of Unwritten Tales

Postby JTheysen » Sat Mar 28, 2009 12:56 pm

@Caphalor: Thanks. Yes, it's the voice of "Asil" and also "Justus Jonas" (Die drei ???).

We got some really good voice actors and the voice recording was probably the best part of the whole production.

We got the German voices of Daniel Craig, Angelina Jolie, Ben Stiller, Arnold Schwarzenegger, George Clooney, Antonio Banderas, Gary Oldman, Sponge Bob, Monk, Cathy Bates and Ron Perlman. It was definitely fun to see these guys bringing the whole thing to life.
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Re: Book of Unwritten Tales

Postby JeDi » Wed Apr 01, 2009 4:51 pm

I really like the sense of humor in this game. Is there a planned release date for an English version? Can't wait :)
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Re: Book of Unwritten Tales

Postby Praetor » Wed Apr 01, 2009 5:45 pm

I obviously completely missed the point of the videos, as the gameplay ones feature a lot of dialog. I could tell the voice acting was superb though. I also really love the style and the feel of the game. Your animations are really excellent. Definitely post back if/when you get an english version. I'd like to see those videos again in translated form.
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Re: Book of Unwritten Tales

Postby Caphalor » Thu Apr 02, 2009 5:24 pm

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Congratulations. ;)
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Re: Book of Unwritten Tales

Postby f00bar » Fri Apr 10, 2009 1:09 am

switzerland's bigest free (as in beer) newspaper gave you 5 (of 5) stars. half a page review, very positve sounding. congratulations. *must buy this game*
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Re: Book of Unwritten Tales

Postby AlphaWolf » Fri Apr 10, 2009 7:22 pm

I got myself a copy at amazon and I simply love it. Best adventure in the past few years is made using OGRE. Epic!
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Re: Book of Unwritten Tales

Postby dudeabot » Sat Apr 11, 2009 1:00 am

i wish it was available around here, i laughed a lot with the trailer, when the "thing" holds the guy leg :P
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Re: Book of Unwritten Tales

Postby SiENcE » Sun Apr 12, 2009 6:23 pm

@JTheysen,lithander: Hey, i got my long awaited copy. It's not easy to get even in Germany/Berlin. The Game is very beautiful. I love the humor and the Sound too. The Story reminds me to old Monkey Island days.

Could you describe your working pipline for creaing this game. Maybe some techniques you used to create such a stunning adventure graphics? (I think you used 3d scenes to prerender the backgrounds-handoverdrawn and used a simpler 3d scene from that to calculate the shadows for the characters.)

One question, why did you included the OpenGL renderer plugin? You only distribute the hlsl and no glsl shaders.
Last edited by SiENcE on Mon Apr 13, 2009 12:15 pm, edited 1 time in total.
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Re: Book of Unwritten Tales

Postby Karan » Mon Apr 13, 2009 12:56 am

I just finished the game a few hours ago. It's really a great game - one of the best adventures of the last few years and one of the best Ogre-based games. The difficulty level was just perfect - not too easy, but I looked into the walkthrough (which I almost always do, I'm not very good/patient at the riddles, though I'm a big adventure fan).

I also wonder how you did the backgrounds - they look like offline-rendered 3D scenes, but sometimes also a bit hand-drawn. And you were just 2 programmers developing the whole engine?
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Re: Book of Unwritten Tales

Postby Raketenmann » Tue Apr 14, 2009 7:43 am

SiENcE wrote:@JTheysen,lithander

*raisehand* Me! Me! Here! over heerree! I know the answer! :D
SiENcE wrote:Could you describe your working pipline for creaing this game. Maybe some techniques you used to create such a stunning adventure graphics? (I think you used 3d scenes to prerender the backgrounds-handoverdrawn and used a simpler 3d scene from that to calculate the shadows for the characters.)

Thats pretty much it. The prerendered scene gets a paintover and is then cut into pieces (we call them "patches") that are drawn flat into the scene. Some are rendered in the background, some in the foreground and some appear at a "real" 3D position in the scene and so can affect the 3D characters and items. As many of those patches use alpha, special attention must be paid to the order of rendering and the z-buffer usage. By now, those things are controlled manually via xml-Files.
All the 3D content - which includes characters, items in the scene, shadowreceiver- and clickobjects - is exported via oFusion from the original scene.

So basically we have a ordinary max->oFusion->Ogre pipeline for rendering a complete scene, but circumvent the expensive rendering of a detailed high-poly scene with a pipeline like max->photoshop->xml->proprietary loader which could be more automated then it is today... but hey, we need room to grow into ;-)

Btw: We will attend this years "Quo Vadis" (kind of a developer conference) at the 22nd and 23rd. So try to catch us there if you are around!

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Re: Book of Unwritten Tales

Postby kylie » Wed Apr 15, 2009 5:03 pm

Hi, pleeeeeeeeeeeeeease give us a date for the english release!...or just make a patch for english subtitles and i'll buy the game now!
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Re: Book of Unwritten Tales

Postby Beauty » Wed Apr 29, 2009 4:44 pm

In the German computer magazine c't (leading for IT specialists) of April 2009 is an article about this game (a half page).

... The game is bubbling over with lovely details and even grimly looking people will become a permanently smiling face by magic hand. From the excellent graphic up to the dialogs and its speakers (among others Wolfgang Völz (famous in Germany)) everything is matching good. Even the level of difficulty of the mysteries rises slowly enough that also people have fun, which normally have trouble to come in to adventures.


Also the rating is on high level (relating to other game reviews).

Idea: good
Fun: very good
Implementation: very good (graphics, sounds, handling, stability etc.)
Long term motivation: good


So congratulation to this great game!
I'm proud that Ogre is the basic of it.

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Re: Book of Unwritten Tales

Postby JTheysen » Fri Nov 20, 2009 11:47 am

Hi,

"The Book of Unwritten Tales" has been nominated for the "Adventure of the Year" award at the "German Game Developer Awards".

If you like to fote for it, go ahead :mrgreen: http://www.deutscher-entwicklerpreis.de/ (German).

Thanks for your support!

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Re: Book of Unwritten Tales

Postby Beauty » Fri Nov 20, 2009 1:32 pm

Congratulation to you and your team :D
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Re: Book of Unwritten Tales

Postby sinbad » Fri Nov 20, 2009 3:59 pm

Well deserved, good luck!
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Re: Book of Unwritten Tales

Postby JTheysen » Tue Jul 19, 2011 7:53 pm

Hi guys,

Only two years and two publisher insolvencies after the German release there is finally light at the end of the tunnel. The English version of The Book of Unwritten Tales will be released worldwide in Fall 2011! :D

You can get a first impression of the English version here: http://bout.kingart-games.com

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Re: Book of Unwritten Tales

Postby jacmoe » Tue Jul 19, 2011 8:02 pm

That sounds like really, really good news! :D
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Re: Book of Unwritten Tales

Postby spacegaier » Tue Jul 19, 2011 9:22 pm

Great news ideed! Really like your trailer :D .
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Re: Book of Unwritten Tales

Postby lithander » Fri Oct 14, 2011 6:14 pm

Finally (2 years later) there's also an english version (and even a Mac OSX version, too) ready to be shipped and we've just uploaded a demo. So in case you'd like to see the game in action here's the link: http://www.unwritten-tales.com/demo_download.html

In germany we've also just released a prequel international released planned for next year) that basically uses the same engine but includes some subtle changes. Apart from gameplay improvements (abortable sequences and faster scene changes) we've for example added cookie-textures to our spotlights. A pretty cheap way to improve the lighting tremendously!
Trailer with some gameplay scenes: http://www.youtube.com/watch?v=8ALM1T9WlZQ

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Re: Book of Unwritten Tales

Postby Mind Calamity » Fri Oct 14, 2011 8:34 pm

Well, well... Another commercial-worthy game using OGRE. A lot of promising studios and individuals are using OGRE lately, and the Showcase forum is proof that it's doing it's job.

Kudos to you guys, as this game shows the power of OGRE when used like it's supposed to be.
The story is solid, also it has humorous elements, which is always a plus, and the art is fantastic (you can't really make the difference of what's pre-rendered, and what's realtime), all in all a great game from what I've seen in the videos.

Downloading the demo right now - expecting it to amaze me, like the videos.

BTW - You should update the first post, as the images are down. (Probably because you moved the website)
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Re: Book of Unwritten Tales

Postby lithander » Sat Oct 15, 2011 12:02 am

I updated the front page as you suggested. Added a couple of up-to-date links and working screenshots. And a video of "Critter" unboxing the collectors edition. Investing a large chunk of our marketing budget into a life-size hand puppet might seem a bit crazy (to me at least) but it's turned out to be a great actor! :)
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Re: Book of Unwritten Tales

Postby Jabberwocky » Sat Oct 15, 2011 2:04 am

Game still looks great!

lithander wrote:Investing a large chunk of our marketing budget into a life-size hand puppet might seem a bit crazy (to me at least) but it's turned out to be a great actor! :)


This is one of my favorite things ever.
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