SiENcE wrote:Could you describe your working pipline for creaing this game. Maybe some techniques you used to create such a stunning adventure graphics? (I think you used 3d scenes to prerender the backgrounds-handoverdrawn and used a simpler 3d scene from that to calculate the shadows for the characters.)
... The game is bubbling over with lovely details and even grimly looking people will become a permanently smiling face by magic hand. From the excellent graphic up to the dialogs and its speakers (among others Wolfgang Völz (famous in Germany)) everything is matching good. Even the level of difficulty of the mysteries rises slowly enough that also people have fun, which normally have trouble to come in to adventures.
Fun: very good
Implementation: very good (graphics, sounds, handling, stability etc.)
Long term motivation: good
lithander wrote:Investing a large chunk of our marketing budget into a life-size hand puppet might seem a bit crazy (to me at least) but it's turned out to be a great actor!
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