Just letting you know I put up some code and a test/benchmarking app on an open source repository: https://bitbucket.org/JaredThirsk/mogreinwpf. I hope to develop this further to characterize WPF+Ogre performance and get a good understanding of it. Contributions / comments / experiences are welcome.
This Ogre FPS rate may be bogus in practice (it is not the draw rate to the screen, but to the texture), but I thought I would share it in case you find it interesting:pjcast wrote:Well, while the framerates are substantially lower, at least there still within reason. But, yeah, I've noticed WPF + DIrect3D to be a lot slower than using all native - not sure if there are any optimizations one can make (outside of MS) as the bottleneck seems to be the surface copy.
Also, I noticed Mathieu from this comment here had some very interesting experiences and comments: http://www.codeproject.com/KB/WPF/OgreI ... x3416428xx