AndroidAdam wrote:Sorry to rez an old thread, if that be the case, but I'm having a bit of a problem. MOC worked amazing for a single character, but I now have 40 entities each casting 4 rays (one in each of the cardinal directions) and this is causing quite a performance problem. I'm curious if there is a method of increasing the speed. Already I cache the MeshInformation so that it only has to be retrieved once, but nevertheless the game is unplayable.
Any suggestions would be greatly appreciated
gameengineer wrote: Just want collisions so the player mesh and their bullets doesn't go through walls.
It will do that no problem and be very easy, that is what my game uses until I get off my lazy ass and add something better.
distToColl = -0.8
distToDest = 1.0
Users browsing this forum: Google [Bot], MSNbot Media and 1 guest