This is just an 'extension' to SSAO that grabs values from the light buffer as a second light bounce... It's completely dependent on having lights in the scene, otherwise it looks like normal SSAO. The good part, though, is that the number of lights doesn't matter - they all accumulate into the same buffer, and for each SSAO sample there is only 1 corresponding light buffer sample (currently, 15 samples, and it's pretty noise-free due to a 100% uniform distribution).
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A screen shot of the second bounce:

Since objects with an emissive property are correctly accumulated into the light buffer, they actually behave as ... well, emissive
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As you can see, it looks pretty cool and add details, but it's not nearly 'correct' or accurate in any way whatsoever. Sorry, no demo this time
Anyways, what do you guys think? Thumbs up or down?







