You're right, something was loading incorrectly: there was a conflict in shaders names, and so the output was unpredictable. Now everything goes ok, though the performance is an issue for now.nullsquared wrote:That can't be the full log. I don't see any materials being parsed.
You can't remove "scheme lighting". What you're seeing there is an artifact - not actual shadows, but the shadow depth map is coming up as the "shadows." Either something is loading incorrectly (I need the full log), or you're not setting something up right as the demo does it.
I haven't read shader code in detail for now, so I'm trying to understand the more that is possible from the shader before add new post here about performance.
Thank you very much for your helpfulness for now. YOU ROCK MAN!