EGO Game Editor, beta released.. CODE RELEASED!

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EGO Game Editor, beta released.. CODE RELEASED!

Postby dudeabot » Fri Mar 06, 2009 2:56 pm

Last edited by dudeabot on Tue Aug 03, 2010 1:41 pm, edited 11 times in total.

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Re: EGO Game Editor, beta released

Postby KungFooMasta » Fri Mar 06, 2009 8:10 pm

Looking good. Are the grid sections 1 meter in width/depth? Is it using a manual object, or how did you go about creating the grid? :)
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Re: EGO Game Editor, beta released

Postby dudeabot » Fri Mar 06, 2009 8:50 pm

Looking good.


thanks!

Are the grid sections 1 meter in width/depth?


Don´t think so, but i have to check. The development was split between me and another person, and he created the grid :)

Is it using a manual object, or how did you go about creating the grid? :)

its a plane with a 'box' material tiled into it :)

edit
-----

I updated the first post with some videos of it in action
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Re: EGO Game Editor, beta released

Postby Pyritie » Fri Mar 06, 2009 9:40 pm

Wow, looks great.
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Re: EGO Game Editor, beta released

Postby Ruud v A » Fri Mar 06, 2009 10:25 pm

This looks like a really complete and sophisticated editor!
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Re: EGO Game Editor, beta released

Postby dudeabot » Fri Mar 06, 2009 11:08 pm

thanks all :)

for now the caelum support and hydrax is still very basic, i should be tweaking it.

added tutorial videos on the first post ;)
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Re: EGO Game Editor, beta released

Postby Nargil » Fri Mar 06, 2009 11:49 pm

Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ? ;)
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Re: EGO Game Editor, beta released

Postby dudeabot » Sat Mar 07, 2009 1:07 am

Nargil wrote:Is the yellow line just your younger brother/sister siting at computer with msPaint screenshot, or has it a greater purpose ? ;)


Its the animation track, good for cutscenes, etc. its rendered on the upper overlay :)
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Re: EGO Game Editor, beta released

Postby dudeabot » Mon Mar 09, 2009 12:12 am

i have created some import utilities to load a scene from the editor:

http://gp.leveldesign.com.br/EGOimport.rar

it has some instructions on the README.txt file
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Re: EGO Game Editor, beta released

Postby schipman » Sun Mar 29, 2009 10:26 pm

Cool editor, but I can't seem to snap my meshes to the grid. Which makes this editor no good for me for now :(
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Re: EGO Game Editor, beta released

Postby dudeabot » Mon Mar 30, 2009 4:27 am

you can only snap the mesh to the terrain as for now, the grid is always at height y=0, and theres no way currently to snap it automatically or move the grid
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Re: EGO Game Editor, beta released

Postby schipman » Mon Mar 30, 2009 8:30 pm

Aww you should add that feature, I would love to be able to use this editor for my game project!
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Re: EGO Game Editor, beta released

Postby Pancakes » Tue Mar 31, 2009 12:00 am

insanely good!

though I'm not using Ogre3d I think this project is fantastic!
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Re: EGO Game Editor, beta released

Postby dudeabot » Fri Apr 03, 2009 2:17 pm

thanks :D

well im having some issues that made me stop for some tiime:

1) how to integrate pssm with ETM -> http://ogre3d.org/addonforums/viewtopic.php?f=16&t=9021

2) more dot net related: im having problems to make comboboxes into property grids :(

if anyone has done this before, plz help me :D

i plan on releasing the source code, but i want to make it my bachelor thesis, so i have to figure out the details before i do so ;)
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Re: EGO Game Editor, beta released

Postby stealth977 » Fri Apr 03, 2009 4:41 pm

dudeabot wrote:thanks :D
2) more dot net related: im having problems to make comboboxes into property grids :(


well not sure how its done in your grid, but in new MFC it is property->AddOption(...) , i hope it helps
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Re: EGO Game Editor, beta released

Postby kubus » Sun Jul 19, 2009 9:01 pm

Cool! ;)
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Re: EGO Game Editor, beta released

Postby koirat » Sat Aug 22, 2009 5:21 pm

dudeabot wrote:thanks :D
2) more dot net related: im having problems to make comboboxes into property grids :(


Something like this ??

http://gaaton.blogspot.com/2007/11/how-to-add-combobox-to-propertygrid.html
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Re: EGO Game Editor, beta released

Postby hecenth » Wed Aug 26, 2009 9:09 am

The download links are broken :cry:. Any other download links?
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Re: EGO Game Editor, beta released

Postby Azatoth » Sat Aug 29, 2009 2:41 pm

Looks good. I'm also happy to see some Worldforge assets in there. It's always good when the media comes to use.
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Re: EGO Game Editor, beta released

Postby AndiNo » Sat Oct 03, 2009 9:17 am

dudeabot wrote:
Is it using a manual object, or how did you go about creating the grid? :)

its a plane with a 'box' material tiled into it :)

Sorry if it's a bit offtopic, but could you explain a bit more how you created this grid? I'm trying to get the exact same thing working in my editor, but it doesn't look anything like that :) I created a plane and a "grid-texture" but my material file is obviously not right. Could you upload yours to look at?
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Re: EGO Game Editor, beta released

Postby shanefarris » Thu Oct 29, 2009 3:42 pm

Links are still broken, if you need a host I can offer you space on my host.
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Re: EGO Game Editor, beta released

Postby dave2041 » Thu Oct 29, 2009 8:48 pm

please update the links, i can also provide hosting if needed~
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Re: EGO Game Editor, beta released, CODE RELEASED!

Postby dudeabot » Sun Feb 07, 2010 1:09 am

Code is now available on sourceforge!!

Code: Select all
http://sourceforge.net/projects/egogameeditor


thanks for everyone that was interested in the project, i have very few time now, since i married :lol: but im trying to get back to code
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Re: EGO Game Editor, beta released.. CODE RELEASED!

Postby jacmoe » Sun Feb 07, 2010 5:19 am

Congratulations, dude(abot)! :)
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Re: EGO Game Editor, beta released.. CODE RELEASED!

Postby shanefarris » Mon Feb 08, 2010 3:56 pm

Awesome, thanks.

Maybe you could ask for volunteers to continue any progress that they see fit.
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