Moderators: OGRE Team, Moderators

Oogst wrote:Anyway, can you try setting it in that config file to Medium (instead of medium: the caps matter). Does it work then?


dudeabot wrote:Great gamebut i thought the music didnt mix well together, i was waiting for a more eletronic fast beat, but i think this is a personal taste
Hratan wrote:What a truly fantastic game - I'm not quiting until I beat you on hard as well^^ Reminds me of all the good things from many generations of racing games - from amiga 500 favorite "Stunt Car Racer" to more contemperary games like "Trials 2 Second Edition". I really hope that the level design of the coming levels, will match the artistic creativity gone into making the look and feel of this game.
Like it has been said above, the sphere/circle feels very static and you do not get any real sense of speed while playing this game which is a minor flaw. Short of rendering the actual sphere realtime, I don't really know enough about 3D to come with any suggestions. Some animations on the sphere/slight "bouncyness" would probably help.
Ohh, and one other minor issue: The other players/spheres seems to dangle off the cord. If you follow behind another player, you can see that they are not really on the cord but hovering somewhere close.
Keep up the good work!!!





doing DoF in a different way




Oogst wrote:As for the speed feeling: I got more comments on that.






Vectrex wrote:I tried it on my old laptop and it crashes with a cg compiler error. The menu's work and it's locked to lowest graphic settings. It's only when I go to start it it crashes.
ATi 9600 64meg
Pentium M 1.6mhz
1.5 gig ram
Blazeix wrote:This looks really cool. Is there any chance of a linux port in the future?
RapchikProgrammer wrote:The game is amazing man, really nice work.. just one thing i noticed was that sound was the first thing that was affected when i increased the detail to very high and enabled anti-aliasing.. the fps didnt drop below 50, but the sound started having artifacts and jittered a bit..
Klaim wrote:Really cool and beautiful game
I played the first level only several times but it's really entertaining !
The only thing I felt was missing was that the ball is not "rolling" and it's visible when you're hitting something. With the ball rolling you should have a better physical credibility!
MrD wrote:That's real fun to play, the only complaint I have is that holding down forward all the time makes your hands ache, is it really necessary to make the player hold down forward all the time? I have yet to find a condition that would make me want to slow-down.
For now I hold the (online) high-score on track 1 easy: 3:34.048

I am going to try the rolling thing, I heard other people mention that as well. The ball is currently supposed to be floating over the track, but I can imagine rolling might look better.
Users browsing this forum: MSN [Bot] and 3 guests