Lockdown Protocol

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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spookyboo
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Re: Lockdown Protocol

Post by spookyboo »

Congratulations. Nice job. Five years is a long time... :D
scrawl
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Re: Lockdown Protocol

Post by scrawl »

Great job!
I'm playing on Ubuntu 14.04, runs well.
I got stuck on the first level when I stepped out of a moving elevator, the tutorial didn't yet tell me that I can press "E" to call it back, so I had to restart :lol:
The death splat effects are awesome!
I would appreciate any help in getting the word out.
Just posted on reddit hopefully directing some traffic your way.
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fractile
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Re: Lockdown Protocol

Post by fractile »

spookyboo wrote:Congratulations. Nice job. Five years is a long time... :D
It sure is. A couple of times over the years I was sure I would never finish this project. It feels good to have actually done it. :)
scrawl wrote:Just posted on reddit hopefully directing some traffic your way.
Thanks, I appreciate this.
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fractile
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Re: Lockdown Protocol

Post by fractile »

I have released an updated version 1.1.0. This update addresses some compatibility issues and annoyances reported by players.

Image
Here's full list of changes since 1.0.0 final release:
  • Replaced all computer generated announcement sounds with human voices.
  • Revert to windowed mode instead of failing if primary monitor can't be detected.
  • Reimplemented decal rendering to fix really slow decal updates with some Windows OpenGL drivers.
  • Show error pop-up on some rare errors previously leading to silent failure.
  • Added '--systemerrors' command line option for enabling more informative Windows error dialogs.
  • Removed unnecessary high-score download for level editor previews.
  • Hid internal unusable trigger elements from level editor.
  • Removed a sentry gun that was too hard to destroy in the 5th single player level.
  • Added a sentry gun to the tutorial level.
  • Removed a couple of obsolete resource files from installation.
  • Supply packs no longer contain vials.
  • Slightly increased the score given based on level completion time.
  • Lowered the total number of spiders spawning from a nest.
  • Added instructions in readme.txt for setting the target time for custom levels.
  • Set OpenGL renderer as default on Windows too.
  • Properly signed Windows executable to get rid of the "unknown publisher" warnings.
Updated downloads are available on the website as usual
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fractile
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Re: Lockdown Protocol

Post by fractile »

A new version 1.2.0 is now available for download. This update brings faster elevators and platforms along with bug fixes and minor improvements.

Check out the release announcement for more information.
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fractile
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Re: Lockdown Protocol

Post by fractile »

A new update 1.3.0 has been released. It brings a new redesigned logo and drops my custom full version key mechanism in favor of separate demo and full version downloads. Now that Desura is all but dead, Lockdown Protocol has moved to itch.io.

To celebrate the transition, the full version is available at 50% discount for the first week!

Image

Check out the updated game page for more information:
http://www.fractilegames.com/products/l ... -protocol/
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fractile
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Re: Lockdown Protocol

Post by fractile »

Lockdown Protocol 1.4.0 is out!

This important update fixes a major issue with Intel HD Graphics, adds one more single player level and brings important gameplay improvements including much better interaction with physics-based objects.

Image

You can now Pay What You Want for the full version!

Check out the release announcement for more information:
http://www.fractilegames.com/posts/2015 ... -released/
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fractile
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Re: Lockdown Protocol

Post by fractile »

Lockdown Protocol update 1.4.2 is out!

This update makes the game compatible with Itch.io desktop application and fixes some minor bugs.

Check out the release announcement for more information:
http://www.fractilegames.com/posts/2016 ... -released/

Or jump directly to downloads on Itch.io:
http://fractilegames.itch.io/lockdown-protocol
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