Waveit Web Player

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
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Slappy
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Re: Waveit Webplayer

Post by Slappy »

I am really interested into this technology, I suppose there is a lot of space on the market.
Also Flash had risen nice popularity on this.
Unity has a big disadvantage: you need to install small player before playing game [on each computer], is something similar necessary in your engine?
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maylivios
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Re: Waveit Webplayer

Post by maylivios »

@Slappy

The user needs JRE to run Waveit Webplayer.

Once Java is already present on 88% of the machines, it shouldn't be a problem, and Waveit also include the ability to automatically download and install a JRE in the case where the user does not have Java installed.


@BTolputt

I'm planning to make this project Free and Open-Source.

It didnt happened yet because I have zero experience leading Open-Source projects.

I started this just to release my demos on the web, but if it can be useful for someone else, I would be glad to see people using this.

.
maylivios
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Re: Waveit Webplayer

Post by maylivios »

It's a very simple project, but I'm too busy to keep it going. I havent touch this since it was announced here.

Is there any "Creating open-source projects for dummies - All you need to know about project organization, file hosting, licenses etc"? :)

So Is there anyone interested in joining forces? :)

email me: maylivios ATt Gmailllll dott ccom or PM me.
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Re: Waveit Webplayer

Post by dudeabot »

hey, great news :)

theres is github.com its free for some space (suitable for 99% of the open source projects), ogre source is hosted there now AFAIK

another one is sourceforge.net, it has svn if you are more familiar with it..

for the license, im by far one specialist, but i think MIT should be compatible for most projects, and is the same license as Ogre!
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Re: Waveit Webplayer

Post by BTolputt »

@maylivios

That is damned good news to hear, mate :) Hope I didn't give the wrong impression as I wasn't saying you needed or should make the framework open-source. I was simply lamenting the fact I did not know how to do it and pretty much knew that I'd never really know how without there being an open-source version. I'm not a stickler for making things open-source, being a "retail coder" for a living. ;)
maylivios
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Re: Waveit Web Player

Post by maylivios »

.
Waveit Web Player goes Open Source!

Source code + VC9 sln + Eclipse project + Example app.
https://github.com/maylson/Waveit-Web-Player

Any question, just ask here.

Thanks.
.
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Re: Waveit Web Player

Post by subgravitation »

maylivios wrote:.
Waveit Web Player goes Open Source!

Source code + VC9 sln + Eclipse project + Example app.
https://github.com/maylson/Waveit-Web-Player

Any question, just ask here.

Thanks.
.
Thanx a lot :D I'll try it soon :)
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Re: Waveit Web Player

Post by subgravitation »

Hi again!
Following your instructions I was able to create the project! :D I'm very grateful to you for the source, because I'd have a very long time to develop such web player and probably to no avail. Thanks again!! here is the link to the result:

http://snapsim.com/java_ogre/webpage.html
maylivios
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Re: Waveit Web Player

Post by maylivios »

@subgravitation

Pretty good! :D

It's nice to see Waveit in use somewhere else.

Thanks!
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Re: Waveit Web Player

Post by gasros123 »

Hi maylivios, It's been a while for since this thread was posted and I hope you are still there. Anyway, I am interested in your work here and try to do that demo on my laptop. However, everything works fine until the eclipse stage. When I run the application in eclipse, the IDE gives me an error saying "Loading: cannot find the class: Launcher.class". And the tablet popping up is just showing a blank. Since I don't know anything about java development, FYI, I downloaded the jave edition for Eclipse. Can you help me out?
jonathan_blacknight
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Re: Waveit Web Player

Post by jonathan_blacknight »

Hi maylivios.

Excellent project. I have one question. I'm seeing the source code and I checked that some of your C++ files is auto generated. What tool do you use?

Thanks
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kane7777
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Re: Waveit Web Player

Post by kane7777 »

Hi Maylivios,

It's really cool that you have created this web player for ogre3d. I have put up a sample program following your instructions and it works great!

However I have a few questions to ask you. Regarding the key input event, I realise that sometime when I press two or three keys at the same time, and then if I release one of the keys, the key release event is not captured, which cause a problem for me, cause for example in my game I am moving my tank forward and rotating left at the same time, when i release the key it still keeps moving forward. I went to the 2 websites link that you posted and found out that this problem happens as well. Do you have any idea how I can solve this issue?

Also another question I would like to ask you is I am trying to do a FPS game. I do know that I have to touch the java codes for the mouseMove event to make sure that everytime the user move the mouse cursor it is always lock to the centre of the screen. However I have some difficulty in doing that as everytime I use the display.setCursorLocation function it will always trigger the mouse event and then the camera screen will turn in a very funny way, sometimes it get stuck also. Tried googling for a solution but couldn't find any.

I would also like to know if the OIS library is possible to be implemented on this web player? If it is possible I think it will be great! Because I have been using OIS for a period of time and I have never encounter the above problems before.
sridharanvr3d
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Re: Waveit Web Player

Post by sridharanvr3d »

I got the VC ++ part to create the DLL , but i am having problem with the next step
"On Eclipse, import to the workspace the project "Waveit Launcher", located on WaveitLauncher folder."
I am having difficulty with the eclipse part since i have not used it . Can you tell me how to open your project in eclipse, i see ".project" file which to me has no name
kane7777
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Re: Waveit Web Player

Post by kane7777 »

Ok now I understand that the key event inputs is a bug from SWT library which they fail to fix.
Only by using the arrows key will eliminate those key release events bugs.
kane7777
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Re: Waveit Web Player

Post by kane7777 »

Hihi,

I made a demo tank game using waveit web player in this link:
http://kane7777.webs.com/

Due to the OIS input not able to be captured in the web browser, I made it such that when everything is loaded, a window will pop-up instead of being embedded in the browser. OIS works great but there might be a few bugs here and there with the newton physics I have used.

Just to share with you guys. Hope you guys enjoy the game! :)
I will continue to work on it. I would appreciate it if anyone could give me feedbacks on the game!
Thanks!

Edit: By the way this only works in Windows OS at the moment...
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