Waveit Web Player
- Slappy
- Bronze Sponsor
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Re: Waveit Webplayer
I am really interested into this technology, I suppose there is a lot of space on the market.
Also Flash had risen nice popularity on this.
Unity has a big disadvantage: you need to install small player before playing game [on each computer], is something similar necessary in your engine?
Also Flash had risen nice popularity on this.
Unity has a big disadvantage: you need to install small player before playing game [on each computer], is something similar necessary in your engine?
Cool looking Graphical Installers in NSIS and Inno Setup: http://www.graphical-installer.com - FREE for Ogre projects
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Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
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I offer NSIS/Inno Setup scripting, C/C++/C#/Delphi programming: http://www.unsigned.sk
Develop NSIS/Inno Setup projects directly in Visual Studio 2005-2015: http://www.visual-installer.com/
or RAD Studio 2009-XE8: http://www.rad-installer.com/
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- Gnoblar
- Posts: 18
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Re: Waveit Webplayer
@Slappy
The user needs JRE to run Waveit Webplayer.
Once Java is already present on 88% of the machines, it shouldn't be a problem, and Waveit also include the ability to automatically download and install a JRE in the case where the user does not have Java installed.
@BTolputt
I'm planning to make this project Free and Open-Source.
It didnt happened yet because I have zero experience leading Open-Source projects.
I started this just to release my demos on the web, but if it can be useful for someone else, I would be glad to see people using this.
.
The user needs JRE to run Waveit Webplayer.
Once Java is already present on 88% of the machines, it shouldn't be a problem, and Waveit also include the ability to automatically download and install a JRE in the case where the user does not have Java installed.
@BTolputt
I'm planning to make this project Free and Open-Source.
It didnt happened yet because I have zero experience leading Open-Source projects.
I started this just to release my demos on the web, but if it can be useful for someone else, I would be glad to see people using this.
.
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- Gnoblar
- Posts: 18
- Joined: Tue Jun 29, 2010 4:28 pm
- x 5
Re: Waveit Webplayer
It's a very simple project, but I'm too busy to keep it going. I havent touch this since it was announced here.
Is there any "Creating open-source projects for dummies - All you need to know about project organization, file hosting, licenses etc"?
So Is there anyone interested in joining forces?
email me: maylivios ATt Gmailllll dott ccom or PM me.
Is there any "Creating open-source projects for dummies - All you need to know about project organization, file hosting, licenses etc"?
So Is there anyone interested in joining forces?
email me: maylivios ATt Gmailllll dott ccom or PM me.
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- Gnome
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Re: Waveit Webplayer
hey, great news
theres is github.com its free for some space (suitable for 99% of the open source projects), ogre source is hosted there now AFAIK
another one is sourceforge.net, it has svn if you are more familiar with it..
for the license, im by far one specialist, but i think MIT should be compatible for most projects, and is the same license as Ogre!
theres is github.com its free for some space (suitable for 99% of the open source projects), ogre source is hosted there now AFAIK
another one is sourceforge.net, it has svn if you are more familiar with it..
for the license, im by far one specialist, but i think MIT should be compatible for most projects, and is the same license as Ogre!
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- Greenskin
- Posts: 121
- Joined: Thu Feb 18, 2010 8:05 am
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Re: Waveit Webplayer
@maylivios
That is damned good news to hear, mate Hope I didn't give the wrong impression as I wasn't saying you needed or should make the framework open-source. I was simply lamenting the fact I did not know how to do it and pretty much knew that I'd never really know how without there being an open-source version. I'm not a stickler for making things open-source, being a "retail coder" for a living.
That is damned good news to hear, mate Hope I didn't give the wrong impression as I wasn't saying you needed or should make the framework open-source. I was simply lamenting the fact I did not know how to do it and pretty much knew that I'd never really know how without there being an open-source version. I'm not a stickler for making things open-source, being a "retail coder" for a living.
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- Gnoblar
- Posts: 18
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Re: Waveit Web Player
.
Waveit Web Player goes Open Source!
Source code + VC9 sln + Eclipse project + Example app.
https://github.com/maylson/Waveit-Web-Player
Any question, just ask here.
Thanks.
.
Waveit Web Player goes Open Source!
Source code + VC9 sln + Eclipse project + Example app.
https://github.com/maylson/Waveit-Web-Player
Any question, just ask here.
Thanks.
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- subgravitation
- Gnoblar
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Re: Waveit Web Player
Thanx a lot I'll try it soonmaylivios wrote:.
Waveit Web Player goes Open Source!
Source code + VC9 sln + Eclipse project + Example app.
https://github.com/maylson/Waveit-Web-Player
Any question, just ask here.
Thanks.
.
- subgravitation
- Gnoblar
- Posts: 10
- Joined: Tue Feb 02, 2010 2:11 pm
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Re: Waveit Web Player
Hi again!
Following your instructions I was able to create the project! I'm very grateful to you for the source, because I'd have a very long time to develop such web player and probably to no avail. Thanks again!! here is the link to the result:
http://snapsim.com/java_ogre/webpage.html
Following your instructions I was able to create the project! I'm very grateful to you for the source, because I'd have a very long time to develop such web player and probably to no avail. Thanks again!! here is the link to the result:
http://snapsim.com/java_ogre/webpage.html
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- Gnoblar
- Posts: 18
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Re: Waveit Web Player
@subgravitation
Pretty good!
It's nice to see Waveit in use somewhere else.
Thanks!
Pretty good!
It's nice to see Waveit in use somewhere else.
Thanks!
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- Gnoblar
- Posts: 1
- Joined: Sun Sep 25, 2011 1:35 am
Re: Waveit Web Player
Hi maylivios, It's been a while for since this thread was posted and I hope you are still there. Anyway, I am interested in your work here and try to do that demo on my laptop. However, everything works fine until the eclipse stage. When I run the application in eclipse, the IDE gives me an error saying "Loading: cannot find the class: Launcher.class". And the tablet popping up is just showing a blank. Since I don't know anything about java development, FYI, I downloaded the jave edition for Eclipse. Can you help me out?
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- Kobold
- Posts: 32
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Re: Waveit Web Player
Hi maylivios.
Excellent project. I have one question. I'm seeing the source code and I checked that some of your C++ files is auto generated. What tool do you use?
Thanks
Excellent project. I have one question. I'm seeing the source code and I checked that some of your C++ files is auto generated. What tool do you use?
Thanks
Brazilian blog about game programming
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My develop blog:
http://shydsgames.com/
http://www.pontov.com.br/
My develop blog:
http://shydsgames.com/
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- Gnoblar
- Posts: 4
- Joined: Sun Jul 26, 2009 8:16 am
Re: Waveit Web Player
Hi Maylivios,
It's really cool that you have created this web player for ogre3d. I have put up a sample program following your instructions and it works great!
However I have a few questions to ask you. Regarding the key input event, I realise that sometime when I press two or three keys at the same time, and then if I release one of the keys, the key release event is not captured, which cause a problem for me, cause for example in my game I am moving my tank forward and rotating left at the same time, when i release the key it still keeps moving forward. I went to the 2 websites link that you posted and found out that this problem happens as well. Do you have any idea how I can solve this issue?
Also another question I would like to ask you is I am trying to do a FPS game. I do know that I have to touch the java codes for the mouseMove event to make sure that everytime the user move the mouse cursor it is always lock to the centre of the screen. However I have some difficulty in doing that as everytime I use the display.setCursorLocation function it will always trigger the mouse event and then the camera screen will turn in a very funny way, sometimes it get stuck also. Tried googling for a solution but couldn't find any.
I would also like to know if the OIS library is possible to be implemented on this web player? If it is possible I think it will be great! Because I have been using OIS for a period of time and I have never encounter the above problems before.
It's really cool that you have created this web player for ogre3d. I have put up a sample program following your instructions and it works great!
However I have a few questions to ask you. Regarding the key input event, I realise that sometime when I press two or three keys at the same time, and then if I release one of the keys, the key release event is not captured, which cause a problem for me, cause for example in my game I am moving my tank forward and rotating left at the same time, when i release the key it still keeps moving forward. I went to the 2 websites link that you posted and found out that this problem happens as well. Do you have any idea how I can solve this issue?
Also another question I would like to ask you is I am trying to do a FPS game. I do know that I have to touch the java codes for the mouseMove event to make sure that everytime the user move the mouse cursor it is always lock to the centre of the screen. However I have some difficulty in doing that as everytime I use the display.setCursorLocation function it will always trigger the mouse event and then the camera screen will turn in a very funny way, sometimes it get stuck also. Tried googling for a solution but couldn't find any.
I would also like to know if the OIS library is possible to be implemented on this web player? If it is possible I think it will be great! Because I have been using OIS for a period of time and I have never encounter the above problems before.
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- Gnoblar
- Posts: 6
- Joined: Wed May 09, 2012 9:42 am
Re: Waveit Web Player
I got the VC ++ part to create the DLL , but i am having problem with the next step
"On Eclipse, import to the workspace the project "Waveit Launcher", located on WaveitLauncher folder."
I am having difficulty with the eclipse part since i have not used it . Can you tell me how to open your project in eclipse, i see ".project" file which to me has no name
"On Eclipse, import to the workspace the project "Waveit Launcher", located on WaveitLauncher folder."
I am having difficulty with the eclipse part since i have not used it . Can you tell me how to open your project in eclipse, i see ".project" file which to me has no name
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- Gnoblar
- Posts: 4
- Joined: Sun Jul 26, 2009 8:16 am
Re: Waveit Web Player
Ok now I understand that the key event inputs is a bug from SWT library which they fail to fix.
Only by using the arrows key will eliminate those key release events bugs.
Only by using the arrows key will eliminate those key release events bugs.
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- Gnoblar
- Posts: 4
- Joined: Sun Jul 26, 2009 8:16 am
Re: Waveit Web Player
Hihi,
I made a demo tank game using waveit web player in this link:
http://kane7777.webs.com/
Due to the OIS input not able to be captured in the web browser, I made it such that when everything is loaded, a window will pop-up instead of being embedded in the browser. OIS works great but there might be a few bugs here and there with the newton physics I have used.
Just to share with you guys. Hope you guys enjoy the game!
I will continue to work on it. I would appreciate it if anyone could give me feedbacks on the game!
Thanks!
Edit: By the way this only works in Windows OS at the moment...
I made a demo tank game using waveit web player in this link:
http://kane7777.webs.com/
Due to the OIS input not able to be captured in the web browser, I made it such that when everything is loaded, a window will pop-up instead of being embedded in the browser. OIS works great but there might be a few bugs here and there with the newton physics I have used.
Just to share with you guys. Hope you guys enjoy the game!
I will continue to work on it. I would appreciate it if anyone could give me feedbacks on the game!
Thanks!
Edit: By the way this only works in Windows OS at the moment...