[WIP] Bombs & Penguins! - Early screenshots
Posted: Wed Jun 22, 2011 7:20 pm
Hi!
I'm happy to announce my very first game developed with ogre3D on which I've been working for some months: Bombs & Penguins
I got inspired by a pretty fun game called "Pyoro" for DSi Ware, even though the gameplay is going to be developed in a quite different way.
Bombs&Penguins is basically an action-puzzle game where you have to avoid falling objects in each level, and try not to get hit by them.
You will also have to hit them with bombs before they destroy the platform you are standing on.
Currently the game is in a very early stage, and the full version will feature different levels and worlds to play, as well as many kinds of special items and falling objects. I might also add a multiplayer mode
I'm using different third party libraries including Particle Universe, Lua/LuaBind for gameplay scripting, pure Bullet for physics (Using BtOgre for trimesh conversion and debug drawing), MyGUI, cAudio, Cg.
Artwork is also self-made with Blender/Gimp/Inkscape because I can't afford a real artist
But I will definitely need some help with sound
Enough talk, here's some early snapshots of the game
And this is a small level editor I developed with Python/Panda3D and WxWidgets. I could have done this with ogre3d too, but I thought it would have taken much less time if I did it with Python
I'm happy to announce my very first game developed with ogre3D on which I've been working for some months: Bombs & Penguins
I got inspired by a pretty fun game called "Pyoro" for DSi Ware, even though the gameplay is going to be developed in a quite different way.
Bombs&Penguins is basically an action-puzzle game where you have to avoid falling objects in each level, and try not to get hit by them.
You will also have to hit them with bombs before they destroy the platform you are standing on.
Currently the game is in a very early stage, and the full version will feature different levels and worlds to play, as well as many kinds of special items and falling objects. I might also add a multiplayer mode
I'm using different third party libraries including Particle Universe, Lua/LuaBind for gameplay scripting, pure Bullet for physics (Using BtOgre for trimesh conversion and debug drawing), MyGUI, cAudio, Cg.
Artwork is also self-made with Blender/Gimp/Inkscape because I can't afford a real artist
But I will definitely need some help with sound
Enough talk, here's some early snapshots of the game
And this is a small level editor I developed with Python/Panda3D and WxWidgets. I could have done this with ogre3d too, but I thought it would have taken much less time if I did it with Python