Salvation Prophecy: A Space Epic
- Mind Calamity
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Re: Salvation Prophecy: A Space Epic
Oh damn...
If I were you I'd be so proud of myself right about now.
That game looks absolutely polished and professional!
The narration fits with the video pretty nicely, I think it's composed and arranged very nicely.
Good luck getting a good distribution/publishing deal!
If I were you I'd be so proud of myself right about now.
That game looks absolutely polished and professional!
The narration fits with the video pretty nicely, I think it's composed and arranged very nicely.
Good luck getting a good distribution/publishing deal!
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- duststorm
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Re: Salvation Prophecy: A Space Epic
I agree it looks very good.
You certainly didn't make it easy on yourself by choosing for close combat battles on planet grouds.
If it's out, I'm buying
You certainly didn't make it easy on yourself by choosing for close combat battles on planet grouds.
If it's out, I'm buying
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- chaosavy
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Re: Salvation Prophecy: A Space Epic
as always looks great
I don't know if I mentioned it before but vimeo in the past turned off some video game vids because they weren't artistic enough so hopefuly you have a backup on youtube. Here's some info: http://kotaku.com/5853665/vimeo-vs-indi ... developers
Also one small note on gameplay: when the planet side characters run then stop they appear to stop instantly, if they slowed down for a sec (or whatever non 0 time period) that would give them more weight.
I don't know if I mentioned it before but vimeo in the past turned off some video game vids because they weren't artistic enough so hopefuly you have a backup on youtube. Here's some info: http://kotaku.com/5853665/vimeo-vs-indi ... developers
Also one small note on gameplay: when the planet side characters run then stop they appear to stop instantly, if they slowed down for a sec (or whatever non 0 time period) that would give them more weight.
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- spookyboo
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Re: Salvation Prophecy: A Space Epic
Bravo! Deep respect!
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- spacegaier
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Re: Salvation Prophecy: A Space Epic
Looking really good! Best of luck!
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- Jabberwocky
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Re: Salvation Prophecy: A Space Epic
Thanks folks!
I have the original videos, but you're right I probably should back up on youtube in case I ever need to switch things over really quick.
I'm starting to lock down the code for non-critical bugs or crashes, but if it's an easy change I might slip it in for release. Thanks.
My emotions are more "concern" and "stress", but maybe there'll be time for pride somewhere down the road.Mind Calamity wrote:If I were you I'd be so proud of myself right about now.
Yeah, I've heard about some issues like that.chaosavy wrote:but vimeo in the past turned off some video game vids because they weren't artistic enough
I have the original videos, but you're right I probably should back up on youtube in case I ever need to switch things over really quick.
Good eye. I agree.chaosavy wrote:when the planet side characters run then stop they appear to stop instantly, if they slowed down for a sec (or whatever non 0 time period) that would give them more weight.
I'm starting to lock down the code for non-critical bugs or crashes, but if it's an easy change I might slip it in for release. Thanks.
- mkultra333
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Re: Salvation Prophecy: A Space Epic
Looks great. Very polished. I don't know much about the process, but I'd be surprised if you couldn't get a distribution deal through steam or the like.
I think if you could find a way to replace the concept art in the video with actual screenshots, that'd look better. Even if they were still frames that you panned around on, then cut to the live action. It's not that they don't look good, just that real screens are more convincing of the game quality than concept art. But regardless, the game looks awesome.
I think if you could find a way to replace the concept art in the video with actual screenshots, that'd look better. Even if they were still frames that you panned around on, then cut to the live action. It's not that they don't look good, just that real screens are more convincing of the game quality than concept art. But regardless, the game looks awesome.
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Re: Salvation Prophecy: A Space Epic
Heya mkultra333,
Thanks for the encouragement!
The concept artwork is actually used in the intro for the game. I went with digital paintings, since I can't afford anything near the amazing cg a lot of AAA games use in ther intro videos. But I still needed something to convey the backstory for the game.
I see your point about using in-game screenshots. I flip-flopped between that myself for a long time. I chose the artwork instead, because I like the play-off between the stylized artwork and the live footage, and also I didn't have the proper in-game artwork for some of the shots, like at the beginning with the character overlooking the burning city.
Thanks for the encouragement!
The concept artwork is actually used in the intro for the game. I went with digital paintings, since I can't afford anything near the amazing cg a lot of AAA games use in ther intro videos. But I still needed something to convey the backstory for the game.
I see your point about using in-game screenshots. I flip-flopped between that myself for a long time. I chose the artwork instead, because I like the play-off between the stylized artwork and the live footage, and also I didn't have the proper in-game artwork for some of the shots, like at the beginning with the character overlooking the burning city.
-
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Re: Salvation Prophecy: A Space Epic
Awesome work here, the graphics look brilliant well done.
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Re: Salvation Prophecy: A Space Epic
Salvation Prophecy has a new website: http://www.salvationprophecy.com
I got some major help with the tech stuff from Jacmoe. He's got some sick web skills. A huge thanks for that!
It looks like the site is helping already - the game got a nice preview write-up on Rock Paper Shotgun, which is a major heavyweight in the PC games scene: http://www.rockpapershotgun.com/2012/04 ... -prophecy/
I got some major help with the tech stuff from Jacmoe. He's got some sick web skills. A huge thanks for that!
It looks like the site is helping already - the game got a nice preview write-up on Rock Paper Shotgun, which is a major heavyweight in the PC games scene: http://www.rockpapershotgun.com/2012/04 ... -prophecy/
- Mind Calamity
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Re: Salvation Prophecy: A Space Epic
Great stuff, and you already got tons of positive comments just on that site, I don't know how, Salvation Prophecy definitely deserves more hype
When/if I can, I will definitely buy this.
Also, kudos for the site ! It looks very awesome, the female in front looks like a mix of Asari and Drell (Mass Effect), while the robot in front reminds me of the Geth (also Mass Effect).
When/if I can, I will definitely buy this.
Also, kudos for the site ! It looks very awesome, the female in front looks like a mix of Asari and Drell (Mass Effect), while the robot in front reminds me of the Geth (also Mass Effect).
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- mkultra333
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Re: Salvation Prophecy: A Space Epic
Wow, pro-looking site. Excellent.
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- duststorm
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Re: Salvation Prophecy: A Space Epic
Really nice looking.
I will see if I can pitch this here and there, it really deserves the attention.
And of course, if it's out, I'm buying.
I will see if I can pitch this here and there, it really deserves the attention.
And of course, if it's out, I'm buying.
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- chaosavy
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Re: Salvation Prophecy: A Space Epic
Site looks so great!
Congratulations on RPS write up. Looking forward to the release.
Congratulations on RPS write up. Looking forward to the release.
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- Jabberwocky
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Re: Salvation Prophecy: A Space Epic
I recorded a narrated playthrough video, starting at the beginning of the game. I play the Drone Unity character, and talk about:
I'm also making progress towards a distribution deal, but I'm not quite ready to officially announce the details yet.
[youtube]jU-9Ipi7ias[/youtube]
- character selection
- the tutorial
- and the first planet invasion mission
I'm also making progress towards a distribution deal, but I'm not quite ready to officially announce the details yet.
[youtube]jU-9Ipi7ias[/youtube]
- DavlexDesign
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Re: Salvation Prophecy: A Space Epic
G'day Jabberwocky,
Well, that's a really nice polished looking game there, Kudos to you once again.
Can't wait to try it out when your deal comes through for publishing it.
Alex
Well, that's a really nice polished looking game there, Kudos to you once again.
Can't wait to try it out when your deal comes through for publishing it.
Alex
- areay
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Re: Salvation Prophecy: A Space Epic
Dude, that was frickin' cool, you've made a real pro vid there.
It's been said before but that GUI is badass; is every menu and overlay effect done in CEGUI? If so, then you've definitely got the best showcase for CEGUI that I've seen. Are you also using CEGUI windows in those scenes in the space station where there's those interactive panels?
I also liked those officer voices, "Injection is mandatory" made me lol.
I see you're loving those Particle Universe effects; I think I saw that teleporter effect used in at least 3 different places
About the combat, is there friendly-fire? A couple of times on the planet all your NPC teammates had got themselves into a line and were firing through each other to get at the enemies, I also saw you abort a rocket attack when all your teammates rushed into a crowd of enemies..
Are you happy with the way melee attacks work? You were trying it quite a bit and made it look a little difficult (your NPCs seemed to pwn with it though), are you still tuning that or are you just noob at your own game
Bloody nice, can't wait for the next vid.
It's been said before but that GUI is badass; is every menu and overlay effect done in CEGUI? If so, then you've definitely got the best showcase for CEGUI that I've seen. Are you also using CEGUI windows in those scenes in the space station where there's those interactive panels?
I also liked those officer voices, "Injection is mandatory" made me lol.
I see you're loving those Particle Universe effects; I think I saw that teleporter effect used in at least 3 different places
About the combat, is there friendly-fire? A couple of times on the planet all your NPC teammates had got themselves into a line and were firing through each other to get at the enemies, I also saw you abort a rocket attack when all your teammates rushed into a crowd of enemies..
Are you happy with the way melee attacks work? You were trying it quite a bit and made it look a little difficult (your NPCs seemed to pwn with it though), are you still tuning that or are you just noob at your own game
Bloody nice, can't wait for the next vid.
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Re: Salvation Prophecy: A Space Epic
Yeah - Areay is right.areay wrote:Dude, that was frickin' cool, you've made a real pro vid there.
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- Mind Calamity
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Re: Salvation Prophecy: A Space Epic
I want to play that. NAO!
Seriously good stuff there!
The GUI (as mentioned above) is really nice and smooth, and generally good-looking, the graphics are decent, combat too, although the close combat seems a bit clunky, also the space combat - flying around shooting and stuff looked like it felt really well. I loved the voice acting and the general feel of the universe.
2 Questions:
1. What shadow technique are you using ?
2. Are joysticks/gamepads supported for input ?
Seriously good stuff there!
The GUI (as mentioned above) is really nice and smooth, and generally good-looking, the graphics are decent, combat too, although the close combat seems a bit clunky, also the space combat - flying around shooting and stuff looked like it felt really well. I loved the voice acting and the general feel of the universe.
2 Questions:
1. What shadow technique are you using ?
2. Are joysticks/gamepads supported for input ?
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- mkultra333
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Re: Salvation Prophecy: A Space Epic
Very nice, really professional and looks like a lot of fun. Player has lots of options in how the approach the game, with the different races and missions, and different types of combat. Great stuff.
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Re: Salvation Prophecy: A Space Epic
Thanks DavelexDesign, it's been more than a treat watching your work as well.
Thanks - it's pretty cool being told your GUI is badass!
I'm "happy-ish" with the melee stuff. I don't think I'll do any more work there pre-release. I fully accept any crits on the melee stuff though, it wasn't something I spent a ton of time on. I've got to learn to make smaller games.
For really good melee, you need a lot of animation tweaks. I don't have a full-time animator on board. So I kept melee very simple - play the animation, do a detect query, and slam some damage on any enemy in range. I wasted much of my youth playing Street Fighter 2, so in the future I'd love to work more closely with an animator on a good fighting game.
I also support joysticks, but you need to do a little work in the control map UI to set it up the way you want. I tried to make the mappings really flexible, but there's a few things I don't support, like devices that use multiple ports.
I like where the game's at. But there's a lot I'd keep on improving if I had more time. It is a risky move combining so many genres, rather than focusing on one and totally nailing it. My hope is that people like the trade-offs of playing a wider reaching game, rather than say a pure space sim. But we'll see!
Yep, everything is CEGUI except those 3D panels in the station, which is gorilla.areay wrote:It's been said before but that GUI is badass; is every menu and overlay effect done in CEGUI? If so, then you've definitely got the best showcase for CEGUI that I've seen. Are you also using CEGUI windows in those scenes in the space station where there's those interactive panels?
Thanks - it's pretty cool being told your GUI is badass!
I customized a bunch of the particles, but the Particle Universe media pack has some excellent stuff that i used right out of the box. I totally dig those teleport particles. Everytime I make something appear, I'm like, "Yes! I can use teleport particles!"areay wrote:I see you're loving those Particle Universe effects; I think I saw that teleporter effect used in at least 3 different places
Good eye on the rocket thing. There's friendly fire on everything except the melee attacks. Firing that rocket into a mixed friendly/enemy crowd would not have been a good move.areay wrote:About the combat, is there friendly-fire? A couple of times on the planet all your NPC teammates had got themselves into a line and were firing through each other to get at the enemies, I also saw you abort a rocket attack when all your teammates rushed into a crowd of enemies..
I think it was just sort of a fluke that my friendly troops kept taking out my enemy target just before I got my melee attack off. Either that, or I'm a total noob, and just trying to cover up for it.areay wrote:Are you happy with the way melee attacks work? You were trying it quite a bit and made it look a little difficult (your NPCs seemed to pwn with it though), are you still tuning that or are you just noob at your own game
I'm "happy-ish" with the melee stuff. I don't think I'll do any more work there pre-release. I fully accept any crits on the melee stuff though, it wasn't something I spent a ton of time on. I've got to learn to make smaller games.
For really good melee, you need a lot of animation tweaks. I don't have a full-time animator on board. So I kept melee very simple - play the animation, do a detect query, and slam some damage on any enemy in range. I wasted much of my youth playing Street Fighter 2, so in the future I'd love to work more closely with an animator on a good fighting game.
PSSM. I also use static pre-generated lightmaps in the space station.Mind Calamity wrote:1. What shadow technique are you using ?
Gamepads are fully supported, and work really well.Mind Calamity wrote:2. Are joysticks/gamepads supported for input ?
I also support joysticks, but you need to do a little work in the control map UI to set it up the way you want. I tried to make the mappings really flexible, but there's a few things I don't support, like devices that use multiple ports.
Thanks mkultra333.mkultra333 wrote:Very nice, really professional and looks like a lot of fun. Player has lots of options in how the approach the game, with the different races and missions, and different types of combat. Great stuff.
I like where the game's at. But there's a lot I'd keep on improving if I had more time. It is a risky move combining so many genres, rather than focusing on one and totally nailing it. My hope is that people like the trade-offs of playing a wider reaching game, rather than say a pure space sim. But we'll see!
- chaosavy
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Re: Salvation Prophecy: A Space Epic
Speaking of risk (genre mixing etc) - I always consider that it is risky not to be risky - for indies - because (and of course this doesn't apply to everyone) there is basically have nothing to lose (since there is nothing - yet) so taking risks at the start of the project is the only way to go, and if you end up with a space sim/fps/tactics game - well then that's not a bad decision those years back
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- Slappy
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Re: Salvation Prophecy: A Space Epic
Video is great!
My opinion: colors are a little dark, I suppose it may be difficult to play for several hours.
And I think this is not an "indie" game - this much more!!!
My opinion: colors are a little dark, I suppose it may be difficult to play for several hours.
And I think this is not an "indie" game - this much more!!!
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