Imperial Game Engine SDK 2.7.7 released

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Kohedlo
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Re: Imperial GDK (march 2015 commit, + Update 1)

Post by Kohedlo »

Standart GDK Demo in progress :x

http://kohedlostudio.forum2x2.ru/t112-s ... k-demo#161

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Re: Imperial GDK (march 2015 commit, + Update 1)

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Re: Imperial GDK (march 2015 commit, + Update 1)

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New overview teaser :o

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Re: Imperial GDK (march 2015 commit, + Update 1)

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Multiplayer and networking released. Issue was included in future april commit.

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Re: Imperial GDK (april 2015 commit)

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Re: Imperial GDK (april 2015 commit)

Post by Kohedlo »

Pre-betta iterrain implementation. Next + new 10 actor types.

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Re: Imperial GDK (april 2015 commit)

Post by Kohedlo »

GDK for FPShooters also

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Re: Imperial GDK (april 2015 commit)

Post by xrgo »

You're making some pretty impressive tools, congrats!
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Re: Imperial GDK (may 2015 updates)

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May 2015 updates!

http://kohedlostudio.forum2x2.ru/t119-may-2015-commit
Minimal update (29 mb) Update for april 2015 commit

Tools (607 mb)

Only Engine (301 mb)

Complete installer (1gb)
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Re: Imperial GDK (may 2015 updates)

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In Pre-Version 2.6
was:
- like Steam server-client-updating system.
- mode with complete open sourced game-project. (was opened all IE sctipts, without packages);
- timeline Editor.

release time : june-jule 2015.
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Re: Imperial GDK (may 2015 updates)

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New IE site and forum space(ukrainian) is possibly comming.
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Re: Imperial GDK (june 2015 commit)

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Re: Imperial GDK (june 2015 commit)

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Re: Imperial GDK (juLe 2015 commit)

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Authodesk release stingray game engine based on our Imperial Technology.

[youtube]C2Fm4_tkgvs[/youtube]

http://kohedlostudio.forum2x2.ru/t163-a ... chnologies
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Re: Imperial GDK (juLe 2015 commit)

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New commit coming soon. :D
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Re: Imperial GDK (juLe 2015 commit)

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added patch for old Jule 2015 commit, that guaranteed runing of ed or game.

http://kohedlostudio.forum2x2.ru/t143-j ... cked-patch
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Re: Imperial GDK (juLe 2015 commit)

Post by Kohedlo »

After two month, new commit is not ready. But coming soon after porting new ogre.
In next three years i planned release game engine, with recomended v2 renderer.

As for rest of time for developing our game team make Open Space mmog. Believing in human progress game move goodness and science for profit of all. Status of game genre is difficult and after rejection by rpg that exist in common sense, i decide move sci-sim project characteristics. :?
After seven years of this last project, changes go to better dizaining.
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Re: Imperial GDK (november-devember 2015 commit WIP)

Post by Kohedlo »

New Ogre 2.1 renderer succesfully implanted in to IE. After restoring Editor we share new IE commit.

Makeng BETTA version.
Last edited by Kohedlo on Sun Nov 22, 2015 12:27 pm, edited 3 times in total.
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Re: Imperial GDK (juLe 2015 commit)

Post by xrgo »

Good to see more people using 2.1. seems like you going to have a great pbs material editor there
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Re: Imperial GDK (november 2015 commit prewiew)

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November 2015 preview is ready.

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(Size: 57.3 mb) http://kohedlostudio.forum2x2.ru/t154-a ... ed-preview

+Prearing new commercial engine site with Ukr hosting (with new forum space). welcome
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Re: Imperial GDK (November 2015 commit preview demo)

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Released AniTE - aaa class chinematic renderer for cut-scenes and machinima production.
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Re: Imperial GDK (November 2015 commit preview demo)

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We create new IE forum for EN community. at: http://www.moddb.com/engines/imperial-game-engine/forum


Welcome! Answer on every questions!
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Re: Imperial GDK (December 2015 commit preview demo)

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Released new commit and first videotutorial (on EN)

Download: http://kohedlostudio.forum2x2.ru/t184-d ... mitpreview

Video: [youtube]LxCi4JhrrRE[/youtube]

:D
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Re: Imperial GDK (December 2015 commit preview demo)

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From January 2016 Imperial Game Engine come per/monthly in TWO distributions:

- Imperial GDK (binaries ready to make games, and come under 5 license types).
- Imperial Game Engine SOURCE (an engine with complete source of engine or engine third party components).

I think IE no need make "open sourced but not free"- becaose exists confusion in this two software types.

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Re: Imperial GDK (December 2015 commit preview demo)

Post by Thyrion »

what is your target audience?
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