Splat: a free 2.5D platformer. A crowd funding campaign with

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gawag
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Joined: Tue Dec 18, 2012 8:22 pm

Splat: a free 2.5D platformer. A crowd funding campaign with

Post by gawag »

Hello OGRE community!

We just started our crowd funding campaign on Indiegogo to continue a game and tutorial project (it won't be continued, if we don't receive at least some money). The Website is also new and currently quite unknown.
We are using Ogre for several years now but never released anything to the public or communicated with the community, so we are kind of "new" here ;-).

From the crowd funding campaign description:
Splat will be a 2.5D free software platform game which aims to bring back a fluid playing style. Many modern (platform) games focus on graphical details and physical gimmicks but disregard fluidness and playability and we want to make that different.

The game will be completely free software (GPLv3) and the development process will be completly transparent with frequent releases. This means that, unlike to many other crowdfunding projects, you don't pledge to help the developers to create a product which will be sold. You pledge to receive the full game including the right to modify it as you wish (for example to create own games out of it).

We already made a playable version to show the current status. It can be downloaded at our project page: http://shin-project.org/content/about_splat

If the funding goal is not reached, we will implement a part of the features, depending on the level of funding we got.

The game will be for Windows and GNU/Linux, but could be built for others (Mac, BSD) as well.
... more
We also want to create a tutorial/How-To collection to explain how we made the game.
There are many tutorials/articles in the Ogre Wiki, but there's currently no tutorial series that describes a project from the start (getting Ogre to run) to the end (packaging the program and making an installer) and with the other stuff, besides Ogre (like physics engine, GUI,...), that you need to create a complete game. Furthermore each article in the wiki describes just a very small part of Ogre and they are sometimes hard to combine (for newbies), because they use different approaches on using Ogre.
This tutorial collection could go into the Ogre wiki to help newbies, so that they have not that much trouble to understand Ogre and combine it with the other libraries and tools as we did.
Our tutorials will not only explain Ogre, but also:
- how to use a GUI (MyGUI in this case) in Ogre
- how to use a 3D-Modeler and how to create textures and artwork (Blender)
- how to export the models to Ogre (Blender2Ogre, that tool has nearly no usefull documentation at all)
- how to get bump mapping (the example shaders could be better (documented)) and other shader effects (we try to get defered shading running and explain that as well)
- how to get a nice Sky (SkyX)
- how to develop such a C++ project in general (stuff like using vectors/maps instead of arrays, shared pointers, some of the new C++11 features, bug tracker, project planning,...)

Here are some pictures of the currently downloadable version (more screenshots on our website):
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The beginning of level 1.

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First enemy in level 1.

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Level 3.

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Level 1 in the editor.

So if you want a free software game made with Ogre and a (hopefully) good and usable tutorial series/collection, support our campaign!
TheSHEEEP
OGRE Retired Team Member
OGRE Retired Team Member
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Re: Splat: a free 2.5D platformer. A crowd funding campaign

Post by TheSHEEEP »

I like your Shin project. :)

Good luck with that and the game itself!
My site! - Have a look :)
Also on Twitter - extra fluffy
gawag
Gnoblar
Posts: 2
Joined: Tue Dec 18, 2012 8:22 pm

Re: Splat: a free 2.5D platformer. A crowd funding campaign

Post by gawag »

Yay, my post got approved. Already saw our campaign as failed... :cry:

What are you most interested in? That would be prioritized.
Tutorials/How-Tos? We struggled a lot to get everything to work, because of the current lack of documentation (as we see it).
- Ogre+MyGUI? (there's nearly no useful documentation for MyGUI)
- Blender -> Ogre? Creating models + textures with Blender which can be used in Ogre? (currently no documentation/tutorials at all (?))
- Ogre+SkyX?
- Ogre+Bullet? (without a wrapper, we dont use one)
- Generall stuff like object/scene handling/management? Making games by using game state classes?
- ...?

Pledging/donating something would increase our motivation to do something dramatically. :D


Edit: Added donation pages to our website. Now you could donate in US-Dollar or Euro without using the crowd funding campaign on Indiegogo.
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