New (free) BVH viewer released
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- Gnoblar
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New (free) BVH viewer released
BVHViewer 1.0 is a robust visualization tool for the Biovision Hierarchy (BVH) animation format.
Although there are (if not many) viewers to be found on the web, this is one of the few that supports:
- All possible rotation orders
- Local joint positions (Xposition, Yposition and Zposition) for all joints
- No assumption on hierarchy of framerate
Local joint positions are supported by the format and allow for bone scaling, making it ideal for Kinect output. For example, the exported BVH files from Brekel Kinect (http://www.brekel.com) can also be viewed.
The viewer is based on Ogre and can be found at http://bvhviewer.developmentinmotion.nl/.
I hope people find this useful.
Cheers, Ben
Last edited by Maestro81 on Fri Jul 05, 2013 8:46 am, edited 2 times in total.
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- OGRE Retired Team Member
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Re: New (free) BVH viewer released
Looks good
I must admit that I have never heard of BVH. What is it used for, normally?
I must admit that I have never heard of BVH. What is it used for, normally?
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- Google Summer of Code Student
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Re: New (free) BVH viewer released
Storing motion capture data. http://research.cs.wisc.edu/graphics/Co ... f/BVH.html
Google Summer of Code 2012 Student
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
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- Orc Shaman
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Re: New (free) BVH viewer released
I wish I had a mo cap studio BVH can also be applied to rigs in 3d Max
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- Gnoblar
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Re: New (free) BVH viewer released
In fact, you can now use the Kinect to record/mocap animations. For example, Brekel Kinect (http://www.brekel.com) is software that is able to retrieve animations from the kinect and save them as BVH. You can then use these files in your game/animation.drwbns wrote:I wish I had a mo cap studio BVH can also be applied to rigs in 3d Max
Not only mocap data, but any keyframe animation with a fixed frameratePhilipLB wrote:Storing motion capture data. http://research.cs.wisc.edu/graphics/Co ... f/BVH.html
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- Greenskin
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Re: New (free) BVH viewer released
Hi,
the like does not open is thre another link?
the like does not open is thre another link?
- Kojack
- OGRE Moderator
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Re: New (free) BVH viewer released
I just tried it, the link is working fine for me.
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- Greenskin
- Posts: 144
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Re: New (free) BVH viewer released
ah thanks
as i see the link is blocked in our country
as i see the link is blocked in our country
- Kojack
- OGRE Moderator
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Re: New (free) BVH viewer released
That sucks.
The opennet initiative have found only one instance of your country blocking a website, and it wasn't a netherlands programmer's home page. But blocks could pop up at any time I guess.
(Assuming my admin powers deduced the correct country, I might be way off)
The opennet initiative have found only one instance of your country blocking a website, and it wasn't a netherlands programmer's home page. But blocks could pop up at any time I guess.
(Assuming my admin powers deduced the correct country, I might be way off)