I've entered the #7drl challenge. (Operation Roboid)

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Nickenstein79
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I've entered the #7drl challenge. (Operation Roboid)

Post by Nickenstein79 »

The 7-Day Roguelike challenge, is errrrm, a challenge to make a RogueLike game in 7 days. ;)

I'm making an Ogre-based game, and so I decided to enter into the challenge in order to force myself to add some much needed gameplay to my game under a tight deadline.

Operation Roboid!

Image


I entered a few days late, but I'm hanging in there.

Watch in HiDef if you can.

Here's my first vid, from when I started on Monday. (The challenge actually began on the Saturday prior.) :

[youtube]jLn9iQmVLHs[/youtube]



And here is Today's progress:

[youtube]S8uIyEwleEE[/youtube]



Still, I have two days left to add some extra features.
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by bstone »

Nice! Good luck!
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Zonder »

I love the look of this. Good luck on the challenge I see a winner I think ;)
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Mind Calamity »

Zonder wrote:I love the look of this. Good luck on the challenge I see a winner I think ;)
Exactly. Awesome shader skills. I'd love some more info on what you're using for GUI and other stuff.

Amazing you did all that in so little time. Procedural levels FTW!
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Nickenstein79 »

Thanks for the encouragement, guys! :D

It's the last day! EEP!

I spent all yesterday writing RogueLike room/dungeon generation code. So today I need to plumb that into the 3D world, add a bit more AI and then I'll be uploading my work.

@Mind_Calamity (nice name, btw)

For the GUI I am using a version of Moraldo's Ogre-SpriteManager-2D that I have modified to handle some extra blend operations, and some vertex interpolation code I added for a few 2D sprite animation effects. My GUI code is a horrible mess to be honest.
(Moraldo's original here : http://www.ogre3d.org/tikiwiki/tiki-ind ... eManager2d)

However: I will probably switch to using Crazy-Eddie's system when I find the time to plumb in all the required libs/dependencies, etc. What I currently have conflicts hugely with Ogre's post-process-filters (and I'd quite like to code some funky filter effects soonish). Also my GUI/sprite code is screwing with Ogre's shadow buffers, but I just haven't had the time to track down the cause of that problem yet.
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Nickenstein79 »

I've just done a post about my expirements in procedural map/dungeon generation during the 7Day RogueLike - http://7drl.org/2013/03/17/4903/
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Nickenstein79 »

#7drl is finished.

Here is what I ended up with - http://7drl.org/2013/03/18/operation-ro ... n-success/
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Mind Calamity »

Nickenstein79 wrote:#7drl is finished.

Here is what I ended up with - http://7drl.org/2013/03/18/operation-ro ... n-success/
Definitely a success if you ask me, it's an amazing feat to achieve in 7 (well 5, in your case) days. :)

Congratulations! I was also wondering if you released somewhere, and I just missed it.
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by TheSHEEEP »

That looks really cool.

How did you achieve the robots consisting of parts?
"Just" attached the player-defined blocks to an existing skeleton?
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Re: I've entered the #7drl challenge. (Operation Roboid)

Post by Blender+C++ »

WOw Nice job tho, i loved everything in it and yeah its just so much in so little time, i cant even Picture myself facing this kind of deadline lol ...
you are a potential winner indeed i believe, so good luck to ya ! ;)
Gratz!
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