Ogre Mesh Viewer
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- Halfling
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Ogre Mesh Viewer
Hi all,
I made a simple mesh viewer, it loads the mesh files in the media files and shows them. No lights supported yet, so simple materials only shown. Screenshots below.
I just want to upload the source and binaries somewhere for anyone to use, any advice?
Edit:
The project page: https://sourceforge.net/projects/ogremeshviewer
I made a simple mesh viewer, it loads the mesh files in the media files and shows them. No lights supported yet, so simple materials only shown. Screenshots below.
I just want to upload the source and binaries somewhere for anyone to use, any advice?
Edit:
The project page: https://sourceforge.net/projects/ogremeshviewer
- Attachments
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- OMV_ogrehead.mesh_03212013_221932969.jpg (55.76 KiB) Viewed 31781 times
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- OMV_athene.mesh_03212013_225637834.jpg (53.34 KiB) Viewed 31781 times
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- OMV_fish.mesh_03212013_221839073.jpg (58.04 KiB) Viewed 31781 times
Last edited by cengkarim on Sun Mar 31, 2013 2:36 am, edited 1 time in total.
Thanks
- areay
- Bugbear
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Re: Ogre Mesh Viewer
Hi cengkarim,
if you're looking for somewhere to upload your code then try Sourceforge, bitbucket or github.
If you were looking for suggestions then I'd say to also make drop-down with the animation states
if you're looking for somewhere to upload your code then try Sourceforge, bitbucket or github.
If you were looking for suggestions then I'd say to also make drop-down with the animation states
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- Halfling
- Posts: 47
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Re: Ogre Mesh Viewer
Thanks Areay for both, the advice and suggestion . I uploaded the sources and binaries on sourceforge https://sourceforge.net/projects/ogremeshviewer/ and currently I'm working on your suggestion
Thanks
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- Halfling
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Re: Ogre Mesh Viewer
As Areay suggested, I added the animation state combo and the binaries are updated on sourceforge, version 1.01 https://sourceforge.net/projects/ogremeshviewer/. Here are some screenshots:
- Attachments
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- Ninja animation 3
- OMV_ninja.mesh_Backflip_03262013_214009680.jpg (65.22 KiB) Viewed 31617 times
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- Ninja animation 2
- OMV_ninja.mesh_Backflip_03262013_214008458.jpg (62.56 KiB) Viewed 31617 times
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- Ninja animation 1
- OMV_ninja.mesh_Backflip_03262013_214006259.jpg (64.53 KiB) Viewed 31617 times
Thanks
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- Halfling
- Posts: 47
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Re: Ogre Mesh Viewer
Hi all,
Added lights to the viewer, here are the screen shots.
Added lights to the viewer, here are the screen shots.
- Attachments
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- OMV_facial.mesh_Speak_03312013_025526393.jpg (72.03 KiB) Viewed 31568 times
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- OMV_athene.mesh_03312013_024829574.jpg (72.35 KiB) Viewed 31568 times
Thanks
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- Halfling
- Posts: 47
- Joined: Mon May 21, 2007 4:22 pm
- Location: Alexandria, Egypt
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Re: Ogre Mesh Viewer
Hi all,
Added the following features:
* UI redesigned
* Enhanced mesh rotations (Supposed to be enhancements )
* Tab ability in Lights form
* Change mesh material
* Refresh material
Here are the screenshots:
Added the following features:
* UI redesigned
* Enhanced mesh rotations (Supposed to be enhancements )
* Tab ability in Lights form
* Change mesh material
* Refresh material
Here are the screenshots:
- Attachments
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- OMV_Barrel.jpg (207.3 KiB) Viewed 31495 times
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- OMV_fish.jpg (252.42 KiB) Viewed 31495 times
Thanks
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- OGRE Expert User
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Re: Ogre Mesh Viewer
Looks great so far, and I like the simplicity of the UI
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- Halfling
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- areay
- Bugbear
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Re: Ogre Mesh Viewer
Hi Cengkarim,
I ported OMV to Linux. It's working fine! I had far more problems with MyGUI than I did with your app
I ported OMV to Linux. It's working fine! I had far more problems with MyGUI than I did with your app
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- Halfling
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Re: Ogre Mesh Viewer
That is fabulous , I was just planning to do so you did a great work. I hope it is useful for you
Thanks
- only_a_ptr
- Halfling
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Re: Ogre Mesh Viewer
Hi. I like the project, keep it going.
One feature request: Please make OMV configurable. Currently, it's hardcoded to 800x600 (I poked in the source) which doesn't make sense to me (Ogre's has it's own config window) and kinda annoys me because I have a fullHD monitor and can't make use of it
Cheers
One feature request: Please make OMV configurable. Currently, it's hardcoded to 800x600 (I poked in the source) which doesn't make sense to me (Ogre's has it's own config window) and kinda annoys me because I have a fullHD monitor and can't make use of it
Cheers
Rigs of Rods is alive and kicking!
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- Halfling
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Re: Ogre Mesh Viewer
Hi Anoobis,
I'm glad it helps and you have a point, I just hardcoded it because it was easier for me to work with MyGUI that way. I'll change it and will post on this forum when it is finished.
I'm glad it helps and you have a point, I just hardcoded it because it was easier for me to work with MyGUI that way. I'll change it and will post on this forum when it is finished.
Thanks
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- Halfling
- Posts: 47
- Joined: Mon May 21, 2007 4:22 pm
- Location: Alexandria, Egypt
- x 5
Re: Ogre Mesh Viewer
Hi all,
I added a new Mesh Info panel that displays the updated bounding box, mouse coordinates and camera-mouse ray intersection with the mesh and scaling ability on different axis. Also, I activated the Config Dialog as requested by An00biS. Hope it helps.
Here is a screenshot of the new panel:
I added a new Mesh Info panel that displays the updated bounding box, mouse coordinates and camera-mouse ray intersection with the mesh and scaling ability on different axis. Also, I activated the Config Dialog as requested by An00biS. Hope it helps.
Here is a screenshot of the new panel:
- Attachments
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- OMV_BLANK_04222013_103122962.jpg (71.31 KiB) Viewed 31186 times
Thanks