Ogre Mesh Viewer

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cengkarim
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Ogre Mesh Viewer

Post by cengkarim »

Hi all,

I made a simple mesh viewer, it loads the mesh files in the media files and shows them. No lights supported yet, so simple materials only shown. Screenshots below.
I just want to upload the source and binaries somewhere for anyone to use, any advice?
Edit:
The project page: https://sourceforge.net/projects/ogremeshviewer
Attachments
OMV_ogrehead.mesh_03212013_221932969.jpg
OMV_ogrehead.mesh_03212013_221932969.jpg (55.76 KiB) Viewed 31781 times
OMV_athene.mesh_03212013_225637834.jpg
OMV_athene.mesh_03212013_225637834.jpg (53.34 KiB) Viewed 31781 times
OMV_fish.mesh_03212013_221839073.jpg
OMV_fish.mesh_03212013_221839073.jpg (58.04 KiB) Viewed 31781 times
Last edited by cengkarim on Sun Mar 31, 2013 2:36 am, edited 1 time in total.
Thanks
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areay
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Re: Ogre Mesh Viewer

Post by areay »

Hi cengkarim,

if you're looking for somewhere to upload your code then try Sourceforge, bitbucket or github.

If you were looking for suggestions :D then I'd say to also make drop-down with the animation states
cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Thanks Areay for both, the advice and suggestion :) . I uploaded the sources and binaries on sourceforge https://sourceforge.net/projects/ogremeshviewer/ and currently I'm working on your suggestion :)
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cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

As Areay suggested, I added the animation state combo and the binaries are updated on sourceforge, version 1.01 https://sourceforge.net/projects/ogremeshviewer/. Here are some screenshots:
Attachments
Ninja animation 3
Ninja animation 3
OMV_ninja.mesh_Backflip_03262013_214009680.jpg (65.22 KiB) Viewed 31617 times
Ninja animation 2
Ninja animation 2
OMV_ninja.mesh_Backflip_03262013_214008458.jpg (62.56 KiB) Viewed 31617 times
Ninja animation 1
Ninja animation 1
OMV_ninja.mesh_Backflip_03262013_214006259.jpg (64.53 KiB) Viewed 31617 times
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cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,
Added lights to the viewer, here are the screen shots.
Attachments
OMV_facial.mesh_Speak_03312013_025526393.jpg
OMV_facial.mesh_Speak_03312013_025526393.jpg (72.03 KiB) Viewed 31568 times
OMV_athene.mesh_03312013_024829574.jpg
OMV_athene.mesh_03312013_024829574.jpg (72.35 KiB) Viewed 31568 times
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cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,

Added the following features:
* UI redesigned
* Enhanced mesh rotations (Supposed to be enhancements :D )
* Tab ability in Lights form
* Change mesh material
* Refresh material

Here are the screenshots:
Attachments
OMV_Barrel.jpg
OMV_Barrel.jpg (207.3 KiB) Viewed 31495 times
OMV_fish.jpg
OMV_fish.jpg (252.42 KiB) Viewed 31495 times
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scrawl
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Re: Ogre Mesh Viewer

Post by scrawl »

Looks great so far, and I like the simplicity of the UI :)
cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Thanks :)
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areay
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Re: Ogre Mesh Viewer

Post by areay »

Hi Cengkarim,

I ported OMV to Linux. It's working fine! I had far more problems with MyGUI than I did with your app :)
omv-linux.jpg
omv-linux.jpg (237.15 KiB) Viewed 31378 times
cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

That is fabulous :D :D, I was just planning to do so :) you did a great work. I hope it is useful for you :)
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only_a_ptr
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Re: Ogre Mesh Viewer

Post by only_a_ptr »

Hi. I like the project, keep it going. :)

One feature request: Please make OMV configurable. Currently, it's hardcoded to 800x600 (I poked in the source) which doesn't make sense to me (Ogre's has it's own config window) and kinda annoys me because I have a fullHD monitor and can't make use of it :D

Cheers
Rigs of Rods is alive and kicking!
cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Hi Anoobis,

I'm glad it helps :) and you have a point, I just hardcoded it because it was easier for me to work with MyGUI that way. I'll change it and will post on this forum when it is finished.
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cengkarim
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Re: Ogre Mesh Viewer

Post by cengkarim »

Hi all,

I added a new Mesh Info panel that displays the updated bounding box, mouse coordinates and camera-mouse ray intersection with the mesh and scaling ability on different axis. Also, I activated the Config Dialog as requested by An00biS. Hope it helps.
Here is a screenshot of the new panel:
Attachments
OMV_BLANK_04222013_103122962.jpg
OMV_BLANK_04222013_103122962.jpg (71.31 KiB) Viewed 31186 times
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