Eternal Glory - MOBA / RPG
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Eternal Glory - MOBA / RPG
Hello everyone!
I would like to show you the game that we (a graphic artist and me) have been working on for over a year. It's a Moba with RPG elements such as the classic trinity and customization of characters.
Here is some screenshots:
The trailer:
[youtube]dHbTZA-VeeM[/youtube]
Some libraries I am using for the game:
-Ogre 1.8.1
-Particles Universe : for particles.
-Cegui : for the GUI.
-Raknet : the network engine.
-MicroPather : for the pathfinding.
-Audiere : 2d audio lib I use it to generate a 3d sound.
Our website: http://www.eternalglory.net
If you are interested, we also have a Greenlight concept page: http://steamcommunity.com/sharedfiles/f ... =626437603
I would like to show you the game that we (a graphic artist and me) have been working on for over a year. It's a Moba with RPG elements such as the classic trinity and customization of characters.
Here is some screenshots:
The trailer:
[youtube]dHbTZA-VeeM[/youtube]
Some libraries I am using for the game:
-Ogre 1.8.1
-Particles Universe : for particles.
-Cegui : for the GUI.
-Raknet : the network engine.
-MicroPather : for the pathfinding.
-Audiere : 2d audio lib I use it to generate a 3d sound.
Our website: http://www.eternalglory.net
If you are interested, we also have a Greenlight concept page: http://steamcommunity.com/sharedfiles/f ... =626437603
-
- Platinum Sponsor
- Posts: 290
- Joined: Tue Jan 17, 2012 5:18 am
- x 67
Re: Eternal Glory - MOBA / RPG
nice work. the scenes are very detailed. what do you use for level editing?
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
We have made a new map for the game. We decided to create it with a steampunk theme with lots of turning gears to make a lively area. But instead of using rust and steam, we choose to combine it with gardens, hedges, wood planks and old stones to have a more welcoming atmosphere.
Here is a video of it:
[youtube]Ti4PCij3DV4[/youtube]
Here is a video of it:
[youtube]Ti4PCij3DV4[/youtube]
-
- Platinum Sponsor
- Posts: 290
- Joined: Tue Jan 17, 2012 5:18 am
- x 67
Re: Eternal Glory - MOBA / RPG
looks great! my favorite is the beach scene with the grass / sand / rock blending in the water.
how do you handle pathing in your editor?
how do you handle pathing in your editor?
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
In the editor, we use pathfinding grids to specify accessible/inaccessible parts of the map. I made a small video to show you how it works:
[youtube]uxqsuqztgfk[/youtube]
[youtube]uxqsuqztgfk[/youtube]
-
- Platinum Sponsor
- Posts: 290
- Joined: Tue Jan 17, 2012 5:18 am
- x 67
Re: Eternal Glory - MOBA / RPG
thanks, that is very helpful to see. does the designer paint which tiles are accessible or do you automate the process? (ex. do a physics scan for objects)
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
Sorry for my very late reply, due to personal issues the development was slowed for a few months. To answer your question, the designer paints the non-accessible tiles just by clicking on it.
Other than that, the project has a little progress. We made a canyon/desert environment, which I think is one of our best creations. Here is a screenshot of it:
Other than that, the project has a little progress. We made a canyon/desert environment, which I think is one of our best creations. Here is a screenshot of it:
- nevarim
- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
- x 4
- Contact:
Re: Eternal Glory - MOBA / RPG
great work
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
Thanks!
Here is a very helpful functionality of the editor: a texture painting tool. It’s very convenient to add details (especially for the ground).
I recorded a video about it:
[youtube]bFDUqMsqDjg[/youtube]
Here is a very helpful functionality of the editor: a texture painting tool. It’s very convenient to add details (especially for the ground).
I recorded a video about it:
[youtube]bFDUqMsqDjg[/youtube]
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
All the maps look great now. If you want to see how the environments look like in the game, we have just made a video about it:
[youtube]gf_3dQYcnZ0[/youtube]
[youtube]gf_3dQYcnZ0[/youtube]
-
- Gnoblar
- Posts: 9
- Joined: Fri Feb 19, 2016 7:57 pm
- x 2
Re: Eternal Glory - MOBA / RPG
The project is still growing. Recently, we added some features:
-The spell casting and melee attack animations cast now some particles to increase their amplitudes.
-The emotes are available.
-A new type of Aoe has been added to the game.
-A tutorial with its own map has been implemented at the beginning of the game.
All these features are presented in this video:
[youtube]2tEVq1Xr3Yg[/youtube]
If you want to take a look at the tutorial map, here is a screenshot of it:
-The spell casting and melee attack animations cast now some particles to increase their amplitudes.
-The emotes are available.
-A new type of Aoe has been added to the game.
-A tutorial with its own map has been implemented at the beginning of the game.
All these features are presented in this video:
[youtube]2tEVq1Xr3Yg[/youtube]
If you want to take a look at the tutorial map, here is a screenshot of it: