My Unity water

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akilar
Greenskin
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Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
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My Unity water

Post by akilar »

The goal is to pursue high-quality and high-performance large body of water in mobile platform(Scale value 10000 * 10,000 or more). I will put it ported to my ogre base game engine.

Related sticker resources:
A Plane (Vertex number is not important, four points can also be)
Three static maps (Normal Map, base maps (used for reflection and use Tile texture address), foam texture)
Two dynamic map (Refraction Map and Depth Map-High Base)

Related Functions:
1. Normal Map UV flow
2. UV disturbance (including refractive and reflective Tile Base map)
3. Refraction Processing
4. Edge froth treatment
5. Deep Treatment
6. Water color mixing process
7. Tidal

PS:
Without dynamic reflection

The demo video is here:


welcome to my blogger, thanks. :D
http://makedreamvsogre.blogspot.com/
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