[SoC 2009 - Accepted] Unified Samples Framework & Browser

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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by jacmoe »

Noman wrote:Thanks aguru! Fixed.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by omniter »

Noman, fixed. However, I don't think I have commit permissions for the trunk.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Noman »

Hm...
Post a patch (either via the tracker or a code block here) and I'll commit it in.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by omniter »

Oh wait, I just forgot my password, kekeke. It's done. :)
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by dermont »

aguru wrote:There is a minor build error on linux in latest svn trunk (r9331):

Code: Select all

[ 87%] Building CXX object Samples/Compositor/CMakeFiles/Sample_Compositor.dir/src/Compositor.cpp.o
ogre/Samples/Compositor/src/Compositor.cpp: In member function ‘virtual void Sample_Compositor::checkBoxToggled(OgreBites::CheckBox*)’:    
ogre/Samples/Compositor/src/Compositor.cpp:271: error: ambiguous overload for ‘operator+’ in ‘std::operator+(const std::basic_string<_CharT, _Traits, _Alloc>&, const _CharT*) [with _CharT = char, _Traits = std::char_traits<char>, _Alloc = std::allocator<char>](((const char*)";")) + i’              
ogre/OgreMain/include/OgreUTFString.h:2346: note: candidates are: Ogre::UTFString Ogre::operator+(const Ogre::UTFString&, wchar_t)         
ogre/OgreMain/include/OgreUTFString.h:2341: note:                 Ogre::UTFString Ogre::operator+(const Ogre::UTFString&, char)            
ogre/OgreMain/include/OgreUTFString.h:2337: note:                 Ogre::UTFString Ogre::operator+(const Ogre::UTFString&, Ogre::uint32)    
ogre/OgreMain/include/OgreUTFString.h:2333: note:                 Ogre::UTFString Ogre::operator+(const Ogre::UTFString&, Ogre::uint16)    
ogre/OgreMain/include/OgreUTFString.h:2329: note:                 Ogre::UTFString Ogre::operator+(const Ogre::UTFString&, const Ogre::UTFString&) <near match>                                                                                                                                             
make[2]: *** [Samples/Compositor/CMakeFiles/Sample_Compositor.dir/src/Compositor.cpp.o] Error 1                                                                 
make[1]: *** [Samples/Compositor/CMakeFiles/Sample_Compositor.dir/all] Error 2                                                                                  
make: *** [all] Error 2    
In line 271, you just have to cast i to something explicit, like (unsigned int) and all is fine.
Noman wrote:Thanks aguru! Fixed.
I think I must be missing something really obvious here, but shouldn't the code be something like:

Code: Select all

Index: Samples/Compositor/src/Compositor.cpp
===================================================================
--- Samples/Compositor/src/Compositor.cpp	(revision 9333)
+++ Samples/Compositor/src/Compositor.cpp	(working copy)
@@ -268,7 +268,7 @@
 					for (size_t i=0; i<numTextures; i++)
 					{
 						//Dirty string composition. NOT ROBUST!
-						mDebugTextureSelectMenu->addItem(compositorName + ";" + texDef->name + ";" + (uint32)i);
+						mDebugTextureSelectMenu->addItem(compositorName + ";" + texDef->name + ";" + StringConverter::toString((uint32)i) );
 					}
 				}
 				else
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Noman »

Hm. Thought it was the int issue, not the string issue. Changed it to your way to be more explicit.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by dermont »

Noman wrote:Hm. Thought it was the int issue, not the string issue. Changed it to your way to be more explicit.
Sorry I should have been more explicit. From the Compositor Demo select option Test\MRT the Texture list box in DebugRTTs has the following items:

Code: Select all

+(uint32)i
    None
    TestMRT;mrt0; 
    TestMRT;mrt0; 
    TestMRT;mrt0; 
    TestMRT;mrt0; 

+StringConverter::toString(...
    None
    TestMRT;mrt0;0 
    TestMRT;mrt0;1 
    TestMRT;mrt0;2 
    TestMRT;mrt0;3 
From the code I'm assuming the second one is correct. This is on a 32bit machine running Linux and I didn't encounter the original "int issue".
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Noman »

Your code is definitely correct. I thought there were quick syntactic fixes for such operations, but the implicit conversions made it work incorrectly. The StringConverter::toString is the way to do it.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by wonderswan »

omniter wrote:The only problem with that is detecting double clicks. OIS doesn't support double click detection, so we'd have to hack it ourselves. That'd be troublesome, because double click speeds are system dependent.
V0.7, which is in the OIS SVN trunk now, supports the resolution of double- and triple-clicking. I suppose it is time for OGRE to migrate to the next version of OIS soon anyway. Note however that 0.7 introduces some breakages to 0.6 code (necessary ones, though).
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Wolfmanfx »

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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by jacmoe »

I am confused now :)
OIS 1.2 is one and a half year old .. but I must admit that I haven't really looked into it much.

Maybe you mean OIS 1.3 ?
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by wonderswan »

No, that was simply me talking out of my ass -- I was confusing OIS and CEGUI. CEGUI is is 0.7 in trunk and now handles double- and triple-clicking. What I said is still relevant, just not in context. Sorry for causing any confusion.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by jacmoe »

Yes, but ...
This Unified Samples Framework is supposed to render the CEGUI dependency obsolete. :)

And since the CEGUI team took over maintenance of the Ogre CEGUI renderer, we have got nothing to do.
It works great with Ogre 1.7 btw - but, as the CEGUI people points out: would be good idea to rewrite existing CEGUI code to utilise the new features.

So the USF & B means that CEGUI is not part of the Ogre dependencies any more.
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by mukik182 »

I was testing the SampleBrowser(r9415) on Linux Debian Squeeze (testing) and found some "bugs".

1) When changing things in configuration inside browser, a segfault occurs and program aborts (setting/unsetting fullscreen, changing resolution in windowed mode ... )
2) when exiting, segfault accurs.

This is the ogre.log for case 1

Code: Select all

01:25:58: Creating resource group General
01:25:58: Creating resource group Internal
01:25:58: Creating resource group Autodetect
01:25:58: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:25:58: Registering ResourceManager for type Material
01:25:58: Registering ResourceManager for type Mesh
01:25:58: Registering ResourceManager for type Skeleton
01:25:58: MovableObjectFactory for type 'ParticleSystem' registered.
01:25:58: OverlayElementFactory for type Panel registered.
01:25:58: OverlayElementFactory for type BorderPanel registered.
01:25:58: OverlayElementFactory for type TextArea registered.
01:25:58: Registering ResourceManager for type Font
01:25:58: ArchiveFactory for archive type FileSystem registered.
01:25:58: ArchiveFactory for archive type Zip registered.
01:25:58: FreeImage version: 3.10.0
01:25:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:25:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
01:25:58: DDS codec registering
01:25:58: PVRTC codec registering
01:25:58: Registering ResourceManager for type HighLevelGpuProgram
01:25:58: Registering ResourceManager for type Compositor
01:25:58: MovableObjectFactory for type 'Entity' registered.
01:25:58: MovableObjectFactory for type 'Light' registered.
01:25:58: MovableObjectFactory for type 'BillboardSet' registered.
01:25:58: MovableObjectFactory for type 'ManualObject' registered.
01:25:58: MovableObjectFactory for type 'BillboardChain' registered.
01:25:58: MovableObjectFactory for type 'RibbonTrail' registered.
01:25:58: Loading library ../lib/RenderSystem_GL
01:25:58: Installing plugin: GL RenderSystem
01:25:58: OpenGL Rendering Subsystem created.
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_ParticleFX
01:25:58: Installing plugin: ParticleFX
01:25:58: Particle Emitter Type 'Point' registered
01:25:58: Particle Emitter Type 'Box' registered
01:25:58: Particle Emitter Type 'Ellipsoid' registered
01:25:58: Particle Emitter Type 'Cylinder' registered
01:25:58: Particle Emitter Type 'Ring' registered
01:25:58: Particle Emitter Type 'HollowEllipsoid' registered
01:25:58: Particle Affector Type 'LinearForce' registered
01:25:58: Particle Affector Type 'ColourFader' registered
01:25:58: Particle Affector Type 'ColourFader2' registered
01:25:58: Particle Affector Type 'ColourImage' registered
01:25:58: Particle Affector Type 'ColourInterpolator' registered
01:25:58: Particle Affector Type 'Scaler' registered
01:25:58: Particle Affector Type 'Rotator' registered
01:25:58: Particle Affector Type 'DirectionRandomiser' registered
01:25:58: Particle Affector Type 'DeflectorPlane' registered
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_BSPSceneManager
01:25:58: Installing plugin: BSP Scene Manager
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_CgProgramManager
01:25:58: Installing plugin: Cg Program Manager
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_PCZSceneManager
01:25:58: Installing plugin: Portal Connected Zone Scene Manager
01:25:58: PCZone Factory Type 'ZoneType_Default' registered
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_OctreeZone
01:25:58: Installing plugin: Octree Zone Factory
01:25:58: Plugin successfully installed
01:25:58: Loading library ../lib/Plugin_OctreeSceneManager
01:25:58: Installing plugin: Octree & Terrain Scene Manager
01:25:58: Plugin successfully installed
01:25:58: *-*-* OGRE Initialising
01:25:58: *-*-* Version 1.7.0dev-unstable (Cthugha)
01:25:58: CPU Identifier & Features
01:25:58: -------------------------
01:25:58:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     P7350  @ 2.00GHz
01:25:58:  *      SSE: yes
01:25:58:  *     SSE2: yes
01:25:58:  *     SSE3: yes
01:25:58:  *      MMX: yes
01:25:58:  *   MMXEXT: yes
01:25:58:  *    3DNOW: no
01:25:58:  * 3DNOWEXT: no
01:25:58:  *     CMOV: yes
01:25:58:  *      TSC: yes
01:25:58:  *      FPU: yes
01:25:58:  *      PRO: yes
01:25:58:  *       HT: no
01:25:58: -------------------------
01:25:58: ******************************
*** Starting GLX Subsystem ***
******************************
01:25:58: GLRenderSystem::_createRenderWindow "OGRE Sample Browser", 800x600 windowed  miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No 
01:25:58: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreResourceGroupManager.cpp (line 752)
01:25:58: GLXWindow::create used FBConfigID = 39
01:25:58: GL_VERSION = 2.1.9116
01:25:58: GL_VENDOR = ATI Technologies Inc.
01:25:58: GL_RENDERER = ATI Mobility Radeon HD 3400 Series
01:25:58: GL_EXTENSIONS = GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
01:25:58: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap 
01:25:58: ***************************
01:25:58: *** GL Renderer Started ***
01:25:58: ***************************
01:25:58: Registering ResourceManager for type GpuProgram
01:25:58: GLSL support detected
01:25:58: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
01:25:58: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:58: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:58: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:58: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:25:59: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
01:25:59: RenderSystem capabilities
01:25:59: -------------------------
01:25:59: RenderSystem Name: OpenGL Rendering Subsystem
01:25:59: GPU Vendor: ati
01:25:59: Device Name: ATI Mobility Radeon HD 3400 Series
01:25:59: Driver Version: 2.1.9116.0
01:25:59:  * Fixed function pipeline: yes
01:25:59:  * Hardware generation of mipmaps: no
01:25:59:  * Texture blending: yes
01:25:59:  * Anisotropic texture filtering: yes
01:25:59:  * Dot product texture operation: yes
01:25:59:  * Cube mapping: yes
01:25:59:  * Hardware stencil buffer: yes
01:25:59:    - Stencil depth: 8
01:25:59:    - Two sided stencil support: yes
01:25:59:    - Wrap stencil values: yes
01:25:59:  * Hardware vertex / index buffers: yes
01:25:59:  * Vertex programs: yes
01:25:59:  * Number of floating-point constants for vertex programs: 512
01:25:59:  * Number of integer constants for vertex programs: 0
01:25:59:  * Number of boolean constants for vertex programs: 0
01:25:59:  * Fragment programs: yes
01:25:59:  * Number of floating-point constants for fragment programs: 512
01:25:59:  * Number of integer constants for fragment programs: 0
01:25:59:  * Number of boolean constants for fragment programs: 0
01:25:59:  * Geometry programs: yes
01:25:59:  * Number of floating-point constants for geometry programs: 512
01:25:59:  * Number of integer constants for geometry programs: 0
01:25:59:  * Number of boolean constants for geometry programs: 0
01:25:59:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
01:25:59:  * Texture Compression: yes
01:25:59:    - DXT: yes
01:25:59:    - VTC: no
01:25:59:    - PVRTC: no
01:25:59:  * Scissor Rectangle: yes
01:25:59:  * Hardware Occlusion Query: yes
01:25:59:  * User clip planes: yes
01:25:59:  * VET_UBYTE4 vertex element type: yes
01:25:59:  * Infinite far plane projection: yes
01:25:59:  * Hardware render-to-texture: yes
01:25:59:  * Floating point textures: yes
01:25:59:  * Non-power-of-two textures: yes
01:25:59:  * Volume textures: yes
01:25:59:  * Multiple Render Targets: 8
01:25:59:    - With different bit depths: yes
01:25:59:  * Point Sprites: yes
01:25:59:  * Extended point parameters: yes
01:25:59:  * Max Point Size: 8192
01:25:59:  * Vertex texture fetch: yes
01:25:59:  * Number of world matrices: 0
01:25:59:  * Number of texture units: 16
01:25:59:  * Stencil buffer depth: 8
01:25:59:  * Number of vertex blend matrices: 0
01:25:59:    - Max vertex textures: 16
01:25:59:    - Vertex textures shared: yes
01:25:59:  * Render to Vertex Buffer : no
01:25:59:  * GL 1.5 without VBO workaround: no
01:25:59:  * Frame Buffer objects: yes
01:25:59:  * Frame Buffer objects (ARB extension): no
01:25:59:  * Frame Buffer objects (ATI extension): no
01:25:59:  * PBuffer support: no
01:25:59:  * GL 1.5 without HW-occlusion workaround: no
01:25:59: Registering ResourceManager for type Texture
01:25:59: DefaultWorkQueue('Root') initialising on thread main.
01:25:59: Particle Renderer Type 'billboard' registered
01:25:59: SceneManagerFactory for type 'BspSceneManager' registered.
01:25:59: Registering ResourceManager for type BspLevel
01:25:59: SceneManagerFactory for type 'PCZSceneManager' registered.
01:25:59: MovableObjectFactory for type 'PCZLight' registered.
01:25:59: MovableObjectFactory for type 'Portal' registered.
01:25:59: MovableObjectFactory for type 'AntiPortal' registered.
01:25:59: PCZone Factory Type 'ZoneType_Octree' registered
01:25:59: PCZone Factory Type 'ZoneType_Terrain' registered
01:25:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:25:59: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:25:59: Creating resource group Essential
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media' of type 'FileSystem' to resource group 'General'
01:25:59: Creating resource group Popular
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/fonts' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/particle' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
01:25:59: Initialising resource group Essential
01:25:59: Parsing scripts for resource group Essential
01:25:59: Parsing script SdkTrays.material
01:25:59: Parsing script SdkTrays.fontdef
01:25:59: Parsing script SdkTrays.overlay
01:25:59: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
01:25:59: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
01:25:59: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:25:59: Font SdkTrays/Captionusing texture size 512x256
01:25:59: Info: Freetype returned null for character 160 in font SdkTrays/Caption
01:25:59: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
01:25:59: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Font SdkTrays/Valueusing texture size 512x256
01:25:59: Info: Freetype returned null for character 127 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 128 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 129 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 130 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 131 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 132 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 133 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 134 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 135 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 136 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 137 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 138 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 139 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 140 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 141 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 142 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 143 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 144 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 145 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 146 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 147 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 148 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 149 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 150 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 151 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 152 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 153 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 154 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 155 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 156 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 157 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 158 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 159 in font SdkTrays/Value
01:25:59: Info: Freetype returned null for character 160 in font SdkTrays/Value
01:25:59: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
01:25:59: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
01:25:59: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
01:25:59: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
01:25:59: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
01:25:59: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
01:25:59: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:25:59: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
01:25:59: Finished parsing scripts for resource group Essential
01:25:59: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
01:25:59: Initialising resource group Popular
01:25:59: Parsing scripts for resource group Popular
01:25:59: Parsing script Examples.program
01:25:59: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script StdQuad_vp.program
01:25:59: Parsing script deferred_post.program
01:25:59: Parsing script ShadowCaster.program
01:25:59: Parsing script Hurt.material
01:25:59: Parsing script pssm.material
01:25:59: Parsing script Posterize.material
01:25:59: Parsing script Tiling.material
01:25:59: Parsing script ASCII.material
01:25:59: Parsing script GLSLSwizzle.material
01:25:59: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSLGeometry shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSLVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script MotionBlur.material
01:25:59: Parsing script Bloom2.material
01:25:59: GLSL compiled : Bloom2_ps20_glslFragment shader was successfully compiled to run on hardware.
01:25:59: Parsing script Ogre.material
01:25:59: Parsing script VarianceShadowmap.material
01:25:59: Parsing script ParticleGS.material
01:25:59: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
01:25:59: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
01:25:59: Parsing script Examples-Water.material
01:25:59: Parsing script Halftone.material
01:25:59: Parsing script BlackAndWhite.material
01:25:59: Parsing script Embossed.material
01:25:59: Parsing script NightVision.material
01:25:59: Parsing script OffsetMapping.material
01:25:59: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script Invert.material
01:25:59: Parsing script DOF.material
01:25:59: Parsing script ASMSwizzle.material
01:25:59: Parsing script Glass.material
01:25:59: Parsing script HeatVision.material
01:25:59: Parsing script ShaderSystem.material
01:25:59: Parsing script OldMovie.material
01:25:59: Parsing script facial.material
01:25:59: Parsing script RadialBlur.material
01:25:59: Parsing script sibenik.material
01:25:59: Parsing script Ocean.material
01:25:59: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.
01:25:59: Parsing script Examples-DynTex.material
01:25:59: Parsing script OldTV.material
01:25:59: Parsing script IsoSurf.material
01:25:59: Problem parsing the following Cg Uniform: '@TMP1' in file Ogre/IsoSurf/TessellateTetrahedraGS
01:25:59: Parsing script instancing.material
01:25:59: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script Laplace.material
01:25:59: Parsing script MRTtest.material
01:25:59: GLSL compiled : Ogre/MRTtest/scenefp/GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/MRTtest/quadfp/GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script Penguin.material
01:25:59: Parsing script Bloom.material
01:25:59: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.

01:25:59: Parsing script DepthShadowmap.material
01:25:59: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

01:25:59: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
01:25:59: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
01:26:00: Parsing script SharpenEdges.material
01:26:00: Parsing script Example-Water.material
01:26:00: Parsing script RZR-002.material
01:26:00: Parsing script hdr.material
01:26:00: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
01:26:00: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.
01:26:00: Parsing script Examples.material
01:26:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreGpuProgramParams.cpp (line 1401)
01:26:00: Compiler error: invalid parameters in Examples.material(837): setting of constant failed
01:26:00: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:26:00: Parsing script smoke.material
01:26:00: Parsing script Dither.material
01:26:00: Parsing script CGSwizzle.material
01:26:00: Parsing script Examples-Advanced.material
01:26:00: Parsing script CompositorDemo.material
01:26:00: Parsing script deferred_post.material
01:26:00: Parsing script deferreddemo.material
01:26:00: Parsing script ssao.material
01:26:00: Parsing script ShadowCaster.material
01:26:00: Parsing script deferred_post_minilight.material
01:26:00: Parsing script ROOM.material
01:26:00: Parsing script RomanBath.material
01:26:00: Parsing script Examples-Water.particle
01:26:00: Parsing script Examples.particle
01:26:00: Parsing script smoke.particle
01:26:00: Parsing script emitted_emitter.particle
01:26:00: Parsing script Examples.compositor
01:26:00: Parsing script ssao.compositor
01:26:00: Parsing script deferred.compositor
01:26:00: Parsing script sample.fontdef
01:26:00: Parsing script CompositorDemo.overlay
01:26:00: Finished parsing scripts for resource group Popular
01:26:00: Loading library ../lib/Sample_BezierPatch
01:26:00: Installing plugin: Bezier Patch Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_BSP
01:26:00: Installing plugin: BSP Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_CameraTrack
01:26:00: Installing plugin: Camera Tracking Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_CelShading
01:26:00: Installing plugin: Cel-shading Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Compositor
01:26:00: Installing plugin: Compositor Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_CubeMapping
01:26:00: Installing plugin: Cube Mapping Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_DeferredShading
01:26:00: Installing plugin: Deferred Shading Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Dot3Bump
01:26:00: Installing plugin: Bump Mapping Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_DynTex
01:26:00: Installing plugin: Dynamic Texturing Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_FacialAnimation
01:26:00: Installing plugin: Facial Animation Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Fresnel
01:26:00: Installing plugin: Fresnel Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Grass
01:26:00: Installing plugin: Grass Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Instancing
01:26:00: Installing plugin: Instancing Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Isosurf
01:26:00: Installing plugin: Isosurf Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Lighting
01:26:00: Installing plugin: Lighting Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Paging
01:26:00: Installing plugin: Paging Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_ParticleGS
01:26:00: Installing plugin: Particle Effects (GPU) Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_ParticleFX
01:26:00: Installing plugin: Particle Effects Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_ShaderSystem
01:26:00: Installing plugin: Shader System Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_SkeletalAnimation
01:26:00: Installing plugin: Skeletal Animation Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_SkyBox
01:26:00: Installing plugin: Sky Box Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_SkyDome
01:26:00: Installing plugin: Sky Dome Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_SkyPlane
01:26:00: Installing plugin: Sky Plane Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Smoke
01:26:00: Installing plugin: Smoke Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_SphereMapping
01:26:00: Installing plugin: Sphere Mapping Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Terrain
01:26:00: Installing plugin: Terrain Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_TextureFX
01:26:00: Installing plugin: Texture Effects Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Transparency
01:26:00: Installing plugin: Transparency Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_VolumeTex
01:26:00: Installing plugin: Volume Textures Sample
01:26:00: Plugin successfully installed
01:26:00: Loading library ../lib/Sample_Water
01:26:00: Installing plugin: Water Sample
01:26:00: Plugin successfully installed
01:26:00: Texture: thumb_bsp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_bezier.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_bump.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_camtrack.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_cel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_comp.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_cubemap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_deferred.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_dyntex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_facial.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_fresnel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_grass.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_instancing.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_isosurf.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_lighting.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_terrain.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_particles.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_particlegs.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_shadersystem.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_skelanim.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_skybox.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_skydome.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_skyplane.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_smoke.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_spheremap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_texfx.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_trans.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:26:00: Texture: thumb_voltex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:00: Texture: thumb_water.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:26:01: Texture: sdk_button_over.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:26:03: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:26:22: Uninstalling plugin: Bezier Patch Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_BezierPatch
01:26:22: Uninstalling plugin: BSP Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_BSP
01:26:22: Uninstalling plugin: Camera Tracking Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_CameraTrack
01:26:22: Uninstalling plugin: Cel-shading Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_CelShading
01:26:22: Uninstalling plugin: Compositor Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Compositor
01:26:22: Uninstalling plugin: Cube Mapping Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_CubeMapping
01:26:22: Uninstalling plugin: Deferred Shading Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_DeferredShading
01:26:22: Uninstalling plugin: Bump Mapping Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Dot3Bump
01:26:22: Uninstalling plugin: Dynamic Texturing Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_DynTex
01:26:22: Uninstalling plugin: Facial Animation Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_FacialAnimation
01:26:22: Uninstalling plugin: Fresnel Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Fresnel
01:26:22: Uninstalling plugin: Grass Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Grass
01:26:22: Uninstalling plugin: Instancing Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Instancing
01:26:22: Uninstalling plugin: Isosurf Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Isosurf
01:26:22: Uninstalling plugin: Lighting Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Lighting
01:26:22: Uninstalling plugin: Paging Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Paging
01:26:22: Uninstalling plugin: Particle Effects (GPU) Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_ParticleGS
01:26:22: Uninstalling plugin: Particle Effects Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_ParticleFX
01:26:22: Uninstalling plugin: Shader System Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_ShaderSystem
01:26:22: Uninstalling plugin: Skeletal Animation Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_SkeletalAnimation
01:26:22: Uninstalling plugin: Sky Box Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_SkyBox
01:26:22: Uninstalling plugin: Sky Dome Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_SkyDome
01:26:22: Uninstalling plugin: Sky Plane Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_SkyPlane
01:26:22: Uninstalling plugin: Smoke Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Smoke
01:26:22: Uninstalling plugin: Sphere Mapping Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_SphereMapping
01:26:22: Uninstalling plugin: Terrain Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Terrain
01:26:22: Uninstalling plugin: Texture Effects Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_TextureFX
01:26:22: Uninstalling plugin: Transparency Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Transparency
01:26:22: Uninstalling plugin: Volume Textures Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_VolumeTex
01:26:22: Uninstalling plugin: Water Sample
01:26:22: Plugin successfully uninstalled
01:26:22: Unloading library ../lib/Sample_Water
01:26:22: DefaultWorkQueue('Root') shutting down on thread main.
01:26:22: PCZone Factory Type 'ZoneType_Octree' unregistered
01:26:22: PCZone Factory Type 'ZoneType_Terrain' unregistered
01:26:22: Unregistering ResourceManager for type BspLevel
As a side note: On full screen, all window content is aligned to right of window. I think it would be better for it to be centered.

I don't think it's only me, so I thought would be better to report this.

Build settings:
- OGRE svn r9415
- Debug mode
- Threading 0

Hope this helps. I'd try to fix it myself someday, perhaps. Anything else just ask.
mukik182
Halfling
Posts: 68
Joined: Mon Nov 09, 2009 10:30 pm
Location: Barcelona, Spain
x 1

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by mukik182 »

The generated ogre.log from case 2.

Code: Select all

01:19:59: Creating resource group General
01:19:59: Creating resource group Internal
01:19:59: Creating resource group Autodetect
01:19:59: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:19:59: Registering ResourceManager for type Material
01:19:59: Registering ResourceManager for type Mesh
01:19:59: Registering ResourceManager for type Skeleton
01:19:59: MovableObjectFactory for type 'ParticleSystem' registered.
01:19:59: OverlayElementFactory for type Panel registered.
01:19:59: OverlayElementFactory for type BorderPanel registered.
01:19:59: OverlayElementFactory for type TextArea registered.
01:19:59: Registering ResourceManager for type Font
01:19:59: ArchiveFactory for archive type FileSystem registered.
01:19:59: ArchiveFactory for archive type Zip registered.
01:19:59: FreeImage version: 3.10.0
01:19:59: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:19:59: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
01:19:59: DDS codec registering
01:19:59: PVRTC codec registering
01:19:59: Registering ResourceManager for type HighLevelGpuProgram
01:19:59: Registering ResourceManager for type Compositor
01:19:59: MovableObjectFactory for type 'Entity' registered.
01:19:59: MovableObjectFactory for type 'Light' registered.
01:19:59: MovableObjectFactory for type 'BillboardSet' registered.
01:19:59: MovableObjectFactory for type 'ManualObject' registered.
01:19:59: MovableObjectFactory for type 'BillboardChain' registered.
01:19:59: MovableObjectFactory for type 'RibbonTrail' registered.
01:19:59: Loading library ../lib/RenderSystem_GL
01:19:59: Installing plugin: GL RenderSystem
01:19:59: OpenGL Rendering Subsystem created.
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_ParticleFX
01:19:59: Installing plugin: ParticleFX
01:19:59: Particle Emitter Type 'Point' registered
01:19:59: Particle Emitter Type 'Box' registered
01:19:59: Particle Emitter Type 'Ellipsoid' registered
01:19:59: Particle Emitter Type 'Cylinder' registered
01:19:59: Particle Emitter Type 'Ring' registered
01:19:59: Particle Emitter Type 'HollowEllipsoid' registered
01:19:59: Particle Affector Type 'LinearForce' registered
01:19:59: Particle Affector Type 'ColourFader' registered
01:19:59: Particle Affector Type 'ColourFader2' registered
01:19:59: Particle Affector Type 'ColourImage' registered
01:19:59: Particle Affector Type 'ColourInterpolator' registered
01:19:59: Particle Affector Type 'Scaler' registered
01:19:59: Particle Affector Type 'Rotator' registered
01:19:59: Particle Affector Type 'DirectionRandomiser' registered
01:19:59: Particle Affector Type 'DeflectorPlane' registered
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_BSPSceneManager
01:19:59: Installing plugin: BSP Scene Manager
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_CgProgramManager
01:19:59: Installing plugin: Cg Program Manager
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_PCZSceneManager
01:19:59: Installing plugin: Portal Connected Zone Scene Manager
01:19:59: PCZone Factory Type 'ZoneType_Default' registered
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_OctreeZone
01:19:59: Installing plugin: Octree Zone Factory
01:19:59: Plugin successfully installed
01:19:59: Loading library ../lib/Plugin_OctreeSceneManager
01:19:59: Installing plugin: Octree & Terrain Scene Manager
01:19:59: Plugin successfully installed
01:19:59: *-*-* OGRE Initialising
01:19:59: *-*-* Version 1.7.0dev-unstable (Cthugha)
01:19:59: CPU Identifier & Features
01:19:59: -------------------------
01:19:59:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     P7350  @ 2.00GHz
01:19:59:  *      SSE: yes
01:19:59:  *     SSE2: yes
01:19:59:  *     SSE3: yes
01:19:59:  *      MMX: yes
01:19:59:  *   MMXEXT: yes
01:19:59:  *    3DNOW: no
01:19:59:  * 3DNOWEXT: no
01:19:59:  *     CMOV: yes
01:19:59:  *      TSC: yes
01:19:59:  *      FPU: yes
01:19:59:  *      PRO: yes
01:19:59:  *       HT: no
01:19:59: -------------------------
01:19:59: ******************************
*** Starting GLX Subsystem ***
******************************
01:19:59: GLRenderSystem::_createRenderWindow "OGRE Sample Browser", 800x600 windowed  miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No 
01:19:59: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreResourceGroupManager.cpp (line 752)
01:19:59: GLXWindow::create used FBConfigID = 39
01:19:59: GL_VERSION = 2.1.9116
01:19:59: GL_VENDOR = ATI Technologies Inc.
01:19:59: GL_RENDERER = ATI Mobility Radeon HD 3400 Series
01:19:59: GL_EXTENSIONS = GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
01:19:59: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap 
01:19:59: ***************************
01:19:59: *** GL Renderer Started ***
01:19:59: ***************************
01:19:59: Registering ResourceManager for type GpuProgram
01:19:59: GLSL support detected
01:19:59: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
01:19:59: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
01:19:59: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
01:19:59: RenderSystem capabilities
01:19:59: -------------------------
01:19:59: RenderSystem Name: OpenGL Rendering Subsystem
01:19:59: GPU Vendor: ati
01:19:59: Device Name: ATI Mobility Radeon HD 3400 Series
01:19:59: Driver Version: 2.1.9116.0
01:19:59:  * Fixed function pipeline: yes
01:19:59:  * Hardware generation of mipmaps: no
01:19:59:  * Texture blending: yes
01:19:59:  * Anisotropic texture filtering: yes
01:19:59:  * Dot product texture operation: yes
01:19:59:  * Cube mapping: yes
01:19:59:  * Hardware stencil buffer: yes
01:19:59:    - Stencil depth: 8
01:19:59:    - Two sided stencil support: yes
01:19:59:    - Wrap stencil values: yes
01:19:59:  * Hardware vertex / index buffers: yes
01:19:59:  * Vertex programs: yes
01:19:59:  * Number of floating-point constants for vertex programs: 512
01:19:59:  * Number of integer constants for vertex programs: 0
01:19:59:  * Number of boolean constants for vertex programs: 0
01:19:59:  * Fragment programs: yes
01:19:59:  * Number of floating-point constants for fragment programs: 512
01:19:59:  * Number of integer constants for fragment programs: 0
01:19:59:  * Number of boolean constants for fragment programs: 0
01:19:59:  * Geometry programs: yes
01:19:59:  * Number of floating-point constants for geometry programs: 512
01:19:59:  * Number of integer constants for geometry programs: 0
01:19:59:  * Number of boolean constants for geometry programs: 0
01:19:59:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
01:19:59:  * Texture Compression: yes
01:19:59:    - DXT: yes
01:19:59:    - VTC: no
01:19:59:    - PVRTC: no
01:19:59:  * Scissor Rectangle: yes
01:19:59:  * Hardware Occlusion Query: yes
01:19:59:  * User clip planes: yes
01:19:59:  * VET_UBYTE4 vertex element type: yes
01:19:59:  * Infinite far plane projection: yes
01:19:59:  * Hardware render-to-texture: yes
01:19:59:  * Floating point textures: yes
01:19:59:  * Non-power-of-two textures: yes
01:19:59:  * Volume textures: yes
01:19:59:  * Multiple Render Targets: 8
01:19:59:    - With different bit depths: yes
01:19:59:  * Point Sprites: yes
01:19:59:  * Extended point parameters: yes
01:19:59:  * Max Point Size: 8192
01:19:59:  * Vertex texture fetch: yes
01:19:59:  * Number of world matrices: 0
01:19:59:  * Number of texture units: 16
01:19:59:  * Stencil buffer depth: 8
01:19:59:  * Number of vertex blend matrices: 0
01:19:59:    - Max vertex textures: 16
01:19:59:    - Vertex textures shared: yes
01:19:59:  * Render to Vertex Buffer : no
01:19:59:  * GL 1.5 without VBO workaround: no
01:19:59:  * Frame Buffer objects: yes
01:19:59:  * Frame Buffer objects (ARB extension): no
01:19:59:  * Frame Buffer objects (ATI extension): no
01:19:59:  * PBuffer support: no
01:19:59:  * GL 1.5 without HW-occlusion workaround: no
01:19:59: Registering ResourceManager for type Texture
01:19:59: DefaultWorkQueue('Root') initialising on thread main.
01:19:59: Particle Renderer Type 'billboard' registered
01:19:59: SceneManagerFactory for type 'BspSceneManager' registered.
01:19:59: Registering ResourceManager for type BspLevel
01:19:59: SceneManagerFactory for type 'PCZSceneManager' registered.
01:19:59: MovableObjectFactory for type 'PCZLight' registered.
01:19:59: MovableObjectFactory for type 'Portal' registered.
01:19:59: MovableObjectFactory for type 'AntiPortal' registered.
01:19:59: PCZone Factory Type 'ZoneType_Octree' registered
01:19:59: PCZone Factory Type 'ZoneType_Terrain' registered
01:19:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:19:59: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:19:59: Creating resource group Essential
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media' of type 'FileSystem' to resource group 'General'
01:19:59: Creating resource group Popular
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/fonts' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/particle' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
01:19:59: Initialising resource group Essential
01:19:59: Parsing scripts for resource group Essential
01:19:59: Parsing script SdkTrays.material
01:19:59: Parsing script SdkTrays.fontdef
01:19:59: Parsing script SdkTrays.overlay
01:19:59: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
01:19:59: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:19:59: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
01:19:59: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:19:59: Font SdkTrays/Captionusing texture size 512x256
01:19:59: Info: Freetype returned null for character 160 in font SdkTrays/Caption
01:19:59: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
01:20:00: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Font SdkTrays/Valueusing texture size 512x256
01:20:00: Info: Freetype returned null for character 127 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 128 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 129 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 130 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 131 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 132 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 133 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 134 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 135 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 136 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 137 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 138 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 139 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 140 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 141 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 142 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 143 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 144 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 145 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 146 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 147 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 148 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 149 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 150 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 151 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 152 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 153 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 154 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 155 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 156 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 157 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 158 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 159 in font SdkTrays/Value
01:20:00: Info: Freetype returned null for character 160 in font SdkTrays/Value
01:20:00: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
01:20:00: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
01:20:00: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
01:20:00: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
01:20:00: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
01:20:00: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
01:20:00: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:20:00: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
01:20:00: Finished parsing scripts for resource group Essential
01:20:00: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
01:20:00: Initialising resource group Popular
01:20:00: Parsing scripts for resource group Popular
01:20:00: Parsing script Examples.program
01:20:00: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script StdQuad_vp.program
01:20:00: Parsing script deferred_post.program
01:20:00: Parsing script ShadowCaster.program
01:20:00: Parsing script Hurt.material
01:20:00: Parsing script pssm.material
01:20:00: Parsing script Posterize.material
01:20:00: Parsing script Tiling.material
01:20:00: Parsing script ASCII.material
01:20:00: Parsing script GLSLSwizzle.material
01:20:00: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSLGeometry shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSLVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script MotionBlur.material
01:20:00: Parsing script Bloom2.material
01:20:00: GLSL compiled : Bloom2_ps20_glslFragment shader was successfully compiled to run on hardware.
01:20:00: Parsing script Ogre.material
01:20:00: Parsing script VarianceShadowmap.material
01:20:00: Parsing script ParticleGS.material
01:20:00: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
01:20:00: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
01:20:00: Parsing script Examples-Water.material
01:20:00: Parsing script Halftone.material
01:20:00: Parsing script BlackAndWhite.material
01:20:00: Parsing script Embossed.material
01:20:00: Parsing script NightVision.material
01:20:00: Parsing script OffsetMapping.material
01:20:00: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script Invert.material
01:20:00: Parsing script DOF.material
01:20:00: Parsing script ASMSwizzle.material
01:20:00: Parsing script Glass.material
01:20:00: Parsing script HeatVision.material
01:20:00: Parsing script ShaderSystem.material
01:20:00: Parsing script OldMovie.material
01:20:00: Parsing script facial.material
01:20:00: Parsing script RadialBlur.material
01:20:00: Parsing script sibenik.material
01:20:00: Parsing script Ocean.material
01:20:00: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.
01:20:00: Parsing script Examples-DynTex.material
01:20:00: Parsing script OldTV.material
01:20:00: Parsing script IsoSurf.material
01:20:00: Problem parsing the following Cg Uniform: '@TMP1' in file Ogre/IsoSurf/TessellateTetrahedraGS
01:20:00: Parsing script instancing.material
01:20:00: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script Laplace.material
01:20:00: Parsing script MRTtest.material
01:20:00: GLSL compiled : Ogre/MRTtest/scenefp/GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/MRTtest/quadfp/GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script Penguin.material
01:20:00: Parsing script Bloom.material
01:20:00: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.

01:20:00: Parsing script DepthShadowmap.material
01:20:00: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

01:20:00: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
01:20:00: Parsing script SharpenEdges.material
01:20:00: Parsing script Example-Water.material
01:20:00: Parsing script RZR-002.material
01:20:00: Parsing script hdr.material
01:20:00: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
01:20:00: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.
01:20:00: Parsing script Examples.material
01:20:01: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreGpuProgramParams.cpp (line 1401)
01:20:01: Compiler error: invalid parameters in Examples.material(837): setting of constant failed
01:20:01: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

01:20:01: Parsing script smoke.material
01:20:01: Parsing script Dither.material
01:20:01: Parsing script CGSwizzle.material
01:20:01: Parsing script Examples-Advanced.material
01:20:01: Parsing script CompositorDemo.material
01:20:01: Parsing script deferred_post.material
01:20:01: Parsing script deferreddemo.material
01:20:01: Parsing script ssao.material
01:20:01: Parsing script ShadowCaster.material
01:20:01: Parsing script deferred_post_minilight.material
01:20:01: Parsing script ROOM.material
01:20:01: Parsing script RomanBath.material
01:20:01: Parsing script Examples-Water.particle
01:20:01: Parsing script Examples.particle
01:20:01: Parsing script smoke.particle
01:20:01: Parsing script emitted_emitter.particle
01:20:01: Parsing script Examples.compositor
01:20:01: Parsing script ssao.compositor
01:20:01: Parsing script deferred.compositor
01:20:01: Parsing script sample.fontdef
01:20:01: Parsing script CompositorDemo.overlay
01:20:01: Finished parsing scripts for resource group Popular
01:20:01: Loading library ../lib/Sample_BezierPatch
01:20:01: Installing plugin: Bezier Patch Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_BSP
01:20:01: Installing plugin: BSP Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_CameraTrack
01:20:01: Installing plugin: Camera Tracking Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_CelShading
01:20:01: Installing plugin: Cel-shading Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Compositor
01:20:01: Installing plugin: Compositor Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_CubeMapping
01:20:01: Installing plugin: Cube Mapping Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_DeferredShading
01:20:01: Installing plugin: Deferred Shading Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Dot3Bump
01:20:01: Installing plugin: Bump Mapping Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_DynTex
01:20:01: Installing plugin: Dynamic Texturing Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_FacialAnimation
01:20:01: Installing plugin: Facial Animation Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Fresnel
01:20:01: Installing plugin: Fresnel Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Grass
01:20:01: Installing plugin: Grass Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Instancing
01:20:01: Installing plugin: Instancing Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Isosurf
01:20:01: Installing plugin: Isosurf Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Lighting
01:20:01: Installing plugin: Lighting Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Paging
01:20:01: Installing plugin: Paging Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_ParticleGS
01:20:01: Installing plugin: Particle Effects (GPU) Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_ParticleFX
01:20:01: Installing plugin: Particle Effects Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_ShaderSystem
01:20:01: Installing plugin: Shader System Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_SkeletalAnimation
01:20:01: Installing plugin: Skeletal Animation Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_SkyBox
01:20:01: Installing plugin: Sky Box Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_SkyDome
01:20:01: Installing plugin: Sky Dome Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_SkyPlane
01:20:01: Installing plugin: Sky Plane Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Smoke
01:20:01: Installing plugin: Smoke Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_SphereMapping
01:20:01: Installing plugin: Sphere Mapping Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Terrain
01:20:01: Installing plugin: Terrain Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_TextureFX
01:20:01: Installing plugin: Texture Effects Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Transparency
01:20:01: Installing plugin: Transparency Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_VolumeTex
01:20:01: Installing plugin: Volume Textures Sample
01:20:01: Plugin successfully installed
01:20:01: Loading library ../lib/Sample_Water
01:20:01: Installing plugin: Water Sample
01:20:01: Plugin successfully installed
01:20:01: Texture: thumb_bsp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_bezier.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_bump.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_camtrack.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_cel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_comp.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_cubemap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_deferred.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_dyntex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_facial.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_fresnel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_grass.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_instancing.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_isosurf.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_lighting.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_terrain.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_particles.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_particlegs.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_shadersystem.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_skelanim.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_skybox.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_skydome.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_skyplane.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_smoke.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_spheremap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_texfx.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_trans.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
01:20:01: Texture: thumb_voltex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:01: Texture: thumb_water.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:20:02: Texture: sdk_button_over.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:20:03: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
01:20:03: Uninstalling plugin: Bezier Patch Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_BezierPatch
01:20:03: Uninstalling plugin: BSP Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_BSP
01:20:03: Uninstalling plugin: Camera Tracking Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_CameraTrack
01:20:03: Uninstalling plugin: Cel-shading Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_CelShading
01:20:03: Uninstalling plugin: Compositor Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Compositor
01:20:03: Uninstalling plugin: Cube Mapping Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_CubeMapping
01:20:03: Uninstalling plugin: Deferred Shading Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_DeferredShading
01:20:03: Uninstalling plugin: Bump Mapping Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Dot3Bump
01:20:03: Uninstalling plugin: Dynamic Texturing Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_DynTex
01:20:03: Uninstalling plugin: Facial Animation Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_FacialAnimation
01:20:03: Uninstalling plugin: Fresnel Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Fresnel
01:20:03: Uninstalling plugin: Grass Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Grass
01:20:03: Uninstalling plugin: Instancing Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Instancing
01:20:03: Uninstalling plugin: Isosurf Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Isosurf
01:20:03: Uninstalling plugin: Lighting Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Lighting
01:20:03: Uninstalling plugin: Paging Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Paging
01:20:03: Uninstalling plugin: Particle Effects (GPU) Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_ParticleGS
01:20:03: Uninstalling plugin: Particle Effects Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_ParticleFX
01:20:03: Uninstalling plugin: Shader System Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_ShaderSystem
01:20:03: Uninstalling plugin: Skeletal Animation Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_SkeletalAnimation
01:20:03: Uninstalling plugin: Sky Box Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_SkyBox
01:20:03: Uninstalling plugin: Sky Dome Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_SkyDome
01:20:03: Uninstalling plugin: Sky Plane Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_SkyPlane
01:20:03: Uninstalling plugin: Smoke Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Smoke
01:20:03: Uninstalling plugin: Sphere Mapping Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_SphereMapping
01:20:03: Uninstalling plugin: Terrain Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Terrain
01:20:03: Uninstalling plugin: Texture Effects Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_TextureFX
01:20:03: Uninstalling plugin: Transparency Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Transparency
01:20:03: Uninstalling plugin: Volume Textures Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_VolumeTex
01:20:03: Uninstalling plugin: Water Sample
01:20:03: Plugin successfully uninstalled
01:20:03: Unloading library ../lib/Sample_Water
01:20:03: DefaultWorkQueue('Root') shutting down on thread main.
01:20:03: PCZone Factory Type 'ZoneType_Octree' unregistered
01:20:03: PCZone Factory Type 'ZoneType_Terrain' unregistered
01:20:03: Unregistering ResourceManager for type BspLevel
User avatar
aguru
Goblin
Posts: 236
Joined: Tue Feb 26, 2008 5:48 pm
x 3

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by aguru »

I can confirm this happens on my linux (gentoo, amd64), too.
User avatar
omniter
OGRE Contributor
OGRE Contributor
Posts: 424
Joined: Thu Mar 19, 2009 8:08 am
Location: Canada
x 44

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by omniter »

I don't use Linux, so I can't debug this one for you, but in fullscreen, the carousel and buttons are on the right, and the sample info and selection controls are in the center or left, depending on the resolution. The widgets can't all be centered because they won't all fit in the center tray.
CABAListic
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 2903
Joined: Thu Jan 18, 2007 2:48 pm
x 58
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by CABAListic »

I'll investigate (tomorrow).
CABAListic
OGRE Retired Team Member
OGRE Retired Team Member
Posts: 2903
Joined: Thu Jan 18, 2007 2:48 pm
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by CABAListic »

The error appears to be caused by the RT Shader System. When the RTShader component is disabled in CMake, then everything works (for me). I haven't yet figured out what goes wrong, the debugger is not particularly helpful.
mukik182
Halfling
Posts: 68
Joined: Mon Nov 09, 2009 10:30 pm
Location: Barcelona, Spain
x 1

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by mukik182 »

I'll try deactivating the RT Shader System and tell you something.
mukik182
Halfling
Posts: 68
Joined: Mon Nov 09, 2009 10:30 pm
Location: Barcelona, Spain
x 1

Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by mukik182 »

I tried disabling the RTShaderSystem component build and now it does not crash when changing internal configuration. I noticed also a difference in the console output between the sample browser and my applications, my applications add a line:

DefaultWorkQueue('Root') shutting down on thread main.

That I don't see on the Sample browser log. I post the Ogre.log for SampleBrowser:

Code: Select all

18:48:27: Creating resource group General
18:48:27: Creating resource group Internal
18:48:27: Creating resource group Autodetect
18:48:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:48:27: Registering ResourceManager for type Material
18:48:27: Registering ResourceManager for type Mesh
18:48:27: Registering ResourceManager for type Skeleton
18:48:27: MovableObjectFactory for type 'ParticleSystem' registered.
18:48:27: OverlayElementFactory for type Panel registered.
18:48:27: OverlayElementFactory for type BorderPanel registered.
18:48:27: OverlayElementFactory for type TextArea registered.
18:48:27: Registering ResourceManager for type Font
18:48:27: ArchiveFactory for archive type FileSystem registered.
18:48:27: ArchiveFactory for archive type Zip registered.
18:48:27: FreeImage version: 3.10.0
18:48:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:48:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
18:48:27: DDS codec registering
18:48:27: PVRTC codec registering
18:48:27: Registering ResourceManager for type HighLevelGpuProgram
18:48:27: Registering ResourceManager for type Compositor
18:48:27: MovableObjectFactory for type 'Entity' registered.
18:48:27: MovableObjectFactory for type 'Light' registered.
18:48:27: MovableObjectFactory for type 'BillboardSet' registered.
18:48:27: MovableObjectFactory for type 'ManualObject' registered.
18:48:27: MovableObjectFactory for type 'BillboardChain' registered.
18:48:27: MovableObjectFactory for type 'RibbonTrail' registered.
18:48:27: Loading library ../lib/RenderSystem_GL_d
18:48:27: Installing plugin: GL RenderSystem
18:48:27: OpenGL Rendering Subsystem created.
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_ParticleFX_d
18:48:27: Installing plugin: ParticleFX
18:48:27: Particle Emitter Type 'Point' registered
18:48:27: Particle Emitter Type 'Box' registered
18:48:27: Particle Emitter Type 'Ellipsoid' registered
18:48:27: Particle Emitter Type 'Cylinder' registered
18:48:27: Particle Emitter Type 'Ring' registered
18:48:27: Particle Emitter Type 'HollowEllipsoid' registered
18:48:27: Particle Affector Type 'LinearForce' registered
18:48:27: Particle Affector Type 'ColourFader' registered
18:48:27: Particle Affector Type 'ColourFader2' registered
18:48:27: Particle Affector Type 'ColourImage' registered
18:48:27: Particle Affector Type 'ColourInterpolator' registered
18:48:27: Particle Affector Type 'Scaler' registered
18:48:27: Particle Affector Type 'Rotator' registered
18:48:27: Particle Affector Type 'DirectionRandomiser' registered
18:48:27: Particle Affector Type 'DeflectorPlane' registered
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_BSPSceneManager_d
18:48:27: Installing plugin: BSP Scene Manager
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_CgProgramManager_d
18:48:27: Installing plugin: Cg Program Manager
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_PCZSceneManager_d
18:48:27: Installing plugin: Portal Connected Zone Scene Manager
18:48:27: PCZone Factory Type 'ZoneType_Default' registered
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_OctreeZone_d
18:48:27: Installing plugin: Octree Zone Factory
18:48:27: Plugin successfully installed
18:48:27: Loading library ../lib/Plugin_OctreeSceneManager_d
18:48:27: Installing plugin: Octree & Terrain Scene Manager
18:48:27: Plugin successfully installed
18:48:27: *-*-* OGRE Initialising
18:48:27: *-*-* Version 1.7.0dev-unstable (Cthugha)
18:48:27: CPU Identifier & Features
18:48:27: -------------------------
18:48:27:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     P7350  @ 2.00GHz
18:48:27:  *      SSE: yes
18:48:27:  *     SSE2: yes
18:48:27:  *     SSE3: yes
18:48:27:  *      MMX: yes
18:48:27:  *   MMXEXT: yes
18:48:27:  *    3DNOW: no
18:48:27:  * 3DNOWEXT: no
18:48:27:  *     CMOV: yes
18:48:27:  *      TSC: yes
18:48:27:  *      FPU: yes
18:48:27:  *      PRO: yes
18:48:27:  *       HT: no
18:48:27: -------------------------
18:48:27: ******************************
*** Starting GLX Subsystem ***
******************************
18:48:27: GLRenderSystem::_createRenderWindow "OGRE Sample Browser", 1280x800 fullscreen  miscParams: FSAA=0 displayFrequency=60 MHz gamma=No vsync=No 
18:48:27: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreResourceGroupManager.cpp (line 752)
18:48:27: GLXWindow::create used FBConfigID = 39
18:48:27: GL_VERSION = 2.1.9116
18:48:27: GL_VENDOR = ATI Technologies Inc.
18:48:27: GL_RENDERER = ATI Mobility Radeon HD 3400 Series
18:48:27: GL_EXTENSIONS = GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
18:48:27: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap 
18:48:27: ***************************
18:48:27: *** GL Renderer Started ***
18:48:27: ***************************
18:48:27: Registering ResourceManager for type GpuProgram
18:48:27: GLSL support detected
18:48:27: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
18:48:27: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
18:48:27: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
18:48:27: RenderSystem capabilities
18:48:27: -------------------------
18:48:27: RenderSystem Name: OpenGL Rendering Subsystem
18:48:27: GPU Vendor: ati
18:48:27: Device Name: ATI Mobility Radeon HD 3400 Series
18:48:27: Driver Version: 2.1.9116.0
18:48:27:  * Fixed function pipeline: yes
18:48:27:  * Hardware generation of mipmaps: no
18:48:27:  * Texture blending: yes
18:48:27:  * Anisotropic texture filtering: yes
18:48:27:  * Dot product texture operation: yes
18:48:27:  * Cube mapping: yes
18:48:27:  * Hardware stencil buffer: yes
18:48:27:    - Stencil depth: 8
18:48:27:    - Two sided stencil support: yes
18:48:27:    - Wrap stencil values: yes
18:48:27:  * Hardware vertex / index buffers: yes
18:48:27:  * Vertex programs: yes
18:48:27:  * Number of floating-point constants for vertex programs: 512
18:48:27:  * Number of integer constants for vertex programs: 0
18:48:27:  * Number of boolean constants for vertex programs: 0
18:48:27:  * Fragment programs: yes
18:48:27:  * Number of floating-point constants for fragment programs: 512
18:48:27:  * Number of integer constants for fragment programs: 0
18:48:27:  * Number of boolean constants for fragment programs: 0
18:48:27:  * Geometry programs: yes
18:48:27:  * Number of floating-point constants for geometry programs: 0
18:48:27:  * Number of integer constants for geometry programs: 0
18:48:27:  * Number of boolean constants for geometry programs: 0
18:48:27:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
18:48:27:  * Texture Compression: yes
18:48:27:    - DXT: yes
18:48:27:    - VTC: no
18:48:27:    - PVRTC: no
18:48:27:  * Scissor Rectangle: yes
18:48:27:  * Hardware Occlusion Query: yes
18:48:27:  * User clip planes: yes
18:48:27:  * VET_UBYTE4 vertex element type: yes
18:48:27:  * Infinite far plane projection: yes
18:48:27:  * Hardware render-to-texture: yes
18:48:27:  * Floating point textures: yes
18:48:27:  * Non-power-of-two textures: yes
18:48:27:  * Volume textures: yes
18:48:27:  * Multiple Render Targets: 8
18:48:27:    - With different bit depths: yes
18:48:27:  * Point Sprites: yes
18:48:27:  * Extended point parameters: yes
18:48:27:  * Max Point Size: 8192
18:48:27:  * Vertex texture fetch: yes
18:48:27:  * Number of world matrices: 0
18:48:27:  * Number of texture units: 16
18:48:27:  * Stencil buffer depth: 8
18:48:27:  * Number of vertex blend matrices: 0
18:48:27:    - Max vertex textures: 16
18:48:27:    - Vertex textures shared: yes
18:48:27:  * Render to Vertex Buffer : no
18:48:27:  * GL 1.5 without VBO workaround: no
18:48:27:  * Frame Buffer objects: yes
18:48:27:  * Frame Buffer objects (ARB extension): no
18:48:27:  * Frame Buffer objects (ATI extension): no
18:48:27:  * PBuffer support: no
18:48:27:  * GL 1.5 without HW-occlusion workaround: no
18:48:27: Registering ResourceManager for type Texture
18:48:27: DefaultWorkQueue('Root') initialising on thread main.
18:48:27: Particle Renderer Type 'billboard' registered
18:48:27: SceneManagerFactory for type 'BspSceneManager' registered.
18:48:27: Registering ResourceManager for type BspLevel
18:48:27: SceneManagerFactory for type 'PCZSceneManager' registered.
18:48:27: MovableObjectFactory for type 'PCZLight' registered.
18:48:27: MovableObjectFactory for type 'Portal' registered.
18:48:27: MovableObjectFactory for type 'AntiPortal' registered.
18:48:27: PCZone Factory Type 'ZoneType_Octree' registered
18:48:27: PCZone Factory Type 'ZoneType_Terrain' registered
18:48:27: SceneManagerFactory for type 'OctreeSceneManager' registered.
18:48:27: SceneManagerFactory for type 'TerrainSceneManager' registered.
18:48:27: Creating resource group Essential
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media' of type 'FileSystem' to resource group 'General'
18:48:27: Creating resource group Popular
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/fonts' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/models' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/particle' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Added resource location '/home/miguel/projects/OGRE/trunk/Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
18:48:27: Initialising resource group Essential
18:48:27: Parsing scripts for resource group Essential
18:48:27: Parsing script SdkTrays.material
18:48:27: Parsing script SdkTrays.fontdef
18:48:27: Parsing script SdkTrays.overlay
18:48:27: Bad element attribute line: '# you can offset the image to change the cursor "hotspot"' for element SdkTrays/Cursor in overlay 
18:48:27: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
18:48:27: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
18:48:27: Font SdkTrays/Captionusing texture size 512x256
18:48:27: Info: Freetype returned null for character 160 in font SdkTrays/Caption
18:48:27: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
18:48:27: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Font SdkTrays/Valueusing texture size 512x256
18:48:27: Info: Freetype returned null for character 127 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 128 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 129 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 130 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 131 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 132 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 133 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 134 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 135 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 136 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 137 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 138 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 139 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 140 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 141 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 142 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 143 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 144 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 145 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 146 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 147 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 148 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 149 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 150 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 151 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 152 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 153 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 154 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 155 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 156 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 157 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 158 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 159 in font SdkTrays/Value
18:48:27: Info: Freetype returned null for character 160 in font SdkTrays/Value
18:48:27: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
18:48:27: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
18:48:27: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
18:48:27: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
18:48:27: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
18:48:27: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
18:48:27: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:48:27: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
18:48:27: Finished parsing scripts for resource group Essential
18:48:27: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
18:48:27: Initialising resource group Popular
18:48:27: Parsing scripts for resource group Popular
18:48:27: Parsing script Examples.program
18:48:27: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSLVertex shader was successfully compiled to run on hardware.

18:48:27: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSLVertex shader was successfully compiled to run on hardware.

18:48:27: Parsing script StdQuad_vp.program
18:48:27: Parsing script deferred_post.program
18:48:27: Parsing script ShadowCaster.program
18:48:27: Parsing script Hurt.material
18:48:27: Parsing script pssm.material
18:48:27: Parsing script Posterize.material
18:48:27: Parsing script Tiling.material
18:48:27: Parsing script ASCII.material
18:48:27: Parsing script GLSLSwizzle.material
18:48:27: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSLGeometry shader was successfully compiled to run on hardware.

18:48:27: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSLVertex shader was successfully compiled to run on hardware.

18:48:27: Parsing script MotionBlur.material
18:48:27: Parsing script Bloom2.material
18:48:27: GLSL compiled : Bloom2_ps20_glslFragment shader was successfully compiled to run on hardware.
18:48:27: Parsing script Ogre.material
18:48:27: Parsing script VarianceShadowmap.material
18:48:27: Parsing script ParticleGS.material
18:48:27: OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
18:48:27: High-level program Ogre/ParticleGS/DisplayPS encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Unable to compile Cg program Ogre/ParticleGS/DisplayPS: CG ERROR : The compile returned an error.
(323) : fatal error C9999: unexpected cast operation
 in CgProgram::loadFromSource at /home/miguel/projects/OGRE/trunk/PlugIns/CgProgramManager/src/OgreCgProgramManagerDll.cpp (line 65)
18:48:28: Parsing script Examples-Water.material
18:48:28: Parsing script Halftone.material
18:48:28: Parsing script BlackAndWhite.material
18:48:28: Parsing script Embossed.material
18:48:28: Parsing script NightVision.material
18:48:28: Parsing script OffsetMapping.material
18:48:28: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglslFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglslVertex shader was successfully compiled to run on hardware.

18:48:28: Parsing script Invert.material
18:48:28: Parsing script DOF.material
18:48:28: Parsing script ASMSwizzle.material
18:48:28: Parsing script Glass.material
18:48:28: Parsing script HeatVision.material
18:48:28: Parsing script ShaderSystem.material
18:48:28: Parsing script OldMovie.material
18:48:28: Parsing script facial.material
18:48:28: Parsing script RadialBlur.material
18:48:28: Parsing script sibenik.material
18:48:28: Parsing script Ocean.material
18:48:28: GLSL compiled : GLSL/OceanVSVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : GLSL/OceanFSFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : GLSL/Ocean2VSVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : GLSL/Ocean2FSFragment shader was successfully compiled to run on hardware.
18:48:28: Parsing script Examples-DynTex.material
18:48:28: Parsing script OldTV.material
18:48:28: Parsing script IsoSurf.material
18:48:28: Problem parsing the following Cg Uniform: '@TMP1' in file Ogre/IsoSurf/TessellateTetrahedraGS
18:48:28: Parsing script instancing.material
18:48:28: GLSL compiled : InstancingGLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : InstancingShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : CrowdGLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : CrowdShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

18:48:28: Parsing script Laplace.material
18:48:28: Parsing script MRTtest.material
18:48:28: GLSL compiled : Ogre/MRTtest/scenefp/GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/MRTtest/quadfp/GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vpVertex shader was successfully compiled to run on hardware.

18:48:28: Parsing script Penguin.material
18:48:28: Parsing script Bloom.material
18:48:28: GLSL compiled : Blur_ps_glslFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Blur0_vs_glslVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : Blur1_vs_glslVertex shader was successfully compiled to run on hardware.

18:48:28: Parsing script DepthShadowmap.material
18:48:28: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSLVertex shader was successfully compiled to run on hardware.

18:48:28: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSLFragment shader was successfully compiled to run on hardware.
18:48:28: Parsing script SharpenEdges.material
18:48:28: Parsing script Example-Water.material
18:48:28: Parsing script RZR-002.material
18:48:28: Parsing script hdr.material
18:48:28: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/utils_fpFragment shader was successfully compiled to run on hardware.
18:48:28: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fpFragment shader was successfully compiled to run on hardware.
18:48:28: Parsing script Examples.material
18:48:28: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreGpuProgramParams.cpp (line 1401)
18:48:28: Compiler error: invalid parameters in Examples.material(837): setting of constant failed
18:48:28: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSLVertex shader was successfully compiled to run on hardware.

18:48:28: Parsing script smoke.material
18:48:28: Parsing script Dither.material
18:48:28: Parsing script CGSwizzle.material
18:48:28: Parsing script Examples-Advanced.material
18:48:28: Parsing script CompositorDemo.material
18:48:28: Parsing script deferred_post.material
18:48:28: Parsing script deferreddemo.material
18:48:28: Parsing script ssao.material
18:48:28: Parsing script ShadowCaster.material
18:48:28: Parsing script deferred_post_minilight.material
18:48:28: Parsing script ROOM.material
18:48:28: Parsing script RomanBath.material
18:48:28: Parsing script Examples-Water.particle
18:48:28: Parsing script Examples.particle
18:48:28: Parsing script smoke.particle
18:48:28: Parsing script emitted_emitter.particle
18:48:28: Parsing script Examples.compositor
18:48:28: Parsing script ssao.compositor
18:48:28: Parsing script deferred.compositor
18:48:29: Parsing script sample.fontdef
18:48:29: Parsing script CompositorDemo.overlay
18:48:29: Finished parsing scripts for resource group Popular
18:48:29: Loading library ../lib/Sample_BezierPatch_d
18:48:29: Installing plugin: Bezier Patch Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_BSP_d
18:48:29: Installing plugin: BSP Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_CameraTrack_d
18:48:29: Installing plugin: Camera Tracking Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_CelShading_d
18:48:29: Installing plugin: Cel-shading Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Compositor_d
18:48:29: Installing plugin: Compositor Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_CubeMapping_d
18:48:29: Installing plugin: Cube Mapping Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_DeferredShading_d
18:48:29: Installing plugin: Deferred Shading Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Dot3Bump_d
18:48:29: Installing plugin: Bump Mapping Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_DynTex_d
18:48:29: Installing plugin: Dynamic Texturing Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_FacialAnimation_d
18:48:29: Installing plugin: Facial Animation Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Fresnel_d
18:48:29: Installing plugin: Fresnel Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Grass_d
18:48:29: Installing plugin: Grass Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Isosurf_d
18:48:29: Installing plugin: Isosurf Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Instancing_d
18:48:29: Installing plugin: Instancing Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Lighting_d
18:48:29: Installing plugin: Lighting Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Paging_d
18:48:29: Installing plugin: Paging Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_ParticleGS_d
18:48:29: Installing plugin: Particle Effects (GPU) Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_ParticleFX_d
18:48:29: Installing plugin: Particle Effects Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_ShaderSystem_d
18:48:29: OGRE EXCEPTION(7:InternalErrorException): Could not load dynamic library ../lib/Sample_ShaderSystem_d.  System Error: ../lib/Sample_ShaderSystem_d.so: cannot open shared object file: No such file or directory in DynLib::load at /home/miguel/projects/OGRE/trunk/OgreMain/src/OgreDynLib.cpp (line 91)
18:48:29: Loading library ../lib/Sample_SkeletalAnimation_d
18:48:29: Installing plugin: Skeletal Animation Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_SkyBox_d
18:48:29: Installing plugin: Sky Box Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_SkyDome_d
18:48:29: Installing plugin: Sky Dome Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_SkyPlane_d
18:48:29: Installing plugin: Sky Plane Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Smoke_d
18:48:29: Installing plugin: Smoke Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_SphereMapping_d
18:48:29: Installing plugin: Sphere Mapping Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Terrain_d
18:48:29: Installing plugin: Terrain Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_TextureFX_d
18:48:29: Installing plugin: Texture Effects Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Transparency_d
18:48:29: Installing plugin: Transparency Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_VolumeTex_d
18:48:29: Installing plugin: Volume Textures Sample
18:48:29: Plugin successfully installed
18:48:29: Loading library ../lib/Sample_Water_d
18:48:29: Installing plugin: Water Sample
18:48:29: Plugin successfully installed
18:48:29: Texture: thumb_bsp.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_bezier.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_bump.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_camtrack.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_cel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_comp.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_cubemap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_deferred.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_dyntex.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_facial.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_fresnel.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_grass.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_instancing.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_isosurf.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_lighting.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_terrain.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_particles.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_particlegs.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_skelanim.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_skybox.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_skydome.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_skyplane.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_smoke.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_spheremap.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_texfx.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_trans.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
18:48:29: Texture: thumb_voltex.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:29: Texture: thumb_water.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
18:48:30: Texture: sdk_button_over.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
18:48:30: Texture: sdk_button_down.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
18:48:50: Uninstalling plugin: Bezier Patch Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_BezierPatch_d
18:48:50: Uninstalling plugin: BSP Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_BSP_d
18:48:50: Uninstalling plugin: Camera Tracking Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_CameraTrack_d
18:48:50: Uninstalling plugin: Cel-shading Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_CelShading_d
18:48:50: Uninstalling plugin: Compositor Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Compositor_d
18:48:50: Uninstalling plugin: Cube Mapping Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_CubeMapping_d
18:48:50: Uninstalling plugin: Deferred Shading Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_DeferredShading_d
18:48:50: Uninstalling plugin: Bump Mapping Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Dot3Bump_d
18:48:50: Uninstalling plugin: Dynamic Texturing Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_DynTex_d
18:48:50: Uninstalling plugin: Facial Animation Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_FacialAnimation_d
18:48:50: Uninstalling plugin: Fresnel Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Fresnel_d
18:48:50: Uninstalling plugin: Grass Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Grass_d
18:48:50: Uninstalling plugin: Isosurf Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Isosurf_d
18:48:50: Uninstalling plugin: Instancing Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Instancing_d
18:48:50: Uninstalling plugin: Lighting Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Lighting_d
18:48:50: Uninstalling plugin: Paging Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_Paging_d
18:48:50: Uninstalling plugin: Particle Effects (GPU) Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_ParticleGS_d
18:48:50: Uninstalling plugin: Particle Effects Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_ParticleFX_d
18:48:50: Uninstalling plugin: Skeletal Animation Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_SkeletalAnimation_d
18:48:50: Uninstalling plugin: Sky Box Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_SkyBox_d
18:48:50: Uninstalling plugin: Sky Dome Sample
18:48:50: Plugin successfully uninstalled
18:48:50: Unloading library ../lib/Sample_SkyDome_d
18:48:50: Uninstalling plugin: Sky Plane Sample
18:48:50: Plugin successfully uninstalled
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18:48:51: *-*-* OGRE Shutdown
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A little window told me of an error because it couldn't load the RTShaderSystem demo. As I compiled, I think that disabling the demo should be done automatically when not building the component.
CABAListic
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by CABAListic »

Ok, the error arises due to the RTShader component being built as a static library. What I *think* happens is that every sample ends up with its own RTShader instance (RTShader is supposed to be a singleton, but the instance is held in a static library, which gets pulled into the shared library of the sample), and on shutdown this causes havoc to the system.
I suppose as a consequence the RTShader component should not be built as a static library. I wonder how Windows deals with this? Apparently the error has not occured on Windows platforms...
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Noman
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Noman »

I just finished porting the shadows & ocean demos to the new framework.
They are not 100% feature complete, but most of the functionality is in. Some of the unimplemented stuff is a bit overkill IMO, the new demos keep it simple.

A cmake question - why do all the samples add themselves as a dependency to the sample browser even when we aren't using the static build? Should the sample browser be independent of them? (In visual studio, when you change a sample this causes SampleBrowser to re-link as well, which I think is wrong)

I'll soon divide the samples into categories just to use them (and not keep everything unsorted), feel free to comment about the division.

(As a side note, I think this concludes the demo porting process. The only one remaining is GUI, which is a CEGUI-only demo. Since that dependency is dropping, I think the demo should too)
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Assaf Raman
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by Assaf Raman »

Noman wrote: A cmake question - why do all the samples add themselves as a dependency to the sample browser even when we aren't using the static build? Should the sample browser be independent of them? (In visual studio, when you change a sample this causes SampleBrowser to re-link as well, which I think is wrong)
So when you run the sample browser - if you changed the code of a sample - the changed sample will compile.
Watch out for my OGRE related tweets here.
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omniter
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Re: [SoC 2009 - Accepted] Unified Samples Framework & Browser

Post by omniter »

Good stuff, Noman! :D Though, are you sure it's a good idea to remove the GUI sample? We don't want people to get the wrong idea about the tray system being used to "replace" CEGUI. It's not a full GUI system.
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