Ogre Mascot?
- KungFooMasta
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- haffax
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Re: Ogre Mascot?
Would be nonsensical, Sinbad is invincible.KungFooMasta wrote:Is there a death animation for the model?
- omniter
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Re: Ogre Mascot?
Duh.haffax wrote:Would be nonsensical, Sinbad is invincible.KungFooMasta wrote:Is there a death animation for the model?
But seriously, why I changed my mind about the death animation: Even with swords, the current SDK is completely devoid of animated violence / animated death (since he could be chopping veggies or cutting hair) and I think it's best to keep it that way. Besides, I'd have to make something that kills him in the sample. But I see how the lack of a death animation could limit the model's usefulness in a real game. Well I suppose I could distribute the Blender file with the model and people can add whatever they want?
- haffax
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Re: Ogre Mascot?
Now that would be most welcome!omniter wrote:Well I suppose I could distribute the Blender file with the model and people can add whatever they want?
(Better than you having to do all the 300 requested animations that are bound to follow...)
- jacmoe
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Re: Ogre Mascot?
WooHoo!omniter wrote:Well I suppose I could distribute the Blender file with the model and people can add whatever they want?
Now, I *must* learn how to use Blender for animation..
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- Kojack
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- omniter
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Re: Ogre Mascot?
I think he's too fat to fit through the door, lol.
- Kojack
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Re: Ogre Mascot?
I'm sure the owners of the house will be glad of that.I think he's too fat to fit through the door, lol.
Hmm, the sample tudor house model might look better if stretched on the x and z axes. It's a bit tall and thin.
- KungFooMasta
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Re: Ogre Mascot?
Yah, I wanted to use him in an RTS game I was making. Oddly enough, the placeholder never winter nights models don't have death animations either. I'm curious what happens when you actually kill them in the game.omniter wrote:But I see how the lack of a death animation could limit the model's usefulness in a real game.
I'm sure many people would be greatful for the blender files, although in all honesty it would be hard to match the current quality of animations you've already made for him. All you really need is a death animation to make him usable in a wide range of scenarios. Anyways, thanks for sharing the work you've done!
Creator of QuickGUI!
- Kojack
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Re: Ogre Mascot?
Ragdoll death is more fun.
- merlinblack
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Re: Ogre Mascot?
I was thinking a game in a similar style to Ankh, but with Ogres, and pirates.calsmurf2904 wrote:So this is released under MIT? I feel like making a hack-and-slash now lol
"He'd never realized that, deep down inside, what he really wanted to do was make things go splat."
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- merlinblack
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Re: Ogre Mascot?
Like in Oblivion, when you 'overkill' on the last hit and send your enemy flying through the air, and crashing into stuff. Pretty cool.Kojack wrote:Ragdoll death is more fun.
"He'd never realized that, deep down inside, what he really wanted to do was make things go splat."
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Terry Pratchett, Reaper Man
- LiMuBei
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Re: Ogre Mascot?
Very cool model! Especially the animations look top notch. Gotta check out the sample, guess I can learn a ton about animation with Ogre there.
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- Halfling
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Re: Ogre Mascot?
This dude is the push i needed to continue the work on my project I will definitely use it in my Game.
Thank you very much for this nice Ogre and keep up the good work
Thank you very much for this nice Ogre and keep up the good work
- _tommo_
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Re: Ogre Mascot?
As i said, i could not resist xD
Here is our beloved Ogre as the evil boss and enemy troops commander
Here is our beloved Ogre as the evil boss and enemy troops commander
- jacmoe
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Re: Ogre Mascot?
Just a small error in the readme:
I suggest that you take that line out.
According to the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License you *do* have to - must - give attribution (credit) to the artist.You do not need to give credit to the artist, but it would be appreciated. =)
I suggest that you take that line out.
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- aguru
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Re: Ogre Mascot?
tommo, that screenshot is looking absolutely great!
- omniter
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Re: Ogre Mascot?
_tommo_, that looks awesome.
jacmoe, "Waiver — Any of the above conditions can be waived if you get permission from the copyright holder."
And I commited the Blender file to branch.
jacmoe, "Waiver — Any of the above conditions can be waived if you get permission from the copyright holder."
And I commited the Blender file to branch.
- _tommo_
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Re: Ogre Mascot?
Thanks, but it's the awesomeness of the Ogre
Anyway i want to use him for real as a boss in a medieval level, but the license states i can't use it for commercial... in the end this is possible or not?
Anyway i want to use him for real as a boss in a medieval level, but the license states i can't use it for commercial... in the end this is possible or not?
- jacmoe
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Re: Ogre Mascot?
Pay Omniter a wad of money? And Ogre?
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- _tommo_
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Re: Ogre Mascot?
Cameo Appearance.
But if so, i will have to use a dragon
But if so, i will have to use a dragon
- omniter
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Re: Ogre Mascot?
_tommo_, if you plan to sell your game, I'm afraid you can't include the character model in it. I also won't be accepting payment for this model for commercial use. It's free, period. Cameo appearances would usually involve you making your own version of the character to appear in your game. Just to be clear, the license is not on the concept of the Sinbad character, but on the actual model. You can make references to Sinbad and have a picture / your own model of him in a commercial game, for example. It'd be awesome and flattering to see Sinbad in your game, but to be fair, I don't want to make any exceptions. Sorry.