Ogre Mascot?

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Kojack
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Re: Ogre Mascot?

Post by Kojack »

It's written in his signature. How could you miss that?
Well, it doesn't actually say he's doing it. He could have just been a big fan of it or something. :)
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omniter
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Re: Ogre Mascot?

Post by omniter »

Sorry for the lack of updates, guys! I've been busy settling into my new place and visiting family before the summer work really starts. I'll get back to work soon, promise! :)
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Re: Ogre Mascot?

Post by Klaim »

jacmoe wrote:
Klaim wrote:Didn't know that! :shock:
It's written in his signature. How could you miss that? :shock:

I rarely read signatures, my ninja eyes flip out and kill p... err... no my eyes jump over signatures...
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Re: Ogre Mascot?

Post by JohnJ »

Wow, omniter, this is just amazing! I've seen a lot of proposed Ogre mascot designs, but this is the only one so far that I think is perfect. I love the way you combine the "sinbad" idea with the "Ogre" too :). Excellent work!
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Re: Ogre Mascot?

Post by omniter »

Whew! Okay, sorry to have kept you guys waiting. I think the modeling is pretty much finished now. I tried my best to make hands. I basically fluked it. I kept the boots and pants pretty simple, as their detail will come from the texture. I also added some spiky wrist guards. :) He comes to 7402 triangles without his weapons. The scimitars are 330 triangles each, making the full model 8062 triangles. Here's a screenie. I also included a little "blow-up" view, for those of you who (for some reason) wanna see his stuff.

Image

Thanks for the support, guys! Tomorrow I officially start coding for GSoC. If I have time, I'll do some texturing on him. :)
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Re: Ogre Mascot?

Post by omniter »

On second thought, the hands look way too big. He looks like an ambidextrous Hellboy. I'm gonna quickly fix that. :)
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Re: Ogre Mascot?

Post by spacegaier »

omniter wrote:On second thought, the hands look way too big. He looks like an ambidextrous Hellboy. I'm gonna quickly fix that. :)
Can only second that. But apart from that: Really good (curious how the boots will look)!
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Re: Ogre Mascot?

Post by Kencho »

Hands seem to be as big as the face (maybe a little bigger), so the proportions look mostly right.
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Re: Ogre Mascot?

Post by liamrudel »

Any news?
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Re: Ogre Mascot?

Post by omniter »

Hey, liamrudel. Not really. :) I'm currently busy with the last stages of the OGRE Sample Browser. A couple more weeks, and I'll be done. You could check back then, or submit to the thread and wait 'til I post something. :D
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Re: Ogre Mascot?

Post by omniter »

Finally, an update! :) Don't worry, I haven't left you guys. I finished UV unwrapping all the "skin" parts of the model. Took quite a while too, since Blender crashed on me and I had to redo everything. The equipment and clothing will go on a separate texture. I've begun roughing out the skin texture (keyword: roughing). Have a looksie! :D

Image
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Re: Ogre Mascot?

Post by spacegaier »

Wow, looks good (except the left down pictures where he has these spikes on the breast as there is one part of the cloths missing ;) ).
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Re: Ogre Mascot?

Post by omniter »

Haha, I just temporarily hid the belt so you can see his muscles, that's all. :)
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Re: Ogre Mascot?

Post by Klaim »

Good work! :D

By the way, the blue eyes, I would have made them yellow, amber or something. With blue eyes it looks like a guy in a disguise...
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Re: Ogre Mascot?

Post by nikki »

Looking good. I'm with Klaim on the eyes though.

BTW, nice work on the sample browser! :)
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Re: Ogre Mascot?

Post by spacegaier »

Yes, I also agree on the eye color with the posters above.
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Re: Ogre Mascot?

Post by jacmoe »

Seriously good stuff! :D

Yes, the eyes: What's wrong with good old weird eyes ?
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Re: Ogre Mascot?

Post by trnrez »

As always very impressive work. May have to sneak it into our app as an easter egg :)
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Re: Ogre Mascot?

Post by Kojack »

Looking good. :)

Here's a cool reference for different eyes: http://www.9mmsfx.com/lenses.html
(special effects company who make contact lenses for horror movies)
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Re: Ogre Mascot?

Post by _tommo_ »

Impressive :D

Just a tought, anyway: won't the prebaked light on the diffuse screw up a ton of shaders?
I mean, you could never use SSAO, normal maps, mini lights, or even a simple celshading because the prebaked light is so strong... maybe these days it's better to provide also a color-only diffuse map?
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Re: Ogre Mascot?

Post by omniter »

Good point. I will change the eye colour and try to resist using too much Burn Tool in Photoshop, heh. :D
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Re: Ogre Mascot?

Post by Moohasha »

I haven't checked this in awhile. This is looking seriously good! I wish I had your skills in 3D modeling.
This is probably a stupid question, but do you plan on animating him as well?
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Re: Ogre Mascot?

Post by omniter »

Thank you. :D And yes, I do intend on animating him. I will definitely have him ready for the next major OGRE release, and available in the SDK.
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Re: Ogre Mascot?

Post by omniter »

Hey guys. I know it's been a while, but I finally got around to texturing him. I reduced the baked shading as requested, and changed the eye colours back. It's not the best texturing job ever, of course. It looks kind of bland. So if anyone can do a better job, feel free to edit the textures when they're released. :)

Image

Now onto the rigging and animations. :D
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Re: Ogre Mascot?

Post by jacmoe »

Looking forward to it! :D
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