Ogre Mascot?
- spacegaier
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 135
- Contact:
Re: Ogre Mascot?
Nice! Is he (she?) wearing gloves?
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
Yes he is, lol.
- KungFooMasta
- OGRE Contributor
- Posts: 2087
- Joined: Thu Mar 03, 2005 7:11 am
- Location: WA, USA
- x 16
- Contact:
Re: Ogre Mascot?
awesome!
I agree with you, the textures looks a little too uniform, like a cartoon or clay model.
spacegaier, why would you think it could be a she?
I agree with you, the textures looks a little too uniform, like a cartoon or clay model.
spacegaier, why would you think it could be a she?
Creator of QuickGUI!
- spacegaier
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 135
- Contact:
Re: Ogre Mascot?
Well, I've never met an Ogre face-to-face (and it's likely that noone else here has ever done so ), but perhaps they have different characteristics to distinguish between he and she. As long as there is no proof, you can't be carefully enough in our times (in regards to political correctness) .KungFooMasta wrote:spacegaier, why would you think it could be a she?
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
- Moohasha
- Gnoll
- Posts: 672
- Joined: Fri Dec 07, 2007 7:37 pm
- x 8
Re: Ogre Mascot?
I'm pretty sure female ogres don't have goatees, don't wear only pants and spiked shoulder straps, and don't have...erm..."packages".spacegaier wrote:Well, I've never met an Ogre face-to-face (and it's likely that noone else here has ever done so ), but perhaps they have different characteristics to distinguish between he and she. As long as there is no proof, you can't be carefully enough in our times (in regards to political correctness) .KungFooMasta wrote:spacegaier, why would you think it could be a she?
Black holes are where God divided by 0
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre Mascot?
What do you know about female ogres?
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
Re: Ogre Mascot?
Maybe we need a female mascot too.
- nikki
- Old One
- Posts: 2730
- Joined: Sat Sep 17, 2005 10:08 am
- Location: San Francisco
- x 13
- Contact:
- Moohasha
- Gnoll
- Posts: 672
- Joined: Fri Dec 07, 2007 7:37 pm
- x 8
Re: Ogre Mascot?
Or at least some angry peasants with pitch forks.Kojack wrote:Maybe we need a female mascot too.
Black holes are where God divided by 0
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
Re: Ogre Mascot?
The ninja could fill in until we get some peasants. Maybe we could dirty up his clothing or something.
-
- Halfling
- Posts: 77
- Joined: Fri Sep 11, 2009 7:42 pm
Re: Ogre Mascot?
Awesome job Omniter, that's a real step up from the Ogre head!
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
FInished rigging legs, feet, torso, neck, head, jaw, shoulders, and arms. Still need to rig hands, fingers, clothing, eyes, eyebrows and lips. In a few days, I will be ready to animate him.
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
Finished rigging hands, fingers, clothes and added sword attachment bones (so he can hold stuff in-game ). I put him in a couple of poses, just for kicks. Check it out.
- Kojack
- OGRE Moderator
- Posts: 7157
- Joined: Sun Jan 25, 2004 7:35 am
- Location: Brisbane, Australia
- x 534
Re: Ogre Mascot?
Somebody needs to create a Teken style game featuring Sinbad The Ogre and the new reworked Irrlicht fairy.
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
Finished rigging the eyebrows, lips, tongue, and cheeks. Sinbad isn't face-pose-friendly / lip-syncable, but he's capable of a fairly big range of expressions... except he's always smiling. I hope that's not a problem. Anyway, here's a little comparison with the original sketch.
- _tommo_
- Gnoll
- Posts: 677
- Joined: Tue Sep 19, 2006 6:09 pm
- x 5
- Contact:
Re: Ogre Mascot?
That's awesome
- spacegaier
- OGRE Team Member
- Posts: 4304
- Joined: Mon Feb 04, 2008 2:02 pm
- Location: Germany
- x 135
- Contact:
Re: Ogre Mascot?
Really awesome!
Some remarks though:
Some remarks though:
- On the animations overview image in the lower right part, there is some z-fightging issue (not sure if that can be resolved or perhaps it already is).
- Is one of the blades black by will?
- On the comparison shot: From the front perspective the head cloth looks dull. Perhaps some more detail would be needed to create the impression of cloth. On the scetch you also see the ends of this piece of cloth behind his head which could also help to enhance the appearance.
Ogre Admin [Admin, Dev, PR, Finance, Wiki, etc.] | BasicOgreFramework | AdvancedOgreFramework
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
Don't know what to do in your spare time? Help the Ogre wiki grow! Or squash a bug...
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
It's not z-fighting. It's just part of the belt going through his back due to him bending the wrong way. I fixed it, but the sword sheaths cover that area completely anyway.spacegaier wrote: On the animations overview image in the lower right part, there is some z-fightging issue (not sure if that can be resolved or perhaps it already is).
It's just the lighting.spacegaier wrote: Is one of the blades black by will?
I won't touch the textures anymore, because if I add detail to one part, the entire thing has to change to keep consistency. I tried this already. It wasn't pretty. I suppose someone could make normal, detail, specular, and emissive maps for him later on.spacegaier wrote: On the comparison shot: From the front perspective the head cloth looks dull. Perhaps some more detail would be needed to create the impression of cloth.
Everything looks fine in a sketch until you convert it to 3D, because it's easy to make things look cool from one angle, but difficult to make it look good or even make sense from all angles in 3D. For those two ends to show up behind his head in 3D, they'd have to be massive, and very off to the side. It's hard to foresee this kind of stuff when drawing a sketch since I'm not so experienced, heh.spacegaier wrote: On the scetch you also see the ends of this piece of cloth behind his head which could also help to enhance the appearance.
EDIT: Because of the texturing, my guess is that he will look fantastic in cel-shading.
- buckED
- Greenskin
- Posts: 133
- Joined: Fri Feb 15, 2008 9:51 pm
Re: Ogre Mascot?
great work.
Are you still going to add the bandages on the arms like on the reference?
I think they'd add quite something to the charatcer.
Are you still going to add the bandages on the arms like on the reference?
I think they'd add quite something to the charatcer.
Many of life's failures are people who did not realize how close they were to success when they gave up.
~ Thomas Edison ~
~ Thomas Edison ~
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
I really don't plan to make any more changes to the texture at this point, but maybe later.
- Brutal
- Greenskin
- Posts: 142
- Joined: Sat Nov 07, 2009 1:51 pm
- Location: Gainesville, FL
- x 2
- Contact:
Re: Ogre Mascot?
I can't believe this is my first time seeing this thread, this looks absolutely amazing! You have done a great job on this mate
This is a huge upgrade to the dinky ninja/robot that we've all grown so accustomed to lol. Think you might make some more basic animations as well, maybe like running/jumping/crouching/attacking?
Anyways, again, excellent job mate. Cant wait to actually check this out when you release it!
This is a huge upgrade to the dinky ninja/robot that we've all grown so accustomed to lol. Think you might make some more basic animations as well, maybe like running/jumping/crouching/attacking?
Anyways, again, excellent job mate. Cant wait to actually check this out when you release it!
**Certified Ogre Professional Amateur
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
Thanks, Brutal! Shouldn't be long now. Workin' on it as we speak.
- omniter
- OGRE Contributor
- Posts: 424
- Joined: Thu Mar 19, 2009 8:08 am
- Location: Canada
- x 44
Re: Ogre Mascot?
He's fully rigged now, and I've begun animating him. Here's a little preview of the idle animation.
[vimeo]8391702[/vimeo]
[vimeo]8391702[/vimeo]
- jacmoe
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
- Contact:
Re: Ogre Mascot?
:=)
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
- Brutal
- Greenskin
- Posts: 142
- Joined: Sat Nov 07, 2009 1:51 pm
- Location: Gainesville, FL
- x 2
- Contact:
Re: Ogre Mascot?
That looks excellent
Only thing I absolutely cannot stand is the color of his hat lol. The brown used for the sword handles and/or chest straps would look so much better (chest straps are a little dark, but a brown like that would look a lot better on his hat)
Thats my only suggestion XD
Only thing I absolutely cannot stand is the color of his hat lol. The brown used for the sword handles and/or chest straps would look so much better (chest straps are a little dark, but a brown like that would look a lot better on his hat)
Thats my only suggestion XD
**Certified Ogre Professional Amateur