Back on topic.
I've been working on this project about digital comics (or not comics) for some time and it's not finished at all, but I recently took the time to setup the website and put in lot of explanations of what the project is about. I know lot of people around here love webcomics so I think that might be of interest to some people of this community.
I'm opening the website live just right now :
From the website :
What is AOS?
Art Of Sequence (AOS) is a project gathering several tools, each one targeting at different people but all helping to allow artists to create and publish “digital media sequences”.
For example : http://catsuka.com/turbomedia/about_dig ... ak_en.html
Here “digital sequences” means any sequence of media used as digital-native narrative, exploiting (or not) the digital nature of those media, for example to allow interactions, animations or audio where needed. The main inspirations are Turbo-Media experiments that you can see there : http://www.catsuka.com/turbomedia/
Click here to see a big diagram explaining the project : http://artofsequence.org/wp-content/upl ... erview.png
The AOS projects currently in development targets different users:
AOS Designer : a digital sequence montage tool. It allow artists to mount and edit digital sequences. Once edition is done, a project can be exported to different formats, for example as an HTML5 web page, or as a custom format for a mobile player. More infos…
Exporters : tools that convert digital sequences from AOSL to a specific format that can be read by a specific player, like…
AOS Web Player : an HTML5-based digital sequence player. It’s the basic player that we provide, allowing artists to show their digital sequences on a web page. More infos…
AOSL : an XML-based language used to describe digital sequences in an abstract way. It is the language that bind them all. All projects works by manipulating or interpretting AOSL files. More infos…
And other projects used for tools and players development. Developers can for example use AOSLCPP library (c++) to build native tools and players for different platforms like IOS, Android, Windows, MacOSX, Linux…
First, I'm not a native english speaker please point me anywhere in the projects description I wrote something that is not english.
Second, any comment on the website or on the project itself is welcome.
Third, I'm looking for contributions to help the project. It will soon get to a stable base state and I'm open to help on the several fronts of developments.
So... that's all, thanks for reading and I'm waiting for feedbacks.
Edit: changed the title to match the coming clarifications on the website.