in the last months we have seen some big changes in the AAA game engine market:
- Unreal is now free to use (free for free games; or pay 5% per quarter for commercial)
- Unity cost 75$ per months
- CryEngine 10$ per month (only API C++)
I have not yet found the time to read up all the documents about Ogre 2.0 and what is new.
That's why I am asking here, I hope it's not so provocative:
But to make things more fair, I would like to compare only the render engines itself.Why should a new user should choose Ogre 2.0 over Unreal, Unity or CryEngine?
So what are the benefits of Ogre 2.0 over these engines, besides of course the much better license model.
Will it be the fastest render engine on the market?
What key features can we exactly expect when Ogre 2.0 is finished end of this year.
When we have some nice points, we should put it in the front of the website, so the average user can see easily what the advantage is.
Otherwise, maybe many people will not start using Ogre 2.0, because everybody is starting to use these other engines.
Don't get me wrong, I like Ogre and I would like to start use it again with the new version, but first I would like to hear what I can expect from it now.