Issues with AMD Radeon RX 460

Problems building or running the engine, queries about how to use features etc.
Post Reply
User avatar
vilgeits
Goblin
Posts: 298
Joined: Tue Aug 02, 2005 10:41 pm

Issues with AMD Radeon RX 460

Post by vilgeits »

We have a source that works ok on most of the systems but one that has this GPU

It cannot compile the shaders

Code: Select all

10:43:22: Error: commonVP's syntax is not supported
10:43:22: Error: commonFP's syntax is not supported
And the reason probably is this one:

Code: Select all

10:43:21:  * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
It looks that Ogre is not detecting some features like pixel shader modes.

Obviously we've tried to update the drivers but nothing changed at all.


Any tip on this? Thank you in advance.
paroj
OGRE Team Member
OGRE Team Member
Posts: 1994
Joined: Sun Mar 30, 2014 2:51 pm
x 1074
Contact:

Re: Issues with AMD Radeon RX 460

Post by paroj »

please add your vertex_program and fragment_program definitions.
User avatar
dark_sylinc
OGRE Team Member
OGRE Team Member
Posts: 5296
Joined: Sat Jul 21, 2007 4:55 pm
Location: Buenos Aires, Argentina
x 1278
Contact:

Re: Issues with AMD Radeon RX 460

Post by dark_sylinc »

Without seeing your vertex_program & fragment_program definitions, it sounds to me these are Cg programs using fp30/fp40/gp4fp shader profiles (and equivalent vertex shader ones: vp30/vp40/gp4vp, etc).

These profiles are exclusively supported by NVIDIA GPUs.

The best way to support OpenGL shaders on all GPUs is by using GLSL shaders, which basically have won the war some time ago, and NVIDIA discontinued Cg.

(this is also why Hlms is so highlighted in Ogre 2.1; so most users don't have to deal with this bs)
Post Reply