Ogre3D 1.10 complie error
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- Gnoblar
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Ogre3D 1.10 complie error
I follow the compile steps in the QuickStart to compile, with VisualStudio 13.I have tried V1-10, when I CMAKE selected RenderingSystem_GL, vs2013 will reporte this error,
"std:::pair<_Ty1, _Ty2>::second use undefined class ogre::GLStateCacheManager" and "can't open RenderSystem_GL_d.lib"???.But uncheck this option, it is out of a lot of mistakes...
I have build boost and the CMAKE configration as you can see in attachment .
I need your help!!! Thanks!!!
"std:::pair<_Ty1, _Ty2>::second use undefined class ogre::GLStateCacheManager" and "can't open RenderSystem_GL_d.lib"???.But uncheck this option, it is out of a lot of mistakes...
I have build boost and the CMAKE configration as you can see in attachment .
I need your help!!! Thanks!!!
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- Gnoblar
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Re: Ogre3D 1.10 complie error
There is the result of VS2013 when I ALL_BUILD
- dark_sylinc
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Re: Ogre3D 1.10 complie error
Could you post the contents of CMakeCache.txt? (if it's too large to post just upload it somewhere else, no problem)
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- Gnoblar
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Re: Ogre3D 1.10 complie error
Do you mean my CMAKE configuration problem?dark_sylinc wrote:Could you post the contents of CMakeCache.txt? (if it's too large to post just upload it somewhere else, no problem)
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- dark_sylinc
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Re: Ogre3D 1.10 complie error
I was able to reproduce this error very easily, you did nothing wrong. It seems latest commits at 1.10 are broken on VS 2013; I am contacting Pavel who is the maintainer of the 1.10 branch
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- Gnoblar
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Re: Ogre3D 1.10 complie error
Not only on VS2013, the same error on VS2012. When I complie the V2-1, it reports many deffrent errorsdark_sylinc wrote:Could you post the contents of CMakeCache.txt? (if it's too large to post just upload it somewhere else, no problem)
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- Gnoblar
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Re: Ogre3D 1.10 complie error
Have you solved this problem?dark_sylinc wrote:I was able to reproduce this error very easily, you did nothing wrong. It seems latest commits at 1.10 are broken on VS 2013; I am contacting Pavel who is the maintainer of the 1.10 branch
By the way, I couldn't download the Unofficial pre-built SDK, when I click on those url,it will fail to respond
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Re: Ogre3D 1.10 complie error
will be fixed in the next release. as a workaround add
#include "OgreGLStateCacheManager.h"
or disable RenderSystemGL and use GL3Plus instead.
#include "OgreGLStateCacheManager.h"
or disable RenderSystemGL and use GL3Plus instead.
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Re: Ogre3D 1.10 complie error
I've sent a pull request with a fix earlier this morning.
https://bitbucket.org/sinbad/ogre/pull- ... l3-rs/diff
https://bitbucket.org/sinbad/ogre/pull- ... l3-rs/diff
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- Gnoblar
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Re: Ogre3D 1.10 complie error
It works! Thanks!Crashy wrote:I've sent a pull request with a fix earlier this morning.
https://bitbucket.org/sinbad/ogre/pull- ... l3-rs/diff
How did you positioning this problem? I counldn't fix it when it happend to me
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- Gnoblar
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Re: Ogre3D 1.10 complie error
Another questions: when I run the basic tutorial:Set up An Application, if I check the FullScreen "NO" in my RenderSystem Configruation, it always pop-up an error just likes thisparoj wrote:will be fixed in the next release. as a workaround add
#include "OgreGLStateCacheManager.h"
or disable RenderSystemGL and use GL3Plus instead.
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