Fog based on Y axis

Problems building or running the engine, queries about how to use features etc.
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az_anne
Gnoblar
Posts: 13
Joined: Tue Nov 29, 2016 1:37 am

Fog based on Y axis

Post by az_anne »

Hi,
Is there a way to tweak the fog so it will be mapped on the world Y axis instead of the camear local Z axis ?
Please help! Thanks!
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Kaylx
Greenskin
Posts: 123
Joined: Sun May 22, 2011 10:45 pm
Location: Scotland
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Re: Fog based on Y axis

Post by Kaylx »

You would have to use a shader.

Check out this article on the subject.

Hope it helps.
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