Hi guys,
i am new to ogre, in the past i have used it as a component of the Gazebo http://gazebosim.org framework. Now i want to realize the following sensors, if possible by working directly on an Ogre::Camera, due to its availability in the gazebo interface (using ogre 1.9).
The sensor concepts, i want to implement, shall work as follows (they can be implemented separately):
* I want to realize a camera sensor, which provides a pixel-wise segmentation of the scene it is observing. This is similar to a depth camera, where each pixel holds its disparity value to the next object as a color. In this case, every object has its own color.
* Then, another sensor shall provide the possibility to exclude objects from the scene graph from the rendering process, so that selected objects are invisible to the camera.
I would be very happy, if you can tell me, which ogre components/concepts are helpful to realize this ideas.
Best regards and thank you.
Sensor concepts with Ogre::Camera
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
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Re: Sensor concepts with Ogre::Camera
http://www.ogre3d.org/tikiwiki/tiki-ind ... e=Cookbook* I want to realize a camera sensor, which provides a pixel-wise segmentation of the scene it is observing. This is similar to a depth camera, where each pixel holds its disparity value to the next object as a color. In this case, every object has its own color.
Ogre::MovableObject::setVisible( bool visible )* Then, another sensor shall provide the possibility to exclude objects from the scene graph from the rendering process, so that selected objects are invisible to the camera.
http://www.ogre3d.org/docs/api/1.9/clas ... de0be7cf10
the woods are lovely dark and deep
but i have promises to keep
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but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos