Hi
I have been out of development for a while. I am back trying to use 1.10.8 from repo (Previously used 1.7.0)
In the past I have used CEGUI as my GUI. I think it is not supported any longer in 1.10 or is there an alternative?
Is there any other GUI that would be recommended in OGRE? that has support and forums and is better?
Thanks
GUI for OGRE 1.10
-
- Halfling
- Posts: 69
- Joined: Thu Apr 16, 2009 2:38 am
- Location: Montreal, Quebec
- x 2
- Contact:
-
- OGRE Team Member
- Posts: 1995
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1075
- Contact:
Re: GUI for OGRE 1.10
wit ogre 1.10 we tried to keep API compatibility with 1.9 as far as possible. You could give CEGUI a try. There should be only minor issues.
If you want to hang with the cool kids however, I think imgui is the way to go:
https://github.com/RigsOfRods/rigs-of-rods/pull/1333
If you want to hang with the cool kids however, I think imgui is the way to go:
https://github.com/RigsOfRods/rigs-of-rods/pull/1333
-
- Halfling
- Posts: 69
- Joined: Thu Apr 16, 2009 2:38 am
- Location: Montreal, Quebec
- x 2
- Contact:
Re: GUI for OGRE 1.10
Thanks I will give imgui a try. Seems simple and bloat free. IS the performance good?
Thanks
Thanks
-
- Halfling
- Posts: 69
- Joined: Thu Apr 16, 2009 2:38 am
- Location: Montreal, Quebec
- x 2
- Contact:
Re: GUI for OGRE 1.10
I have looked into it. Interested in using it. Is there an example of how to integrate it into Ogre?
Not sure if I need the GL3 and GL or DXD h/cpp files for the devices? Also how to pass an ogre window
and bind it to Imgui. A very short example would help to reproduce the example in Ogre.
I tried to place the While loop [while (!glfwWindowShouldClose(window))] in the frameRenderingQueued() in ogre.
To reproduce the same example in IMgui.
Thanks
Not sure if I need the GL3 and GL or DXD h/cpp files for the devices? Also how to pass an ogre window
and bind it to Imgui. A very short example would help to reproduce the example in Ogre.
I tried to place the While loop [while (!glfwWindowShouldClose(window))] in the frameRenderingQueued() in ogre.
To reproduce the same example in IMgui.
Thanks
-
- Halfling
- Posts: 69
- Joined: Thu Apr 16, 2009 2:38 am
- Location: Montreal, Quebec
- x 2
- Contact:
Re: GUI for OGRE 1.10
ImGUi is very easy to use, develop and its very powerful.
Takes me minutes to build a gui!!!!
Thanks for suggesting it.
Takes me minutes to build a gui!!!!
Thanks for suggesting it.