Thank you dark_sylinc
My purpose is a lot of model files (.mesh) share 1 animation file (.skeleton). Like in the game GTA (f.e Vice city), all the pedestrians in a group share the same animation. I think Ogre must allow you to do this.
Anyway, I will dig in the tutorial Sample_ImportAnimationsShareSkeletonInstance
You are awesome dark_sylinc!
Edit: Wait a minute, to archive something like the GTA example above, just set the skeletonlink tab in the xml file is enough
Code: Select all
<skeletonlink name="CommonPed.skeleton" />
Anyway, In GTA 5, some animations of the player do require to load before using and destroy after done using. So I think it's still necessary to store some mission-special-animations in separated animation file.