Imported Mesh BackFace culling Off?

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Brajeshlal
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Imported Mesh BackFace culling Off?

Post by Brajeshlal »

I exported a maya model ( A cylinder without cap) into .mesh and its .material also.

while using the model into the Ogre. As i move camera near to the object, i am not able to see the back faces. I can see the back faces when i completly behind the cylinder.

Camera height is more than height of model.

How i can on the backface display.

Thanks
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metaldev
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Post by metaldev »

try including:

cull_hardware none

in your material. this should make it appear double sided.

look here:
http://www.ogre3d.org/docs/manual/manual_16.html#SEC47
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