I exported a maya model ( A cylinder without cap) into .mesh and its .material also.
while using the model into the Ogre. As i move camera near to the object, i am not able to see the back faces. I can see the back faces when i completly behind the cylinder.
Camera height is more than height of model.
How i can on the backface display.
Thanks
Imported Mesh BackFace culling Off?
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- Halfling
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Imported Mesh BackFace culling Off?
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- metaldev
- Orc Shaman
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try including:
cull_hardware none
in your material. this should make it appear double sided.
look here:
http://www.ogre3d.org/docs/manual/manual_16.html#SEC47
cull_hardware none
in your material. this should make it appear double sided.
look here:
http://www.ogre3d.org/docs/manual/manual_16.html#SEC47