Tutorial Request
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- Halfling
- Posts: 62
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Tutorial Request
Can anyone give me a step by step tutorial for integrating any physical engine in ogre,I have tried everything,even make a video of what am i doing to ask someone to tell me where am I making mistake (http://www.ogre3d.org/addonforums/viewt ... =4&t=13231) but no answer,and now I am stack with my project ,and cannot continue without physics.
I have tried also to compile OgreBullet,nxogre,ogre ode... and still nothing because every time I am getting errors.
I am using Windows 7 Ultimate (64-bit) ;Visual Studio 2010 Ultimate ;Ogre 1.7.1.If there is a good tutorial for linux please recommend it to me.
I have tried also to compile OgreBullet,nxogre,ogre ode... and still nothing because every time I am getting errors.
I am using Windows 7 Ultimate (64-bit) ;Visual Studio 2010 Ultimate ;Ogre 1.7.1.If there is a good tutorial for linux please recommend it to me.
- chaosavy
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Re: Tutorial Request
I had similar struggles getting physics engines integrated, this one I was able to get to work:
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=46856
If you try this and have problems let me know and I'll try to think back on how I got it working.
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=46856
If you try this and have problems let me know and I'll try to think back on how I got it working.
Visit http://www.VoidDestroyer.com to check out my space sim project - Void Destroyer
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- Halfling
- Posts: 62
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Re: Tutorial Request
Tanks for the replay
I want to ask you ,does BtOgre support RidgedBodies and Collision Detection,because it is everythink I need for my game project.Also I want to mention that I have readed a lot of tutorials about OgreNewt ,and I can write my code ,and everything I need,but I cannot compile it :S
I want to ask you ,does BtOgre support RidgedBodies and Collision Detection,because it is everythink I need for my game project.Also I want to mention that I have readed a lot of tutorials about OgreNewt ,and I can write my code ,and everything I need,but I cannot compile it :S
- spacegaier
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Re: Tutorial Request
Ever had a look at NxOgre? Should support the points you mentioned.
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- chaosavy
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Re: Tutorial Request
Yes it does.
btOgre is basically some functions and utilities to make life with the Bullet Physics engine and Ogre a bit easier. It converts some basic types and makes Ogre meshes into collision shapes. The bonus is that you will only have to compile Bullet and not btOgre so this may save some of the frustrations you are having with other physics engines.
btOgre is basically some functions and utilities to make life with the Bullet Physics engine and Ogre a bit easier. It converts some basic types and makes Ogre meshes into collision shapes. The bonus is that you will only have to compile Bullet and not btOgre so this may save some of the frustrations you are having with other physics engines.
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- Halfling
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Re: Tutorial Request
can you give me a quic guide what do do after I compile Bullet?
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- Kobold
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Re: Tutorial Request
If you're planning on using BtOgre then after compiling Bullet you just need to:
* Link bullet into your project as a library
* Add the location of the BtOgre headers to the search path and include them:
* Compile and link BtOgre.cpp with the rest of your project.
* Link bullet into your project as a library
* Add the location of the BtOgre headers to the search path and include them:
Code: Select all
#include "BtOgreGP.h"
#include "BtOgrePG.h"
#include "BtOgreExtras.h"
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- Halfling
- Posts: 62
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Re: Tutorial Request
tnx a lot
I will try this
I will try this
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- Kobold
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Re: Tutorial Request
I have ogre 1.7.1 and ogre bullet in my ubuntu
this can help you
http://www.ogre3d.org/forums/viewtopic.php?f=1&t=56799
this can help you
http://www.ogre3d.org/forums/viewtopic.php?f=1&t=56799
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http://www.pontov.com.br/
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http://shydsgames.com/
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- Halfling
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Re: Tutorial Request
great tutorial I should tried when my laptop came back from servicing (my motherboard died )