Aftershock(Trackverse)/Wipeout/F-Zero-like Dynamics ?
Posted: Fri Feb 17, 2012 7:54 pm
Hi, guys!
I'm trying to do a game like F-Zero/Wipeout, and I have no idea where to start on the physics/game dynamics, I tried with Bullet and applying force/impulse while a key is pressed.
That sort of worked, but it's far from playable, so I'm thinking of abandoning Bullet for a collision detection-only library (like Minimal OGRE Collision) (or using only Bullet's collision-detection facilities) and coding my own dynamics, now trouble is - I have no idea how to actually make the dynamics I mean that hovery effect Wipeout has, or smooth turning around corners and tilting the craft among others...
So what I need is hints and tips on:
* Keeping the craft hovering (but not a static Y-only hover - see video below)
* Tilting the craft while turning and making the turns smooth
* Any other information about making the gameplay dynamics Wipeout-like
This is the first time I'm doing something like this so any help is much appreciated.
Here's what I'd like the gameplay to be like:
[youtube]PnCn3yra2jQ[/youtube]
Any help is greatly appreciated!
I will post a video and code from my Bullet progress later.
------------------------------------------
The above post is a mirror of my original post on GameDev.net.
I hope the guys from Aftershock/Trackverse can help!
I'm trying to do a game like F-Zero/Wipeout, and I have no idea where to start on the physics/game dynamics, I tried with Bullet and applying force/impulse while a key is pressed.
That sort of worked, but it's far from playable, so I'm thinking of abandoning Bullet for a collision detection-only library (like Minimal OGRE Collision) (or using only Bullet's collision-detection facilities) and coding my own dynamics, now trouble is - I have no idea how to actually make the dynamics I mean that hovery effect Wipeout has, or smooth turning around corners and tilting the craft among others...
So what I need is hints and tips on:
* Keeping the craft hovering (but not a static Y-only hover - see video below)
* Tilting the craft while turning and making the turns smooth
* Any other information about making the gameplay dynamics Wipeout-like
This is the first time I'm doing something like this so any help is much appreciated.
Here's what I'd like the gameplay to be like:
[youtube]PnCn3yra2jQ[/youtube]
Any help is greatly appreciated!
I will post a video and code from my Bullet progress later.
------------------------------------------
The above post is a mirror of my original post on GameDev.net.
I hope the guys from Aftershock/Trackverse can help!