1. The OgreBites::SDKTrayManager is gone
2. The OgreOverlay headers are in the includes/OGRE/Overlay folder now
3. There are some linking errors with boost
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Undefined symbols for architecture i386:
"boost::this_thread::get_id()", referenced from:
Ogre::DefaultWorkQueue::startup(bool) in libOgreMainStatic.a(OgreDefaultWorkQueueStandard.o)
I realised that maybe the precompiled iOS dependencies were probably just compiled for armv and not i386 (simulator) so I tried running it on my device instead, but I still get linking errors:
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Undefined symbols for architecture armv7:
"std::__1::__vector_base_common<true>::__throw_length_error() const", referenced from: void std::__1::vector<std::__1::pair<boost::condition_variable*, boost::mutex*>,
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"boost::this_thread::get_id()", referenced from:
Ogre::DefaultWorkQueue::startup(bool) in libOgreMainStatic.a(OgreDefaultWorkQueueStandard.o)
Ideally I'd like to make a crossplatform project that I can build on osx, ios and windows, but just trying to get things working on 1.9 first.