Transparency with Ogre 1.9

Problems building or running the engine, queries about how to use features etc.
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eventhorizon
Kobold
Posts: 25
Joined: Wed Oct 20, 2010 4:56 am
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Transparency with Ogre 1.9

Post by eventhorizon »

I just recently started testing 1.9, am using Caelum, and have noticed that texture transparency (alpha channel) isn't working when using the OpenGL renderer. Transparency works fine when using D3D9. Manually-loaded textures show a white background for the transparency. Is anyone else experiencing this? I've posted a couple screenshots.
Attachments
transparency2.jpg
transparency2.jpg (39.12 KiB) Viewed 431 times
transparency-gl.jpg
transparency-gl.jpg (26.5 KiB) Viewed 431 times
glennr
Greenskin
Posts: 126
Joined: Thu Jun 05, 2008 3:26 am
Location: Thames, New Zealand
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Re: Transparency with Ogre 1.9

Post by glennr »

Was just going to post about this, but you beat me to it. I have the same issue on OSX (10.8.5) using v1-9 from Mecurial.
Screenshot of bad transparency in 1.9
Screenshot of bad transparency in 1.9
Screen Shot 2014-02-11 at 5.24.53 PM.png (70.16 KiB) Viewed 423 times
Edit: bug report https://ogre3d.atlassian.net/browse/OGRE-394
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