Transparency with Ogre 1.9
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- Kobold
- Posts: 25
- Joined: Wed Oct 20, 2010 4:56 am
- x 6
Transparency with Ogre 1.9
I just recently started testing 1.9, am using Caelum, and have noticed that texture transparency (alpha channel) isn't working when using the OpenGL renderer. Transparency works fine when using D3D9. Manually-loaded textures show a white background for the transparency. Is anyone else experiencing this? I've posted a couple screenshots.
- Attachments
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- transparency2.jpg (39.12 KiB) Viewed 431 times
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- transparency-gl.jpg (26.5 KiB) Viewed 431 times
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- Greenskin
- Posts: 126
- Joined: Thu Jun 05, 2008 3:26 am
- Location: Thames, New Zealand
- x 9
Re: Transparency with Ogre 1.9
Was just going to post about this, but you beat me to it. I have the same issue on OSX (10.8.5) using v1-9 from Mecurial.
https://ogre3d.atlassian.net/browse/OGRE-394
Edit: bug report