Ogre 1.9 "Stable" & Direct3D 11 Bug

Problems building or running the engine, queries about how to use features etc.
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biolich
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Ogre 1.9 "Stable" & Direct3D 11 Bug

Post by biolich »

Hi, I simply cannot make the examples working correctly using Direct3D 11. These screenshots are from precompiled examples and I even tried to recompile all from the repository using the latest Direct SDK available.
These are only some of my "bad" results:
Image
Image
Image

My specs are:
Windows 7 64bit
Nvidia Geforce 770
8Gb Ram
Intel Core i7 CPU 860 2.8GHz

Latest drivers installed and I've these weird results only with Ogre engine.
Can someone tell me how to solve this annoying prolem?

Thank you very much for your help and best regards.
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cybereality
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Re: Ogre 1.9 "Stable" & Direct3D 11 Bug

Post by cybereality »

As far as I can tell DirectX 11 support in OGRE barely works at all.

I made a post about it here two months ago:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=79755
biolich
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Re: Ogre 1.9 "Stable" & Direct3D 11 Bug

Post by biolich »

cybereality wrote:As far as I can tell DirectX 11 support in OGRE barely works at all.

I made a post about it here two months ago:
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=79755
Thank you for your answer, I'm glad that I'm not the only experiencing these weird bugs even with a quite new hardware.
I really hope that the next 'stable' version will have a more 'stable' Direct3D 11 support.
Anyway thanks to all Ogre developers to keep updating this beautiful graphic engine.
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Wolfmanfx
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Re: Ogre 1.9 "Stable" & Direct3D 11 Bug

Post by Wolfmanfx »

Hi,

Plz try the default branch alot of work gone into DX11 and sure there are still bugs but 1.9
will not see any DX11 imp. so switch over default.
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