Manually create RenderWindow with render-system .CFG options

Problems building or running the engine, queries about how to use features etc.
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simedj
Goblin
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Joined: Fri Nov 18, 2011 6:50 pm
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Manually create RenderWindow with render-system .CFG options

Post by simedj »

If you have an ogre.cfg file and you let Ogre auto-create a RenderWindow, it seems to use all those CFG settings automatically.

If I want to manually create a RenderWindow, is there a way to do the same thing, or do I have to manually set the values in a NameValuePairList from looking up the current values returned by Root::getRenderSystem()->getConfigOptions()?
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