Hello there!
I am very new to OGRE and OpenGL. Sorry in advance if this has been asked by others. I have searched and found nothing. It would be grateful if someone can give me some direction.
I am working on a specific problem which require to use some 3rd party OpenGL program. It is too complicated to integrate to our main application. I want to render its output to a texture and load it into Ogre. This texture will be updated by other threads in the program at around 10fps. We don't exactly know the output of the 3rd party OpenGL program yet, but it is likely some kind of OpenGL texture buffer.
Could you really kindly give me some kind of direction on where I can find some related information please?
Thanks very much for your help!