The camera doesn't look exactly the same as in max?

Problems building or running the engine, queries about how to use features etc.
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lucky7456969
Gremlin
Posts: 156
Joined: Tue Sep 18, 2012 3:43 am

The camera doesn't look exactly the same as in max?

Post by lucky7456969 »

Code: Select all

Camera *pCamera = mSceneMgr->getCamera("Camera001");
mWindow->removeViewport(0);
mWindow->addViewport(pCamera);
It is extremely close to the object, while the max camera is far from the target object.
I am using EasyExporter, 3ds max 2013 x64, new dot scene loader

Hi,
I have read a few posts, but I need some code in swapping the y-z axis and inverting the z.
Anyone has code on this?

Hi,
I found that easyexporter has an option of y-up, is it enough to produce a proper camera?
Now I've got a cube in my max scene, but completely black out in ogre.

I've got a perfect log though

Code: Select all

11:46:25: Creating resource group General
11:46:25: Creating resource group Internal
11:46:25: Creating resource group Autodetect
11:46:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:46:25: Registering ResourceManager for type Material
11:46:25: Registering ResourceManager for type Mesh
11:46:25: Registering ResourceManager for type Skeleton
11:46:25: MovableObjectFactory for type 'ParticleSystem' registered.
11:46:25: OverlayElementFactory for type Panel registered.
11:46:25: OverlayElementFactory for type BorderPanel registered.
11:46:25: OverlayElementFactory for type TextArea registered.
11:46:25: Registering ResourceManager for type Font
11:46:25: ArchiveFactory for archive type FileSystem registered.
11:46:25: ArchiveFactory for archive type Zip registered.
11:46:25: ArchiveFactory for archive type EmbeddedZip registered.
11:46:25: DDS codec registering
11:46:25: FreeImage version: 3.15.3
11:46:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:46:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
11:46:25: Registering ResourceManager for type HighLevelGpuProgram
11:46:25: Registering ResourceManager for type Compositor
11:46:25: MovableObjectFactory for type 'Entity' registered.
11:46:25: MovableObjectFactory for type 'Light' registered.
11:46:25: MovableObjectFactory for type 'BillboardSet' registered.
11:46:25: MovableObjectFactory for type 'ManualObject' registered.
11:46:25: MovableObjectFactory for type 'BillboardChain' registered.
11:46:25: MovableObjectFactory for type 'RibbonTrail' registered.
11:46:25: Loading library .\RenderSystem_Direct3D9_d
11:46:25: Installing plugin: D3D9 RenderSystem
11:46:25: D3D9 : Direct3D9 Rendering Subsystem created.
11:46:25: D3D9: Driver Detection Starts
11:46:25: D3D9: Driver Detection Ends
11:46:25: Plugin successfully installed
11:46:25: Loading library .\RenderSystem_GL_d
11:46:25: Installing plugin: GL RenderSystem
11:46:25: OpenGL Rendering Subsystem created.
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_ParticleFX_d
11:46:26: Installing plugin: ParticleFX
11:46:26: Particle Emitter Type 'Point' registered
11:46:26: Particle Emitter Type 'Box' registered
11:46:26: Particle Emitter Type 'Ellipsoid' registered
11:46:26: Particle Emitter Type 'Cylinder' registered
11:46:26: Particle Emitter Type 'Ring' registered
11:46:26: Particle Emitter Type 'HollowEllipsoid' registered
11:46:26: Particle Affector Type 'LinearForce' registered
11:46:26: Particle Affector Type 'ColourFader' registered
11:46:26: Particle Affector Type 'ColourFader2' registered
11:46:26: Particle Affector Type 'ColourImage' registered
11:46:26: Particle Affector Type 'ColourInterpolator' registered
11:46:26: Particle Affector Type 'Scaler' registered
11:46:26: Particle Affector Type 'Rotator' registered
11:46:26: Particle Affector Type 'DirectionRandomiser' registered
11:46:26: Particle Affector Type 'DeflectorPlane' registered
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_BSPSceneManager_d
11:46:26: Installing plugin: BSP Scene Manager
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_CgProgramManager_d
11:46:26: Installing plugin: Cg Program Manager
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_PCZSceneManager_d
11:46:26: Installing plugin: Portal Connected Zone Scene Manager
11:46:26: PCZone Factory Type 'ZoneType_Default' registered
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_OctreeZone_d
11:46:26: Installing plugin: Octree Zone Factory
11:46:26: Plugin successfully installed
11:46:26: Loading library .\Plugin_OctreeSceneManager_d
11:46:26: Installing plugin: Octree Scene Manager
11:46:26: Plugin successfully installed
11:46:26: *-*-* OGRE Initialising
11:46:26: *-*-* Version 1.8.1 (Byatis)
11:46:26: Creating resource group Essential
11:46:26: Added resource location './resources' of type 'FileSystem' to resource group 'Essential'
11:46:26: Added resource location './resources/mesh' of type 'FileSystem' to resource group 'Essential'
11:46:26: Added resource location './resources/material' of type 'FileSystem' to resource group 'Essential'
11:46:26: Added resource location './resources/bitmap' of type 'FileSystem' to resource group 'Essential'
11:46:26: Added resource location './resources/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
11:46:26: Added resource location './resources/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
11:46:26: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
11:46:26: D3D9 : RenderSystem Option: FSAA = 0
11:46:26: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
11:46:26: D3D9 : RenderSystem Option: Floating-point mode = Fastest
11:46:26: D3D9 : RenderSystem Option: Full Screen = No
11:46:26: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
11:46:26: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
11:46:26: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
11:46:26: D3D9 : RenderSystem Option: Use Multihead = Auto
11:46:26: D3D9 : RenderSystem Option: VSync = No
11:46:26: D3D9 : RenderSystem Option: VSync Interval = 1
11:46:26: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
11:46:26: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
11:46:35: CPU Identifier & Features
11:46:35: -------------------------
11:46:35:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
11:46:35:  *      SSE: yes
11:46:35:  *     SSE2: yes
11:46:35:  *     SSE3: yes
11:46:35:  *      MMX: yes
11:46:35:  *   MMXEXT: yes
11:46:35:  *    3DNOW: no
11:46:35:  * 3DNOWEXT: no
11:46:35:  *     CMOV: yes
11:46:35:  *      TSC: yes
11:46:35:  *      FPU: yes
11:46:35:  *      PRO: yes
11:46:35:  *       HT: no
11:46:35: -------------------------
11:46:35: D3D9 : Subsystem Initialising
11:46:35: Registering ResourceManager for type Texture
11:46:35: Registering ResourceManager for type GpuProgram
11:46:35: D3D9RenderSystem::_createRenderWindow "OgreApp Render Window", 800x600 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1 
11:46:35: D3D9 : Created D3D9 Rendering Window 'OgreApp Render Window' : 800x600, 32bpp
11:46:35: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
11:46:35: D3D9: Vertex texture format supported - PF_L8
11:46:35: D3D9: Vertex texture format supported - PF_L16
11:46:35: D3D9: Vertex texture format supported - PF_A8
11:46:35: D3D9: Vertex texture format supported - PF_A4L4
11:46:35: D3D9: Vertex texture format supported - PF_BYTE_LA
11:46:35: D3D9: Vertex texture format supported - PF_R5G6B5
11:46:35: D3D9: Vertex texture format supported - PF_B5G6R5
11:46:35: D3D9: Vertex texture format supported - PF_A4R4G4B4
11:46:35: D3D9: Vertex texture format supported - PF_A1R5G5B5
11:46:35: D3D9: Vertex texture format supported - PF_A8R8G8B8
11:46:35: D3D9: Vertex texture format supported - PF_B8G8R8A8
11:46:35: D3D9: Vertex texture format supported - PF_A2R10G10B10
11:46:35: D3D9: Vertex texture format supported - PF_A2B10G10R10
11:46:35: D3D9: Vertex texture format supported - PF_DXT1
11:46:35: D3D9: Vertex texture format supported - PF_DXT2
11:46:35: D3D9: Vertex texture format supported - PF_DXT3
11:46:35: D3D9: Vertex texture format supported - PF_DXT4
11:46:35: D3D9: Vertex texture format supported - PF_DXT5
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
11:46:35: D3D9: Vertex texture format supported - PF_X8R8G8B8
11:46:35: D3D9: Vertex texture format supported - PF_R8G8B8A8
11:46:35: D3D9: Vertex texture format supported - PF_DEPTH
11:46:35: D3D9: Vertex texture format supported - PF_SHORT_RGBA
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT16_R
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT32_R
11:46:35: D3D9: Vertex texture format supported - PF_SHORT_GR
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT16_GR
11:46:35: D3D9: Vertex texture format supported - PF_FLOAT32_GR
11:46:35: D3D9: Vertex texture format supported - PF_SHORT_RGB
11:46:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
11:46:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
11:46:35: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
11:46:35: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
11:46:35: D3D9: Vertex texture format supported - PF_R8
11:46:35: D3D9: Vertex texture format supported - PF_RG8
11:46:35: RenderSystem capabilities
11:46:35: -------------------------
11:46:35: RenderSystem Name: Direct3D9 Rendering Subsystem
11:46:35: GPU Vendor: intel
11:46:35: Device Name: Monitor-1-Intel(R) HD Graphics 3000
11:46:35: Driver Version: 9.17.10.3517
11:46:35:  * Fixed function pipeline: yes
11:46:35:  * Hardware generation of mipmaps: yes
11:46:35:  * Texture blending: yes
11:46:35:  * Anisotropic texture filtering: yes
11:46:35:  * Dot product texture operation: yes
11:46:35:  * Cube mapping: yes
11:46:35:  * Hardware stencil buffer: yes
11:46:35:    - Stencil depth: 8
11:46:35:    - Two sided stencil support: yes
11:46:35:    - Wrap stencil values: yes
11:46:35:  * Hardware vertex / index buffers: yes
11:46:35:  * Vertex programs: yes
11:46:35:  * Number of floating-point constants for vertex programs: 256
11:46:35:  * Number of integer constants for vertex programs: 16
11:46:35:  * Number of boolean constants for vertex programs: 16
11:46:35:  * Fragment programs: yes
11:46:35:  * Number of floating-point constants for fragment programs: 224
11:46:35:  * Number of integer constants for fragment programs: 16
11:46:35:  * Number of boolean constants for fragment programs: 16
11:46:35:  * Geometry programs: no
11:46:35:  * Number of floating-point constants for geometry programs: 0
11:46:35:  * Number of integer constants for geometry programs: 0
11:46:35:  * Number of boolean constants for geometry programs: 0
11:46:35:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
11:46:35:  * Texture Compression: yes
11:46:35:    - DXT: yes
11:46:35:    - VTC: no
11:46:35:    - PVRTC: no
11:46:35:  * Scissor Rectangle: yes
11:46:35:  * Hardware Occlusion Query: yes
11:46:35:  * User clip planes: yes
11:46:35:  * VET_UBYTE4 vertex element type: yes
11:46:35:  * Infinite far plane projection: yes
11:46:35:  * Hardware render-to-texture: yes
11:46:35:  * Floating point textures: yes
11:46:35:  * Non-power-of-two textures: yes
11:46:35:  * Volume textures: yes
11:46:35:  * Multiple Render Targets: 4
11:46:35:    - With different bit depths: yes
11:46:35:  * Point Sprites: yes
11:46:35:  * Extended point parameters: yes
11:46:35:  * Max Point Size: 256
11:46:35:  * Vertex texture fetch: yes
11:46:35:  * Number of world matrices: 0
11:46:35:  * Number of texture units: 8
11:46:35:  * Stencil buffer depth: 8
11:46:35:  * Number of vertex blend matrices: 0
11:46:35:    - Max vertex textures: 4
11:46:35:    - Vertex textures shared: no
11:46:35:  * Render to Vertex Buffer : no
11:46:35:  * DirectX per stage constants: yes
11:46:35: ***************************************
11:46:35: *** D3D9 : Subsystem Initialised OK ***
11:46:35: ***************************************
11:46:35: DefaultWorkQueue('Root') initialising on thread 005133C0.
11:46:35: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A258 starting.
11:46:35: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A228 starting.
11:46:35: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A1F8 starting.
11:46:35: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A1C8 starting.
11:46:35: Particle Renderer Type 'billboard' registered
11:46:35: SceneManagerFactory for type 'BspSceneManager' registered.
11:46:35: Registering ResourceManager for type BspLevel
11:46:35: SceneManagerFactory for type 'PCZSceneManager' registered.
11:46:35: MovableObjectFactory for type 'PCZLight' registered.
11:46:35: MovableObjectFactory for type 'Portal' registered.
11:46:35: MovableObjectFactory for type 'AntiPortal' registered.
11:46:35: PCZone Factory Type 'ZoneType_Octree' registered
11:46:35: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:46:35: Parsing scripts for resource group Autodetect
11:46:35: Finished parsing scripts for resource group Autodetect
11:46:35: Creating resources for group Autodetect
11:46:35: All done
11:46:35: Parsing scripts for resource group Essential
11:46:35: Parsing script warehouse.material
11:46:35: Parsing script SdkTrays.material
11:46:35: Parsing script OgreProfiler.material
11:46:35: Parsing script SdkTrays.fontdef
11:46:35: Parsing script SdkTrays.overlay
11:46:35: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
11:46:35: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) Internal format is PF_A8R8G8B8,128x32x1.
11:46:35: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) Internal format is PF_A8R8G8B8,16x32x1.
11:46:35: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) Internal format is PF_A8R8G8B8,16x16x1.
11:46:35: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) Internal format is PF_A8R8G8B8,64x16x1.
11:46:35: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) Internal format is PF_A8R8G8B8,128x64x1.
11:46:35: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
11:46:35: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
11:46:35: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) Internal format is PF_X8R8G8B8,8x1x1.
11:46:35: Finished parsing scripts for resource group Essential
11:46:35: Creating resources for group Essential
11:46:35: All done
11:46:35: Parsing scripts for resource group General
11:46:35: Finished parsing scripts for resource group General
11:46:35: Creating resources for group General
11:46:35: All done
11:46:35: Parsing scripts for resource group Internal
11:46:35: Finished parsing scripts for resource group Internal
11:46:35: Creating resources for group Internal
11:46:35: All done
11:46:35: [DotSceneLoader] Parsing dotScene file with version 1.0, min. Ogre version 1.8, author EasyOgreExporter
11:46:35: Mesh: Loading warehouseBox001.mesh.
11:46:35: *** Initializing OIS ***
11:46:35: Font SdkTrays/Caption using texture size 512x256
11:46:35: Info: Freetype returned null for character 160 in font SdkTrays/Caption
11:46:35: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
11:46:35: Font SdkTrays/Value using texture size 512x256
11:46:35: Info: Freetype returned null for character 127 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 128 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 129 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 130 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 131 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 132 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 133 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 134 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 135 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 136 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 137 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 138 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 139 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 140 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 141 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 142 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 143 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 144 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 145 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 146 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 147 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 148 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 149 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 150 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 151 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 152 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 153 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 154 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 155 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 156 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 157 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 158 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 159 in font SdkTrays/Value
11:46:35: Info: Freetype returned null for character 160 in font SdkTrays/Value
11:46:35: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x256x1.
11:46:37: DefaultWorkQueue('Root') shutting down on thread 005133C0.
11:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A1F8 stopped.
11:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A228 stopped.
11:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A258 stopped.
11:46:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0051A1C8 stopped.
11:46:37: PCZone Factory Type 'ZoneType_Octree' unregistered
11:46:37: Unregistering ResourceManager for type BspLevel
11:46:37: *-*-* OGRE Shutdown
11:46:37: Unregistering ResourceManager for type Compositor
11:46:37: Unregistering ResourceManager for type Font
11:46:37: Unregistering ResourceManager for type Skeleton
11:46:37: Unregistering ResourceManager for type Mesh
11:46:37: Unregistering ResourceManager for type HighLevelGpuProgram
11:46:37: Uninstalling plugin: Octree Scene Manager
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_OctreeSceneManager_d
11:46:37: Uninstalling plugin: Octree Zone Factory
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_OctreeZone_d
11:46:37: Uninstalling plugin: Portal Connected Zone Scene Manager
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_PCZSceneManager_d
11:46:37: Uninstalling plugin: Cg Program Manager
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_CgProgramManager_d
11:46:37: Uninstalling plugin: BSP Scene Manager
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_BSPSceneManager_d
11:46:37: Uninstalling plugin: ParticleFX
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\Plugin_ParticleFX_d
11:46:37: Uninstalling plugin: GL RenderSystem
11:46:37: *** Stopping Win32GL Subsystem ***
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\RenderSystem_GL_d
11:46:37: Uninstalling plugin: D3D9 RenderSystem
11:46:37: D3D9 : Shutting down cleanly.
11:46:37: Unregistering ResourceManager for type Texture
11:46:37: Unregistering ResourceManager for type GpuProgram
11:46:37: D3D9 : Direct3D9 Rendering Subsystem destroyed.
11:46:37: Plugin successfully uninstalled
11:46:37: Unloading library .\RenderSystem_Direct3D9_d
11:46:37: Unregistering ResourceManager for type Material
Thanks
Jack
lucky7456969
Gremlin
Posts: 156
Joined: Tue Sep 18, 2012 3:43 am

Re: The camera doesn't look exactly the same as in max?

Post by lucky7456969 »

http://ogre3d.org/forums/viewtopic.php?t=14647

I read this post, all problems vanished.
Thank you, DWORD
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