My config is such:
Code: Select all
mTerrainGlobals->setMaxPixelError(16);
// size for lightmapped terrain
mTerrainGlobals->setCompositeMapDistance(1000);
mTerrainGlobals->setLightMapDirection(light->getDerivedDirection());
mTerrainGlobals->setCompositeMapAmbient(sceneMgr->getAmbientLight());
mTerrainGlobals->setCompositeMapDiffuse(light->getDiffuseColour());
// Configure default import settings for if we use imported image
Ogre::Terrain::ImportData& defaultimp = mTerrainGroup->getDefaultImportSettings();
defaultimp.terrainSize = 33;
defaultimp.worldSize = 12000.0f;
defaultimp.inputScale = 600; // terrain.png is 8 bpp
defaultimp.minBatchSize = 33;
defaultimp.maxBatchSize = 33;
Code: Select all
mTerrainGlobals->getDefaultMaterialGenerator()->setLightmapEnabled(false);