Hello all!
2 programmers and I are making a 3d game for the first time. We are facing three strange problems:
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OGRE 1.9.
SDL 2.0 for Input handling.
Bullet for phys.
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- Problem 1:
Is it normal that ogre render time is not "semi" constant? We have spent 2 days debugging this and found that renderoneframe() execution time in a empty scene have spikes!
like this:
..
0.000400
0.000500
0.001800
0.000400
..
Is this normal? It's about 4x more than the average execution time of that function. Maybe this is normal behavior, but for us is "strange".
- Problem 2:
Windowed mode, using OpenGL and a very simple scene with only static geometry we have constant hiccups... we have tried vsync on / off , and framesmoothing, no changes at all. Anyone experienced that or know how to fix it?
When we use D3D9 we don't have those hiccups.
- Problem 3:
Maybe we are getting crazy right now, but Skype (maybe windows notifications in the Windows Start Bar) makes our game stutter.
We spent 5 days to "reproduce" this mo*** f**er.. Just open a Ogre window (windowed mode), render your scene and then focus Ogre Window, all is working flawlessly.
Now let someone write you a message in Skype for example, then Skype icon in Start Bar will start blinking and your Scene will start stuttering like hell...
We don't think that OGRE is causing this.. It's probably our code.. but where can we start searching to fix this? :s
Thank you and sorry if those questions sound a bit newbie/noob problems >_<
Questions about OGRE Stutterings and spikes...
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- Gnoblar
- Posts: 1
- Joined: Thu May 08, 2014 8:04 pm