But I can't seem to get it work the way I want it.
It is now visible in my minimap but hidden in the game.
I want just the opposite.
Any pointers would be great
Code: Select all
enum VisibilityMasks
{
visibility_mask_minimap = 1 << 1,
visibility_mask_game = 1 << 2,
visibility_mask_selection = 1 << 3
};
Code: Select all
vehicle->laserTurret->GetManualObject()->setVisibilityFlags(VisibilityMasks::visibility_mask_game);
mCamera->setVisibilityFlags(VisibilityMasks::visibility_mask_game); //Game
RTTCam->setVisibilityFlags(VisibilityMasks::visibility_mask_minimap);//Minimap