Instancing for Nth time

Problems building or running the engine, queries about how to use features etc.
Post Reply
LePawel
Halfling
Posts: 53
Joined: Tue Jan 22, 2013 10:39 am
x 1

Instancing for Nth time

Post by LePawel »

Well, here we go again.
I am trying to add textures to the instancing stuff I have battled for last 4 months from time to time.
I have managed to copy most of the stuff from newInstancing sample, so all units show up, except they're all grey.
Here's the log:
As you can see at 20:46:00 I am getting a few errors with instancing materials.

Code: Select all

20:45:56: Creating resource group General
20:45:56: Creating resource group Internal
20:45:56: Creating resource group Autodetect
20:45:56: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:45:56: Registering ResourceManager for type Material
20:45:56: Registering ResourceManager for type Mesh
20:45:56: Registering ResourceManager for type Skeleton
20:45:56: MovableObjectFactory for type 'ParticleSystem' registered.
20:45:56: ArchiveFactory for archive type FileSystem registered.
20:45:56: ArchiveFactory for archive type Zip registered.
20:45:56: ArchiveFactory for archive type EmbeddedZip registered.
20:45:56: DDS codec registering
20:45:56: FreeImage version: 3.15.3
20:45:56: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:45:56: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
20:45:56: Registering ResourceManager for type HighLevelGpuProgram
20:45:56: Registering ResourceManager for type Compositor
20:45:56: MovableObjectFactory for type 'Entity' registered.
20:45:56: MovableObjectFactory for type 'Light' registered.
20:45:56: MovableObjectFactory for type 'BillboardSet' registered.
20:45:56: MovableObjectFactory for type 'ManualObject' registered.
20:45:56: MovableObjectFactory for type 'BillboardChain' registered.
20:45:56: MovableObjectFactory for type 'RibbonTrail' registered.
20:45:56: Loading library .\RenderSystem_Direct3D9_d
20:45:56: Installing plugin: D3D9 RenderSystem
20:45:56: D3D9 : Direct3D9 Rendering Subsystem created.
20:45:56: D3D9: Driver Detection Starts
20:45:56: D3D9: Driver Detection Ends
20:45:56: Plugin successfully installed
20:45:56: Loading library .\RenderSystem_Direct3D11_d
20:45:56: Installing plugin: D3D11 RenderSystem
20:45:56: D3D11 : Direct3D11 Rendering Subsystem created.
20:45:56: D3D11: Driver Detection Starts
20:45:56: D3D11: Driver Detection Ends
20:45:56: Plugin successfully installed
20:45:56: Loading library .\RenderSystem_GL_d
20:45:56: Installing plugin: GL RenderSystem
20:45:56: OpenGL Rendering Subsystem created.
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_ParticleFX_d
20:45:56: Installing plugin: ParticleFX
20:45:56: Particle Emitter Type 'Point' registered
20:45:56: Particle Emitter Type 'Box' registered
20:45:56: Particle Emitter Type 'Ellipsoid' registered
20:45:56: Particle Emitter Type 'Cylinder' registered
20:45:56: Particle Emitter Type 'Ring' registered
20:45:56: Particle Emitter Type 'HollowEllipsoid' registered
20:45:56: Particle Affector Type 'LinearForce' registered
20:45:56: Particle Affector Type 'ColourFader' registered
20:45:56: Particle Affector Type 'ColourFader2' registered
20:45:56: Particle Affector Type 'ColourImage' registered
20:45:56: Particle Affector Type 'ColourInterpolator' registered
20:45:56: Particle Affector Type 'Scaler' registered
20:45:56: Particle Affector Type 'Rotator' registered
20:45:56: Particle Affector Type 'DirectionRandomiser' registered
20:45:56: Particle Affector Type 'DeflectorPlane' registered
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_BSPSceneManager_d
20:45:56: Installing plugin: BSP Scene Manager
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_CgProgramManager_d
20:45:56: Installing plugin: Cg Program Manager
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_PCZSceneManager_d
20:45:56: Installing plugin: Portal Connected Zone Scene Manager
20:45:56: PCZone Factory Type 'ZoneType_Default' registered
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_OctreeZone_d
20:45:56: Installing plugin: Octree Zone Factory
20:45:56: Plugin successfully installed
20:45:56: Loading library .\Plugin_OctreeSceneManager_d
20:45:56: Installing plugin: Octree Scene Manager
20:45:56: Plugin successfully installed
20:45:56: *-*-* OGRE Initialising
20:45:56: *-*-* Version 1.9.0 (Ghadamon)
20:45:56: Creating resource group Essential
20:45:56: Added resource location '../../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
20:45:56: Added resource location '../../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
20:45:56: Added resource location '../../Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
20:45:56: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
20:45:56: Creating resource group Popular
20:45:56: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Added resource location '../../Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
20:45:56: Creating resource group Tests
20:45:56: Added resource location '../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
20:45:56: D3D11 : RenderSystem Option: Allow NVPerfHUD = No
20:45:56: D3D11 : RenderSystem Option: Driver type = Hardware
20:45:56: D3D11 : RenderSystem Option: FSAA = 0
20:45:56: D3D11 : RenderSystem Option: Floating-point mode = Fastest
20:45:56: D3D11 : RenderSystem Option: Full Screen = No
20:45:56: D3D11 : RenderSystem Option: Information Queue Exceptions Bottom Level = Info (exception on any message)
20:45:56: D3D11 : RenderSystem Option: Max Requested Feature Levels = 11.0
20:45:56: D3D11 : RenderSystem Option: Min Requested Feature Levels = 9.1
20:45:56: D3D11 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 570
20:45:56: D3D11 : RenderSystem Option: VSync = No
20:45:56: D3D11 : RenderSystem Option: VSync Interval = 1
20:45:56: D3D11 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
20:45:56: D3D11 : RenderSystem Option: sRGB Gamma Conversion = No
20:45:56: D3D9 : RenderSystem Option: Allow DirectX9Ex = No
20:45:56: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:45:56: D3D9 : RenderSystem Option: FSAA = 0
20:45:56: D3D9 : RenderSystem Option: Fixed Pipeline Enabled = Yes
20:45:56: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:45:56: D3D9 : RenderSystem Option: Full Screen = No
20:45:56: D3D9 : RenderSystem Option: Multi device memory hint = Use minimum system memory
20:45:56: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 570
20:45:56: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
20:45:56: D3D9 : RenderSystem Option: Use Multihead = Auto
20:45:56: D3D9 : RenderSystem Option: VSync = No
20:45:56: D3D9 : RenderSystem Option: VSync Interval = 1
20:45:56: D3D9 : RenderSystem Option: Video Mode = 1280 x 720 @ 32-bit colour
20:45:56: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:45:59: CPU Identifier & Features
20:45:59: -------------------------
20:45:59:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
20:45:59:  *      SSE: yes
20:45:59:  *     SSE2: yes
20:45:59:  *     SSE3: yes
20:45:59:  *      MMX: yes
20:45:59:  *   MMXEXT: yes
20:45:59:  *    3DNOW: no
20:45:59:  * 3DNOWEXT: no
20:45:59:  *     CMOV: yes
20:45:59:  *      TSC: yes
20:45:59:  *      FPU: yes
20:45:59:  *      PRO: yes
20:45:59:  *       HT: no
20:45:59: -------------------------
20:45:59: *** Starting Win32GL Subsystem ***
20:45:59: Registering ResourceManager for type Texture
20:45:59: GLRenderSystem::_createRenderWindow "Project 1", 1280x720 windowed  miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1 
20:45:59: Created Win32Window 'Project 1' : 1296x759, 32bpp
20:45:59: GL_VERSION = 4.4.0
20:45:59: GL_VENDOR = NVIDIA Corporation
20:45:59: GL_RENDERER = GeForce GTX 570/PCIe/SSE2
20:45:59: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
20:45:59: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
20:45:59: ***************************
20:45:59: *** GL Renderer Started ***
20:45:59: ***************************
20:45:59: Registering ResourceManager for type GpuProgram
20:45:59: GLSL support detected
20:45:59: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
20:45:59: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:45:59: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:46:00: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:46:00: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8 
20:46:00: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
20:46:00: RenderSystem capabilities
20:46:00: -------------------------
20:46:00: RenderSystem Name: OpenGL Rendering Subsystem
20:46:00: GPU Vendor: nvidia
20:46:00: Device Name: GeForce GTX 570/PCIe/SSE2
20:46:00: Driver Version: 4.4.0.0
20:46:00:  * Fixed function pipeline: yes
20:46:00:  * Hardware generation of mipmaps: yes
20:46:00:  * Texture blending: yes
20:46:00:  * Anisotropic texture filtering: yes
20:46:00:  * Dot product texture operation: yes
20:46:00:  * Cube mapping: yes
20:46:00:  * Hardware stencil buffer: yes
20:46:00:    - Stencil depth: 8
20:46:00:    - Two sided stencil support: yes
20:46:00:    - Wrap stencil values: yes
20:46:00:  * Hardware vertex / index buffers: yes
20:46:00:  * Vertex programs: yes
20:46:00:  * Number of floating-point constants for vertex programs: 1024
20:46:00:  * Number of integer constants for vertex programs: 0
20:46:00:  * Number of boolean constants for vertex programs: 0
20:46:00:  * Fragment programs: yes
20:46:00:  * Number of floating-point constants for fragment programs: 512
20:46:00:  * Number of integer constants for fragment programs: 0
20:46:00:  * Number of boolean constants for fragment programs: 0
20:46:00:  * Geometry programs: yes
20:46:00:  * Number of floating-point constants for geometry programs: 2048
20:46:00:  * Number of integer constants for geometry programs: 0
20:46:00:  * Number of boolean constants for geometry programs: 0
20:46:00:  * Tesselation Hull programs: no
20:46:00:  * Number of floating-point constants for tesselation hull programs: 0
20:46:00:  * Number of integer constants for tesselation hull programs: 0
20:46:00:  * Number of boolean constants for tesselation hull programs: 0
20:46:00:  * Tesselation Domain programs: no
20:46:00:  * Number of floating-point constants for tesselation domain programs: 0
20:46:00:  * Number of integer constants for tesselation domain programs: 0
20:46:00:  * Number of boolean constants for tesselation domain programs: 0
20:46:00:  * Compute programs: no
20:46:00:  * Number of floating-point constants for compute programs: 0
20:46:00:  * Number of integer constants for compute programs: 0
20:46:00:  * Number of boolean constants for compute programs: 0
20:46:00:  * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
20:46:00:  * Texture Compression: yes
20:46:00:    - DXT: yes
20:46:00:    - VTC: yes
20:46:00:    - PVRTC: no
20:46:00:    - ATC: no
20:46:00:    - ETC1: no
20:46:00:    - ETC2: no
20:46:00:    - BC4/BC5: no
20:46:00:    - BC6H/BC7: no
20:46:00:  * Scissor Rectangle: yes
20:46:00:  * Hardware Occlusion Query: yes
20:46:00:  * User clip planes: yes
20:46:00:  * VET_UBYTE4 vertex element type: yes
20:46:00:  * Infinite far plane projection: yes
20:46:00:  * Hardware render-to-texture: yes
20:46:00:  * Floating point textures: yes
20:46:00:  * Non-power-of-two textures: yes
20:46:00:  * 1d textures: yes
20:46:00:  * Volume textures: yes
20:46:00:  * Multiple Render Targets: 8
20:46:00:    - With different bit depths: yes
20:46:00:  * Point Sprites: yes
20:46:00:  * Extended point parameters: yes
20:46:00:  * Max Point Size: 2047
20:46:00:  * Vertex texture fetch: yes
20:46:00:  * Number of world matrices: 0
20:46:00:  * Number of texture units: 16
20:46:00:  * Stencil buffer depth: 8
20:46:00:  * Number of vertex blend matrices: 0
20:46:00:    - Max vertex textures: 32
20:46:00:    - Vertex textures shared: yes
20:46:00:  * Render to Vertex Buffer : yes
20:46:00:  * Hardware Atomic Counters: no
20:46:00:  * GL 1.5 without VBO workaround: no
20:46:00:  * Frame Buffer objects: yes
20:46:00:  * Frame Buffer objects (ARB extension): no
20:46:00:  * Frame Buffer objects (ATI extension): no
20:46:00:  * PBuffer support: yes
20:46:00:  * GL 1.5 without HW-occlusion workaround: no
20:46:00:  * Vertex Array Objects: no
20:46:00:  * Separate shader objects: no
20:46:00: DefaultWorkQueue('Root') initialising on thread fdc.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread e5c starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1b78 starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1b0c starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1104 starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1274 starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1194 starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1b80 starting.
20:46:00: DefaultWorkQueue('Root')::WorkerFunc - thread 1ad8 starting.
20:46:00: Particle Renderer Type 'billboard' registered
20:46:00: SceneManagerFactory for type 'BspSceneManager' registered.
20:46:00: Registering ResourceManager for type BspLevel
20:46:00: SceneManagerFactory for type 'PCZSceneManager' registered.
20:46:00: MovableObjectFactory for type 'PCZLight' registered.
20:46:00: MovableObjectFactory for type 'Portal' registered.
20:46:00: MovableObjectFactory for type 'AntiPortal' registered.
20:46:00: PCZone Factory Type 'ZoneType_Octree' registered
20:46:00: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:46:00: OverlayElementFactory for type Panel registered.
20:46:00: OverlayElementFactory for type BorderPanel registered.
20:46:00: OverlayElementFactory for type TextArea registered.
20:46:00: Registering ResourceManager for type Font
20:46:00: Creating resource group Graphics
20:46:00: Added resource location 'Main/Art/Models' of type 'FileSystem' to resource group 'Graphics'
20:46:00: Added resource location 'Main/Art/Textures' of type 'FileSystem' to resource group 'Graphics'
20:46:00: Added resource location 'Main/Art/Materials/GLSL' of type 'FileSystem' to resource group 'Graphics'
20:46:00: Added resource location 'Main/Art/Materials' of type 'FileSystem' to resource group 'Graphics'
20:46:00: Added resource location 'Main/Art/Skeletons' of type 'FileSystem' to resource group 'Graphics'
20:46:00: Parsing scripts for resource group Autodetect
20:46:00: Finished parsing scripts for resource group Autodetect
20:46:00: Creating resources for group Autodetect
20:46:00: All done
20:46:00: Parsing scripts for resource group Essential
20:46:00: Parsing script SdkTrays.material
20:46:00: Parsing script OgreProfiler.material
20:46:00: Parsing script SdkTrays.fontdef
20:46:00: Parsing script SdkTrays.overlay
20:46:00: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
20:46:00: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
20:46:00: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
20:46:00: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
20:46:00: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
20:46:00: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
20:46:00: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
20:46:00: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:46:00: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
20:46:00: Finished parsing scripts for resource group Essential
20:46:00: Creating resources for group Essential
20:46:00: All done
20:46:00: Parsing scripts for resource group General
20:46:00: Finished parsing scripts for resource group General
20:46:00: Creating resources for group General
20:46:00: All done
20:46:00: Parsing scripts for resource group Graphics
20:46:00: Parsing script Instancing.program
20:46:00: Parsing script VTFInstancing.material
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(262): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called texViewProjMatrix does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(263): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(276): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(290): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called texViewProjMatrix does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(291): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(304): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(318): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called texViewProjMatrix does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(319): setting of constant failed
20:46:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called depthRange does not exist.  in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1719)
20:46:00: Compiler error: invalid parameters in VTFInstancing.material(332): setting of constant failed
20:46:00: Finished parsing scripts for resource group Graphics
20:46:00: Creating resources for group Graphics
20:46:00: All done
20:46:00: Parsing scripts for resource group Internal
20:46:00: Finished parsing scripts for resource group Internal
20:46:00: Creating resources for group Internal
20:46:00: All done
20:46:00: Parsing scripts for resource group Popular
20:46:00: Parsing script deferred_post.program
20:46:00: Parsing script ShadowCaster.program
20:46:00: Parsing script GBuffer.program
20:46:00: Parsing script triplanarReference.program
20:46:01: Parsing script deferreddemo.material
20:46:01: Parsing script deferred_post.material
20:46:01: Parsing script deferred_post_minilight.material
20:46:01: Parsing script ShadowCaster.material
20:46:01: Parsing script ssao.material
20:46:01: Compiler error: reference to a non existing object in ssao.material(234)
20:46:01: Compiler error: reference to a non existing object in ssao.material(263)
20:46:01: Parsing script ROOM.material
20:46:01: Parsing script CreaseShading.material
20:46:01: Compiler error: reference to a non existing object in CreaseShading.material(42)
20:46:01: Parsing script Crytek.material
20:46:01: Compiler error: reference to a non existing object in Crytek.material(41)
20:46:01: Parsing script GBuffer.material
20:46:01: Parsing script HemisphereMC.material
20:46:01: Compiler error: reference to a non existing object in HemisphereMC.material(44)
20:46:01: Parsing script HorizonBased.material
20:46:01: Compiler error: reference to a non existing object in HorizonBased.material(41)
20:46:01: Parsing script Modulate.material
20:46:01: Compiler error: reference to a non existing object in Modulate.material(41)
20:46:01: Parsing script ShowDepth.material
20:46:01: Compiler error: reference to a non existing object in ShowDepth.material(41)
20:46:01: Parsing script ShowNormals.material
20:46:01: Compiler error: reference to a non existing object in ShowNormals.material(40)
20:46:01: Parsing script ShowViewPos.material
20:46:01: Compiler error: reference to a non existing object in ShowViewPos.material(40)
20:46:01: Parsing script SSAOPost.material
20:46:01: Compiler error: reference to a non existing object in SSAOPost.material(169)
20:46:01: Compiler error: reference to a non existing object in SSAOPost.material(190)
20:46:01: Compiler error: reference to a non existing object in SSAOPost.material(214)
20:46:01: Compiler error: reference to a non existing object in SSAOPost.material(246)
20:46:01: Compiler error: reference to a non existing object in SSAOPost.material(278)
20:46:01: Parsing script UnsharpMask.material
20:46:01: Compiler error: reference to a non existing object in UnsharpMask.material(103)
20:46:01: Compiler error: reference to a non existing object in UnsharpMask.material(128)
20:46:01: Compiler error: reference to a non existing object in UnsharpMask.material(153)
20:46:01: Parsing script Volumetric.material
20:46:01: Compiler error: reference to a non existing object in Volumetric.material(43)
20:46:01: Parsing script triplanarReference.material
20:46:01: Parsing script RomanBath.material
20:46:02: Parsing script Sinbad.material
20:46:02: Parsing script emitted_emitter.particle
20:46:02: Parsing script Examples-Water.particle
20:46:02: Parsing script Examples.particle
20:46:02: Parsing script smoke.particle
20:46:02: Parsing script deferred.compositor
20:46:02: Parsing script ssao.compositor
20:46:02: Parsing script SSAO.compositor
20:46:02: Parsing script SSAOPost.compositor
20:46:02: Finished parsing scripts for resource group Popular
20:46:02: Creating resources for group Popular
20:46:02: All done
20:46:02: Parsing scripts for resource group Tests
20:46:02: Finished parsing scripts for resource group Tests
20:46:02: Creating resources for group Tests
20:46:02: All done
20:46:02: Mesh: Loading T29/T29.mesh.
20:46:02: Skeleton: Loading T29.skeleton
20:46:02: Mesh: Loading T29_D/T29_D.mesh.
20:46:02: Mesh: Loading QuadCannon/QuadCannon.mesh.
20:46:02: Skeleton: Loading QuadCannon.skeleton
20:46:03: Mesh: Loading ground1.mesh.
20:46:03: Can't assign material NoMaterial to SubEntity of ground because this Material does not exist. Have you forgotten to define it in a .material script?
20:46:03: Can't assign material NoMaterial to SubEntity of ground1 because this Material does not exist. Have you forgotten to define it in a .material script?
20:46:03: Can't assign material NoMaterial to SubEntity of ground2 because this Material does not exist. Have you forgotten to define it in a .material script?
20:46:03: *** Initializing OIS ***
20:46:03: GLSL compiling: Ogre/Instancing/VTF_glsl_vs
20:46:03: GLSL compiled: 
20:46:03: GLSL compiling: Ogre/Instancing_glsl_ps
20:46:03: GLSL compiled: 
20:46:03: Vertex Program:Ogre/Instancing/VTF_glsl_vs Fragment Program:Ogre/Instancing_glsl_ps GLSL link result : 
20:46:03: Font SdkTrays/Caption using texture size 512x256
20:46:03: Info: Freetype returned null for character 160 in font SdkTrays/Caption
20:46:03: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
20:46:03: Font SdkTrays/Value using texture size 512x256
20:46:03: Info: Freetype returned null for character 127 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 128 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 129 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 130 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 131 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 132 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 133 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 134 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 135 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 136 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 137 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 138 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 139 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 140 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 141 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 142 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 143 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 144 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 145 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 146 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 147 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 148 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 149 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 150 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 151 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 152 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 153 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 154 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 155 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 156 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 157 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 158 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 159 in font SdkTrays/Value
20:46:03: Info: Freetype returned null for character 160 in font SdkTrays/Value
20:46:03: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
20:46:15: Unregistering ResourceManager for type Font
20:46:15: DefaultWorkQueue('Root') shutting down on thread fdc.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1194 stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1104 stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread e5c stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1b78 stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1b0c stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1274 stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1b80 stopped.
20:46:15: DefaultWorkQueue('Root')::WorkerFunc - thread 1ad8 stopped.
20:46:16: PCZone Factory Type 'ZoneType_Octree' unregistered
20:46:16: Unregistering ResourceManager for type BspLevel
20:46:16: *-*-* OGRE Shutdown
20:46:16: Unregistering ResourceManager for type Compositor
20:46:16: Unregistering ResourceManager for type Skeleton
20:46:16: Unregistering ResourceManager for type Mesh
20:46:16: Unregistering ResourceManager for type HighLevelGpuProgram
20:46:16: Uninstalling plugin: Octree Scene Manager
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_OctreeSceneManager_d
20:46:16: Uninstalling plugin: Octree Zone Factory
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_OctreeZone_d
20:46:16: Uninstalling plugin: Portal Connected Zone Scene Manager
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_PCZSceneManager_d
20:46:16: Uninstalling plugin: Cg Program Manager
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_CgProgramManager_d
20:46:16: Uninstalling plugin: BSP Scene Manager
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_BSPSceneManager_d
20:46:16: Uninstalling plugin: ParticleFX
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\Plugin_ParticleFX_d
20:46:16: Uninstalling plugin: GL RenderSystem
20:46:16: Unregistering ResourceManager for type GpuProgram
20:46:16: *** Stopping Win32GL Subsystem ***
20:46:16: Unregistering ResourceManager for type Texture
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\RenderSystem_GL_d
20:46:16: Uninstalling plugin: D3D11 RenderSystem
20:46:16: D3D11 : Shutting down cleanly.
20:46:16: D3D11 : Direct3D11 Rendering Subsystem destroyed.
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\RenderSystem_Direct3D11_d
20:46:16: Uninstalling plugin: D3D9 RenderSystem
20:46:16: D3D9 : Shutting down cleanly.
20:46:16: D3D9 : Direct3D9 Rendering Subsystem destroyed.
20:46:16: Plugin successfully uninstalled
20:46:16: Unloading library .\RenderSystem_Direct3D9_d
20:46:16: Unregistering ResourceManager for type Material
I am sure this is partially (at least) caused by the fact I am not loading all of the scripts, but instead modified to only load selected few:
Image
If I re-set to default resources cfg, I get different errors and my units all end up on 0,0,0 visually and don't update (although they get shiny from lights).
Am I missing any crucial parts of the newInstancing files?
Also, important part is: If I replace robot.mesh with my mesh, and disable animations in the newInstnacing sample, I cannot get them to move (they are spread on the grid, but ticking "move instances" doesn't do anything).
Cheers
Post Reply