How to make a game like Zombie Driver

Problems building or running the engine, queries about how to use features etc.
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BrainExplode
Gnoblar
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Joined: Wed Jul 23, 2014 8:02 pm

How to make a game like Zombie Driver

Post by BrainExplode »

Hello. I already finished the tutorials in the wiki.

I want to make a game like Zombie Driver but using a person instead a car. So, how could I make the camera look at the player like you were on the sky? And how to make the terrain etc.


If its not much work for you guys, could you please recommend me an editor to make objects like in Zombie Driver? Or is it the same editor for normal 3d objects? Blender, 3DSMax... aaand if i need to make the objects bigger or smaller than the normal.

Thank you in advance.

Kind regards,

Brain :)
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ENGine
Goblin
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Re: How to make a game like Zombie Driver

Post by ENGine »

Sorry, but it seems to me that if you have this question that you should examine, examine and examine again :)

Firstly, you should understand that Ogre3d is engine for rendering, but you need to use Physic Engine for game. Select engine and start including it to your project.
As for editor, you can use 3ds max and export 3d world via, for example, oFusion plugin.

Regarding to necessary camera control, please, search "3rd person camera".

Divide the task into subtasks: graph + physic + audio. For example,
Graph:
- create objects (load, texturing, etc)
- create character (load, texturing, skelet animation, etc)
- create level (3ds max)
- load level
....
...
Physic:
- create /use wrapper (Ogre + Physic Engine) = NXOgre,OgreBullet,OgreODE,...
- create static world
- create dynamic object
- create character controller
- ...
BrainExplode
Gnoblar
Posts: 2
Joined: Wed Jul 23, 2014 8:02 pm

Re: How to make a game like Zombie Driver

Post by BrainExplode »

ENGine wrote:Sorry, but it seems to me that if you have this question that you should examine, examine and examine again :)

Firstly, you should understand that Ogre3d is engine for rendering, but you need to use Physic Engine for game. Select engine and start including it to your project.
As for editor, you can use 3ds max and export 3d world via, for example, oFusion plugin.

Regarding to necessary camera control, please, search "3rd person camera".

Divide the task into subtasks: graph + physic + audio. For example,
Graph:
- create objects (load, texturing, etc)
- create character (load, texturing, skelet animation, etc)
- create level (3ds max)
- load level
....
...
Physic:
- create /use wrapper (Ogre + Physic Engine) = NXOgre,OgreBullet,OgreODE,...
- create static world
- create dynamic object
- create character controller
- ...
Thank you for your reply. I understand everything you said. And i will follow the stepts you told me to follow. Thank you very much.

Kind regards,

Brain.
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