EndlessWorld and procedural blendmaps

Problems building or running the engine, queries about how to use features etc.
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Tobse
Kobold
Posts: 26
Joined: Tue Apr 10, 2007 12:21 am

EndlessWorld and procedural blendmaps

Post by Tobse »

Hi.

In the sample EndlessWorld the heights are computed on the fly. Nice! But is it possible for blendmaps?

Always if I try to compute heights and blendmaps together (for example: texturing depends on the heights) ogre crashes.

TIA
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