Although my old projects around the 1.7 era didn't have that include file (set be me anyway). Maybe the pre-compiled SDK sorted that out behind the scenes
Now I have one final part of this text that is broken (getting closer though). Still from my years old working code.
Although my old projects around the 1.7 era didn't have that include file (set be me anyway). Maybe the pre-compiled SDK sorted that out behind the scenes
You have probably included <Ogre.h> somewhere in your old project or at least the source file where you got the error could access the <OgreOverlayManager.h>. As far as I believe, that structure hasn't changed. Only the parts of Overlay are moved into its own library.
For the casting part, I don't know.
R,
(am very clumbsy, especially with words on a static screen.)
Ogre 3D 1.9.0 static
Bullet 2.8 static
I have decided to go back to 1.8.1 as I am finding quite a few things won't work in 1.9 (some things have just changed and others older things just won't work). So, it is me not Ogre - LOL
Since you have aborted, maybe it is an idea to look over the tutorials and start a small project - i.e. a project that has some of your main problems - to get the feel of the changes. Then you know what has changed where.
R,
(am very clumbsy, especially with words on a static screen.)
Ogre 3D 1.9.0 static
Bullet 2.8 static