Building Ogre 1.9 under Mac OS X

Problems building or running the engine, queries about how to use features etc.
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xpecs
Gnoblar
Posts: 2
Joined: Fri Sep 02, 2011 8:45 am

Building Ogre 1.9 under Mac OS X

Post by xpecs »

Hey guys,

i want to use ogre sdk under mac os x. Therefore I downloaded the latest SDK.dmg and installed it. Furthermore I installed the Template for Xcode. I created a simple testing application and want to build it with XCode.
So i press the play button and the build fails.

failure message:
/Users/ddymke/Documents/spritkit/ogre-mac/ogre-mac/OgreFramework.h:8:10: 'OgreCamera.h' file not found

Inside of the template are the header search path
"$(OGRE_SDK_ROOT)/include/OGRE"

It should be a path variable, shouldn't it?

I created a path variable

echo $OGRE_SDK_ROOT
/Users/ddymke/Tools/OgreSDK

but i don't work either.

Any suggestions?

thx for your help

Edit 1:

If I try to start the precompiled sample browser i get

workstation:~ ddymke$ /Users/ddymke/Tools/OgreSDK/bin/macosx/OgreXMLConverter ; exit;
dyld: Library not loaded: @executable_path/../Frameworks/Ogre.framework/Versions/1.9.0/Ogre
Referenced from: /Users/ddymke/Tools/OgreSDK/bin/macosx/OgreXMLConverter
Reason: image not found
Trace/BPT trap: 5
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Dofter
Gnoblar
Posts: 16
Joined: Wed Jul 15, 2009 6:51 pm

Re: Building Ogre 1.9 under Mac OS X

Post by Dofter »

I am currently not on my mac so maybe the steps are not correct.

I set the OGRE_SDK_ROOT variable inside xcode. Therefore go to the buildsettings and click on the '+' in the upper line to add a custom field. This will be added at the end of the settings. Use OGRE_SDK_ROOT as name and as value the path. Then xcode should find ur includes/libs/framework
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